CEnvTonemapController: Difference between revisions

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== Overview ==
== Overview ==
...
Controls HDR tonemapping for all players.


'''Source location : ...'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/env_tonemap_controller.cpp /game/server/env_tonemap_controller.cpp]'''


'''Linked entity : ...'''
'''Linked Entity : [https://developer.valvesoftware.com/wiki/env_tonemap_controller env_tonemap_controller]'''


==[[SendProps|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
**'''[[CPointEntity]]'''
***'''[[CBaseAnimatingOverlay]]'''
***'''CEnvTonemapController'''
****'''[[CBaseFlex]]'''
*****'''[[CBaseCombatCharacter]]'''
******'''[[CBasePlayer]]'''
*******'''CTFPlayer'''


== SendProps ==
== SendProps ==
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
|+CEnvTonemapController  
|+CEnvTonemapController  
! style="width: 50%; background-color: #303030; color: white" |Name  
! style="width: 50%; background-color: #303030; color: white" |Name  
Line 48: Line 44:
| style="width: 50%;" |'''m_flCustomBloomScaleMinimum'''
| style="width: 50%;" |'''m_flCustomBloomScaleMinimum'''
| style="width: 15%;" |Float
| style="width: 15%;" |Float
| style="width: 35%;" |
|}
== Entity DataMaps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+CEnvTonemapController
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''CEnvTonemapControllerUpdateTonemapScaleBlend'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputBlendTonemapScale'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetAutoExposureMax'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetAutoExposureMin'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetBloomScale'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetBloomScaleRange'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetTonemapRate'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetTonemapScale'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputUseDefaultAutoExposure'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputUseDefaultBloomScale'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bUseCustomAutoExposureMax'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bUseCustomAutoExposureMin'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bUseCustomBloomScale'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flBlendEndTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flBlendStartTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flBlendTonemapEnd'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flBlendTonemapStart'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flCustomAutoExposureMax'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flCustomAutoExposureMin'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flCustomBloomScale'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flCustomBloomScaleMinimum'''
| style="width: 15%;" |
| style="width: 35%;" |
| style="width: 35%;" |
|}
|}

Latest revision as of 15:07, 9 March 2023

Overview[edit | edit source]

Controls HDR tonemapping for all players.

Source location : /game/server/env_tonemap_controller.cpp

Linked Entity : env_tonemap_controller

Class Structure[edit | edit source]

SendProps[edit | edit source]

CEnvTonemapController
Name Type Description
m_bUseCustomAutoExposureMin Boolean
m_bUseCustomAutoExposureMax Boolean
m_bUseCustomBloomScale Boolean
m_flCustomAutoExposureMin Float
m_flCustomAutoExposureMax Float
m_flCustomBloomScale Float
m_flCustomBloomScaleMinimum Float

Entity DataMaps[edit | edit source]

CEnvTonemapController
Name Type Description
CEnvTonemapControllerUpdateTonemapScaleBlend
InputBlendTonemapScale
InputSetAutoExposureMax
InputSetAutoExposureMin
InputSetBloomScale
InputSetBloomScaleRange
InputSetTonemapRate
InputSetTonemapScale
InputUseDefaultAutoExposure
InputUseDefaultBloomScale
m_bUseCustomAutoExposureMax
m_bUseCustomAutoExposureMin
m_bUseCustomBloomScale
m_flBlendEndTime
m_flBlendStartTime
m_flBlendTonemapEnd
m_flBlendTonemapStart
m_flCustomAutoExposureMax
m_flCustomAutoExposureMin
m_flCustomBloomScale
m_flCustomBloomScaleMinimum