CBaseEntity: Difference between revisions
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The class from which all entity types derive from. The only exceptions to this are [https://wiki.alliedmods.net/TempEnts_(SourceMod_SDKTools) TempEnts], which are temporary entities that are too simple to warrant the overhead of inheriting from CBaseEntity. | The class from which all entity types derive from. The only exceptions to this are [https://wiki.alliedmods.net/TempEnts_(SourceMod_SDKTools) TempEnts], which are temporary entities that are too simple to warrant the overhead of inheriting from CBaseEntity. | ||
'''Source | '''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/baseentity.h /game/server/baseentity.h]''' | ||
Go back to [[Classes]] | |||
== SendProps == | == SendProps == | ||
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | ||
|+CBaseEntity | |+CBaseEntity | ||
! style="width: 50%; background-color: #303030; color: white" |Name | ! style="width: 50%; background-color: #303030; color: white" |Name | ||
Line 26: | Line 28: | ||
|'''m_vecOrigin''' | |'''m_vecOrigin''' | ||
|Vector | |Vector | ||
| | |The local position of this entity relative to it's parent. If this entity has no parent, the position is relative to the world origin. | ||
|- | |- | ||
|'''m_ubInterpolationFrame''' | |'''m_ubInterpolationFrame''' | ||
Line 33: | Line 35: | ||
|- | |- | ||
|'''m_nModelIndex''' | |'''m_nModelIndex''' | ||
| | |Short | ||
| | |The index for this entity's precached model. Changing this does nothing in TF2. | ||
|- | |- | ||
| colspan="3" style="padding: 0; margin: 0;" | | | colspan="3" style="padding: 0; margin: 0;" | | ||
Line 42: | Line 44: | ||
| style="width: 50%;" |'''m_vecMinsPreScaled''' | | style="width: 50%;" |'''m_vecMinsPreScaled''' | ||
| style="width: 15%;" |Vector | | style="width: 15%;" |Vector | ||
| style="width: 35%;" | | | style="width: 35%;" |The mins coordinate point for the Collision bounding box of this entity '''before''' any changes are made to it, such as through the modelscale keyvalue. | ||
|- | |- | ||
|'''m_vecMaxsPreScaled''' | |'''m_vecMaxsPreScaled''' | ||
|Vector | |Vector | ||
| | |The maxs coordinate point for the Collision bounding box of this entity '''before''' any changes are made to it, such as through the modelscale keyvalue. | ||
|- | |- | ||
|'''m_vecMins''' | |'''m_vecMins''' | ||
|Vector | |Vector | ||
| | |The mins coordinate point for the Collision bounding box of this entity '''after''' any changes are made to it, such as through the modelscale keyvalue. | ||
|- | |- | ||
|'''m_vecMaxs''' | |'''m_vecMaxs''' | ||
|Vector | |Vector | ||
| | |The maxs coordinate point for the Collision bounding box of this entity '''after''' any changes are made to it, such as through the modelscale keyvalue. | ||
|- | |- | ||
|'''m_nSolidType''' | |'''m_nSolidType''' | ||
| | |Unsigned Char | ||
|Determines the type of collision representation for the bounding volume. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" |Values | |||
|- | |||
| | | | ||
* 0 - Non-solid | |||
* 1 - A BSP tree (QPhysics) | |||
* 2 - Bounding Box | |||
* 3 - Oriented Bounding Box | |||
* 4 - Oriented Bounding Box constrained to only rotate along the yaw axis | |||
* 5 - Always call into the entity for tests | |||
* 6 - Solid VPhysics object, get vcollide from the model and collide with that | |||
|} | |||
[https://developer.valvesoftware.com/wiki/VPhysics VPhysics] | |||
|- | |- | ||
|'''m_usSolidFlags''' | |'''m_usSolidFlags''' | ||
| | |Unsigned Short | ||
|Flags for modifying certain aspects of entity solidity. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" |Values | |||
|- | |||
| | | | ||
* 0 - None | |||
* 1 - Ignore solid type + always call into this entity for ray tests | |||
* 2 - Ignore solid type + always call into this entity for swept box tests | |||
* 4 - Are we currently not solid? | |||
* 8 - This is something may be collideable but fires touch functions even when it's not collideable (when the FSOLID_NOT_SOLID (4) flag is set) | |||
* 16 - You can't stand on this | |||
* 32 - Contains volumetric contents (like water) | |||
* 64 - Forces the collision rep to be world-aligned even if it's SOLID_BSP or SOLID_VPHYSICS | |||
* 128 - Uses a special trigger bounds separate from the normal OBB | |||
* 256 - Collisions are defined in root parent's local coordinate space | |||
* 512 - This trigger will touch debris objects | |||
|} | |||
|- | |- | ||
|'''m_nSurroundType''' | |'''m_nSurroundType''' | ||
| | |Unsigned Char | ||
| | | | ||
|- | |- | ||
|'''m_triggerBloat''' | |'''m_triggerBloat''' | ||
| | |Unsigned Char | ||
| | | | ||
|- | |- | ||
|'''m_bUniformTriggerBloat''' | |'''m_bUniformTriggerBloat''' | ||
