Editing CBaseEntity.m nRenderFX
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 13: | Line 13: | ||
* <span style="color: #66b1fa">1</span> - Slow Pulse (varies alpha by ±16 over a period of 1.5 s) | * <span style="color: #66b1fa">1</span> - Slow Pulse (varies alpha by ±16 over a period of 1.5 s) | ||
* <span style="color: #66b1fa">2</span> - Fast Pulse (varies alpha by ±16 over a period of 0.4 s) | * <span style="color: #66b1fa">2</span> - Fast Pulse (varies alpha by ±16 over a period of 0.4 s) | ||
* <span style="color: #66b1fa">3</span> - Slow Wide Pulse (varies alpha by ±64 over a period of 1.5 s) | * <span style="color: #66b1fa">3</span> - Slow Wide Pulse (varies alpha by ±64 over a period of 1.5 s) | ||
* <span style="color: #66b1fa">4</span> - Fast Wide Pulse (varies alpha by ±64 over a period of 0.4 s) | * <span style="color: #66b1fa">4</span> - Fast Wide Pulse (varies alpha by ±64 over a period of 0.4 s) | ||
* <span style="color: #66b1fa">5</span> - Slow Fade Away (decreases alpha by -1 per frame, fades out over 4 s) | * <span style="color: #66b1fa">5</span> - Slow Fade Away (decreases alpha by -1 per frame, fades out over 4 s) | ||
* <span style="color: #66b1fa">6</span> - Fast Fade Away (decreases alpha by -4 per frame, fades out over 1 s) | * <span style="color: #66b1fa">6</span> - Fast Fade Away (decreases alpha by -4 per frame, fades out over 1 s) | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="padding: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="padding: 0;" | ||
Line 49: | Line 24: | ||
|} | |} | ||
* <span style="color: #66b1fa">7</span> - Slow Become Solid (increases alpha by +1 per frame, fades in over 4 s) | * <span style="color: #66b1fa">7</span> - Slow Become Solid (increases alpha by +1 per frame, fades in over 4 s) | ||
* <span style="color: #66b1fa">8</span> - Fast Become Solid (increases alpha by +4 per frame, fades in over 1 s) | * <span style="color: #66b1fa">8</span> - Fast Become Solid (increases alpha by +4 per frame, fades in over 1 s) | ||
* <span style="color: #66b1fa">9</span> - Slow Strobe (transparent 0.8 s, visible 0.8 s, repeat) | * <span style="color: #66b1fa">9</span> - Slow Strobe (transparent 0.8 s, visible 0.8 s, repeat) | ||
* <span style="color: #66b1fa">10</span> - Fast Strobe (transparent 0.2 s, visible 0.2 s, repeat) | * <span style="color: #66b1fa">10</span> - Fast Strobe (transparent 0.2 s, visible 0.2 s, repeat) | ||
* <span style="color: #66b1fa">11</span> - Faster Strobe (transparent 0.09 s, visible 0.09 s, repeat) | * <span style="color: #66b1fa">11</span> - Faster Strobe (transparent 0.09 s, visible 0.09 s, repeat) | ||
* <span style="color: #66b1fa">12</span> - Slow Flicker (transparent 0.18 s, visible 1.5 s, repeat) | * <span style="color: #66b1fa">12</span> - Slow Flicker (transparent 0.18 s, visible 1.5 s, repeat) | ||
* <span style="color: #66b1fa">13</span> - Fast Flicker (transparent 0.14 s, visible 0.2 s, repeat) | * <span style="color: #66b1fa">13</span> - Fast Flicker (transparent 0.14 s, visible 0.2 s, repeat) | ||
* <span style="color: #66b1fa">14</span> - Constant Glow ("NoDissipation;" purpose uncertain—for sprites?) | * <span style="color: #66b1fa">14</span> - Constant Glow ("NoDissipation;" purpose uncertain—for sprites?) | ||
* <span style="color: #66b1fa">15</span> - Distort (causes unnatural flickering and position shifting), Fade Out (instant; not very useful outside of code) | * <span style="color: #66b1fa">15</span> - Distort (causes unnatural flickering and position shifting), Fade Out (instant; not very useful outside of code) | ||
* <span style="color: #66b1fa">16</span> - Hologram (Distort + "distance fade"), Fade In (instant; not very useful outside of code) | * <span style="color: #66b1fa">16</span> - Hologram (Distort + "distance fade"), Fade In (instant; not very useful outside of code) | ||
* <span style="color: #66b1fa">17</span> - Scale Up ("Explode"/"scale up really big!" causes wild stretching of model parts), Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s) | * <span style="color: #66b1fa">17</span> - Scale Up ("Explode"/"scale up really big!" causes wild stretching of model parts), Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s) | ||
* <span style="color: #66b1fa">18</span> - Glow Shell (purpose unclear) | * <span style="color: #66b1fa">18</span> - Glow Shell (purpose unclear) | ||
Line 111: | Line 41: | ||
* <span style="color: #66b1fa">23</span> - Ragdoll ("HACKHACK: TEST CODE for signalling death of a ragdoll character;" ragdolls an entity but doesn't kill it) | * <span style="color: #66b1fa">23</span> - Ragdoll ("HACKHACK: TEST CODE for signalling death of a ragdoll character;" ragdolls an entity but doesn't kill it) | ||
* <span style="color: #66b1fa">24</span> - Fade Wider Pulse (varies alpha by ±255 over a period of 0.26 s) | * <span style="color: #66b1fa">24</span> - Fade Wider Pulse (varies alpha by ±255 over a period of 0.26 s) | ||