CCPTimerLogic: Difference between revisions

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| style="width: 50%;" |'''m_nTimerLength'''
| style="width: 50%;" |'''m_nTimerLength'''
| style="width: 15%;" |
| style="width: 35%;" |
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| style="width: 50%;" |'''m_nTimerTeam'''
| style="width: 15%;" |
| style="width: 15%;" |
| style="width: 35%;" |
| style="width: 35%;" |

Latest revision as of 08:51, 8 March 2023

Overview[edit | edit source]

A timer attached to a control point which begins when it is available for capture.

Source location : /game/shared/tf/tf_gamerules.h

Linked Entity : tf_logic_cp_timer

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CCPTimerLogic
Name Type Description
InputRoundSpawn
m_iszControlPointName
m_nTimerLength
m_nTimerTeam
m_onCountdown10SecRemain
m_onCountdown15SecRemain
m_onCountdown5SecRemain
m_onCountdownEnd
m_onCountdownStart