|Boolean | |Boolean | ||
| | |Not in source? | ||
|- | |- | ||
|'''m_vecSpecifiedSurroundingMinsPreScaled''' | |'''m_vecSpecifiedSurroundingMinsPreScaled''' | ||
Line 94: | Line 125: | ||
|- | |- | ||
|'''m_nRenderFX''' | |'''m_nRenderFX''' | ||
| | |Unsigned Char | ||
| | | | ||
|- | |- | ||
|'''m_nRenderMode''' | |'''m_nRenderMode''' | ||
| | |Unsigned Char | ||
|The mode in which this entity should attempt to be rendered. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" |Values | |||
|- | |||
| | | | ||
* 0 - Normal | |||
* 1 - Color | |||
* 2 - Texture | |||
* 3 - Glow | |||
* 4 - Solid/Alphatest | |||
* 5 - Additive | |||
* 6 - Removed, does nothing | |||
* 7 - Additive Fractional Frame | |||
* 8 - Alpha Add | |||
* 9 - World Space Glow | |||
* 10 - Don't Render | |||
|} | |||
|- | |- | ||
|'''m_fEffects''' | |'''m_fEffects''' | ||
Line 107: | Line 154: | ||
|'''m_clrRender''' | |'''m_clrRender''' | ||
|Integer | |Integer | ||
| | |An integer representing the RGB render color of this entity. | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" | Calculating The Value | |||
|- | |||
|RGB values can range from 0 to 255 individually, meaning the highest value can be represented by 8 bits. The integer used by this property is simply constructed from the bits of these values side by side. Starting from the right the first 8 bits (0-7) are used for blue, then the next 8 bits (8-15) are used by green, and finally the last 8 (16-23) are used by red. To convert your RGB color to an integer using this system, open the developer console in your browser by pressing F12, go to the Console tab, and type this: | |||
<pre> | |||
(red << 16) + (green << 8) + blue | |||
</pre> | |||
Where red green and blue are your RGB values, if a value is zero, you can just omit it, for example: | |||
(255 << 16) + 255 // = RGB(255, 0, 255) | |||
|} | |||
|- | |- | ||
|'''m_iTeamNum''' | |'''m_iTeamNum''' | ||
|Integer | |Integer | ||
|The team this entity is a part of. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" |Values | |||
|- | |||
| | | | ||
* 0 - None | |||
* 1 - Spectator | |||
* 2 - RED | |||
* 3 - BLU | |||
* 5 - Boss / Neutral | |||
|} | |||
|- | |- | ||
|'''m_CollisionGroup''' | |'''m_CollisionGroup''' | ||
|Integer | |Integer | ||
|Modifies what this entity collides with. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" |Values | |||
|- | |||
| | | | ||
* 0 - None | |||
* 1 - Collides with nothing but world and static stuff | |||
* 2 - Same as debris, but hits triggers | |||
* 3 - Collides with everything except other interactive debris or debris | |||
* 4 - Collides with everything except interactive debris or debris | |||
* 5 - COLLISION_GROUP_PLAYER, | |||
* 6 - COLLISION_GROUP_BREAKABLE_GLASS, | |||
* 7 - COLLISION_GROUP_VEHICLE, | |||
* 8 - For HL2, same as Collision_Group_Player, for TF2, this filters out other players and CBaseObjects | |||
* 9 - Generic NPC group | |||
* 10 - for any entity inside a vehicle | |||
* 11 - for any weapons that need collision detection | |||
* 12 - vehicle clip brush to restrict vehicle movement | |||
* 13 - Projectiles! | |||
* 14 - Blocks entities not permitted to get near moving doors | |||
* 15 - Doors that the player shouldn't collide with | |||
* 16 - Things that are dissolving are in this group | |||
* 17 - Nonsolid on client and server, pushaway in player code | |||
* 18 - Used so NPCs in scripts ignore the player. | |||
* 19 - Used for NPCs in scripts that should not collide with each other | |||
* 20 - TFCOLLISION_GROUP_SHIELD | |||
* 21 - TFCOLLISION_GROUP_WEAPON | |||
* 22 - TFCOLLISION_GROUP_GRENADE | |||
* 23 - TFCOLLISION_GROUP_RESOURCE_CHUNK | |||
* 24 - Combat objects (override for above) | |||
* 25 - TFCOLLISION_GROUP_OBJECT | |||
* 26 - TFCOLLISION_GROUP_OBJECT_SOLIDTOPLAYERMOVEMENT | |||
|} | |||
|- | |- | ||
|'''m_flElasticity''' | |'''m_flElasticity''' | ||
Line 126: | Line 226: | ||
|- | |- | ||
|'''m_hOwnerEntity''' | |'''m_hOwnerEntity''' | ||
| | |Handle | ||
| | |The owner of this entity, not to be confused with the parent (moveparent). A common example of ownership is players owning the projectiles that they fire. Some entities may not work properly if you create them without giving them an owner. | ||
|- | |- | ||
|'''m_hEffectEntity''' | |'''m_hEffectEntity''' | ||
| | |Handle | ||
| | | | ||
|- | |- | ||
|'''moveparent''' | |'''moveparent''' | ||
| | |String | ||
| | |The immediate parent of this entity in the movement hierarchy. The targetname of the parent is used, rather than a Handle to the parent entity itsself. | ||
|- | |- | ||
|'''m_iParentAttachment''' | |'''m_iParentAttachment''' | ||
| | |Unsigned Char | ||
| | |The attachment point on the parent entity which this entity is held to. | ||
