CBaseEntity.m nRenderFX

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Revision as of 15:23, 21 September 2023 by Mince (talk | contribs)
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Overview

Entity alpha render effects.

Source location : /public/const.h#L367

VScript : Constants#ERenderFx

Lua : scripts/globals.lua#L566

Go back to CBaseEntity

Values

  • 1 - Slow Pulse (varies alpha by ±16 over a period of 1.5 s)
Preview
  • 2 - Fast Pulse (varies alpha by ±16 over a period of 0.4 s)
Preview
  • 3 - Slow Wide Pulse (varies alpha by ±64 over a period of 1.5 s)
Preview
  • 4 - Fast Wide Pulse (varies alpha by ±64 over a period of 0.4 s)
Preview
  • 5 - Slow Fade Away (decreases alpha by -1 per frame, fades out over 4 s)
Preview
  • 6 - Fast Fade Away (decreases alpha by -4 per frame, fades out over 1 s)
Preview
  • 7 - Slow Become Solid (increases alpha by +1 per frame, fades in over 4 s)
Preview
  • 8 - Fast Become Solid (increases alpha by +4 per frame, fades in over 1 s)
Preview
  • 9 - Slow Strobe (transparent 0.8 s, visible 0.8 s, repeat)
Preview
  • 10 - Fast Strobe (transparent 0.2 s, visible 0.2 s, repeat)
Preview
  • 11 - Faster Strobe (transparent 0.09 s, visible 0.09 s, repeat)
Preview
  • 12 - Slow Flicker (transparent 0.18 s, visible 1.5 s, repeat)
Preview
  • 13 - Fast Flicker (transparent 0.14 s, visible 0.2 s, repeat)
Preview
  • 14 - Constant Glow ("NoDissipation;" purpose uncertain—for sprites?)
  • 15 - Distort (causes unnatural flickering and position shifting), Fade Out (instant; not very useful outside of code)
Preview
  • 16 - Hologram (Distort + "distance fade"), Fade In (instant; not very useful outside of code)
Preview
  • 17 - Scale Up ("Explode"/"scale up really big!" causes wild stretching of model parts), Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s)
  • 18 - Glow Shell (purpose unclear)
  • 19 - Clamp Minimum Scale ("keep this sprite from getting very small (SPRITES only!)")
  • 20 - Environmental Rain ("for environmental rendermode, make rain")
  • 21 - Environmental Snow ("for environmental rendermode, make snow")
  • 22 - Spotlight FX ("TEST CODE for experimental spotlight")
  • 23 - Ragdoll ("HACKHACK: TEST CODE for signalling death of a ragdoll character;" ragdolls an entity but doesn't kill it)
  • 24 - Fade Wider Pulse (varies alpha by ±255 over a period of 0.26 s)
Preview