|- | |- | ||
|'''movetype''' | |'''movetype''' | ||
| | |Unsigned Char | ||
|Determines the movement behavior for this entity. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" |Values | |||
|- | |||
| | | | ||
* 0 - None, don't move | |||
* 1 - Isometric | |||
* 2 - Walk, player only, moving on ground | |||
* 3 - NPC, movement | |||
* 4 - Fly, no gravity | |||
* 5 - Fly, with gravity | |||
* 6 - VPhysics | |||
* 7 - Push | |||
* 8 - Noclip | |||
* 9 - Ladder, for players on ladders | |||
* 10 - Spectator | |||
* 11 - Custom | |||
|} | |||
|- | |- | ||
|'''movecollide''' | |'''movecollide''' | ||
| | |Unsigned Char | ||
| | | | ||
|- | |- | ||
|'''m_angRotation''' | |'''m_angRotation''' | ||
|Vector | |Vector | ||
| | |The rotation vector of this entity relative to it's parent. If this entity has no parent the vector is relative to the world. For players only Yaw is non zero. | ||
|- | |- | ||
|'''m_iTextureFrameIndex''' | |'''m_iTextureFrameIndex''' | ||
| | |Unsigned Char | ||
| | | | ||
|- | |- | ||
Line 188: | Line 305: | ||
| style="width: 50%;" |'''000''' | | style="width: 50%;" |'''000''' | ||
| style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| style="width: 35%;" | | | style="width: 35%;" |For <code>VISION_MODE_NONE</code> | ||
|- | |- | ||
|'''001''' | |'''001''' | ||
|Integer | |Integer | ||
| | |For <code>VISION_MODE_PYRO</code> | ||
|- | |- | ||
|'''002''' | |'''002''' | ||
|Integer | |Integer | ||
| | |For <code>VISION_MODE_HALLOWEEN</code> | ||
|- | |- | ||
|'''003''' | |'''003''' | ||
|Integer | |Integer | ||
|For <code>VISION_MODE_ROME</code> | |||
|} | |||
|} | |||
== Entity DataMaps == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | |||
|+CBaseEntity | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''CBaseEntitySUB_CallUseToggle''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''CBaseEntitySUB_DoNothing''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''CBaseEntitySUB_FadeOut''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''CBaseEntitySUB_Remove''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''CBaseEntitySUB_StartFadeOut''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''CBaseEntitySUB_StartFadeOutInstant''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''CBaseEntitySUB_Vanish''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''CBaseEntityShadowCastDistThink''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputAddContext''' | |||
| style="width: 15%;" |Input (String) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputAddOutput''' | |||
| style="width: 15%;" |Input (String) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputAlpha''' | |||
| style="width: 15%;" |Input (Integer) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputAlternativeSorting''' | |||
| style="width: 15%;" |Input (Boolean) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputClearContext''' | |||
| style="width: 15%;" |Input (String) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputClearParent''' | |||
| style="width: 15%;" |Input (Void) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputColor''' | |||
| style="width: 15%;" |Input (Color32) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputDisableDamageForces''' | |||
| style="width: 15%;" |Input (Void) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputDisableShadow''' | |||
| style="width: 15%;" |Input (Void) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputDispatchEffect''' | |||
| style="width: 15%;" |Input (String) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputDispatchResponse''' | |||
| style="width: 15%;" |Input (String) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputEnableDamageForces''' | |||
| style="width: 15%;" |Input (Void) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputEnableShadow''' | |||
| style="width: 15%;" |Input (Void) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputFireUser1''' | |||
| style="width: 15%;" |Input (String) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputFireUser2''' | |||
| style="width: 15%;" |Input (String) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputFireUser3''' | |||
| style="width: 15%;" |Input (String) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputFireUser4''' | |||
| style="width: 15%;" |Input (String) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputKill''' | |||
| style="width: 15%;" |Input (Void) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputKillHierarchy''' | |||
| style="width: 15%;" |Input (Void) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputRemoveContext''' | |||
| style="width: 15%;" |Input (String) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetDamageFilter''' | |||
| style="width: 15%;" |Input (String) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetParent''' | |||
| style="width: 15%;" |Input (String) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetParentAttachment''' | |||
| style="width: 15%;" |Input (String) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetParentAttachmentMaintainOffset''' | |||
| style="width: 15%;" |Input (String) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetTeam''' | |||
| style="width: 15%;" |Input (Integer) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputUse''' | |||
| style="width: 15%;" |Input (Void) | |||
| style="width: 35%;" | | |||
|- | |||
| colspan="3" style="padding: 0; margin: 0;" | | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="3" |m_Collision | |||
|- | |||
| style="width: 50%;" |'''m_bUniformTriggerBloat''' | |||
| style="width: 15%;" |Boolean | |||
| style="width: 35%;" |Not in source? | |||
|- | |||
| style="width: 50%;" |'''m_flRadius''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nSolidType''' | |||
| style="width: 15%;" |Char | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nSurroundType''' | |||
| style="width: 15%;" |Char | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_triggerBloat''' | |||
| style="width: 15%;" |Char | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_usSolidFlags''' | |||
| style="width: 15%;" |Short | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_vecMaxs''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" |The maxs coordinate point for the Collision bounding box of this entity '''after''' any changes are made to it, such as through the modelscale keyvalue. | |||
|- | |||
| style="width: 50%;" |'''m_vecMaxsPreScaled''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" |The maxs coordinate point for the Collision bounding box of this entity '''before''' any changes are made to it, such as through the modelscale keyvalue. | |||
|- | |||
| style="width: 50%;" |'''m_vecMins''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" |The mins coordinate point for the Collision bounding box of this entity '''after''' any changes are made to it, such as through the modelscale keyvalue. | |||
|- | |||
| style="width: 50%;" |'''m_vecMinsPreScaled''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" |The mins coordinate point for the Collision bounding box of this entity '''before''' any changes are made to it, such as through the modelscale keyvalue. | |||
|- | |||
| style="width: 50%;" |'''m_vecSpecifiedSurroundingMaxs''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_vecSpecifiedSurroundingMaxsPreScaled''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_vecSpecifiedSurroundingMins''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_vecSpecifiedSurroundingMinsPreScaled''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_vecSurroundingMaxs''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_vecSurroundingMins''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" | | |||
|} | |||
|- | |||
| style="width: 50%;" |'''m_CollisionGroup''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" |Modifies what this entity collides with. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" |Values | |||
|- | |||
| | | | ||
* 0 - None | |||
* 1 - Collides with nothing but world and static stuff | |||
* 2 - Same as debris, but hits triggers | |||
* 3 - Collides with everything except other interactive debris or debris | |||
* 4 - Collides with everything except interactive debris or debris | |||
* 5 - COLLISION_GROUP_PLAYER, | |||
* 6 - COLLISION_GROUP_BREAKABLE_GLASS, | |||
* 7 - COLLISION_GROUP_VEHICLE, | |||
* 8 - For HL2, same as Collision_Group_Player, for TF2, this filters out other players and CBaseObjects | |||
* 9 - Generic NPC group | |||
* 10 - for any entity inside a vehicle | |||
* 11 - for any weapons that need collision detection | |||
* 12 - vehicle clip brush to restrict vehicle movement | |||
* 13 - Projectiles! | |||
* 14 - Blocks entities not permitted to get near moving doors | |||
* 15 - Doors that the player shouldn't collide with | |||
* 16 - Things that are dissolving are in this group | |||
* 17 - Nonsolid on client and server, pushaway in player code | |||
* 18 - Used so NPCs in scripts ignore the player. | |||
* 19 - Used for NPCs in scripts that should not collide with each other | |||
* 20 - TFCOLLISION_GROUP_SHIELD | |||
* 21 - TFCOLLISION_GROUP_WEAPON | |||
* 22 - TFCOLLISION_GROUP_GRENADE | |||
* 23 - TFCOLLISION_GROUP_RESOURCE_CHUNK | |||
* 24 - Combat objects (override for above) | |||
* 25 - TFCOLLISION_GROUP_OBJECT | |||
* 26 - TFCOLLISION_GROUP_OBJECT_SOLIDTOPLAYERMOVEMENT | |||
|} | |||
|- | |||
| style="width: 50%;" |'''m_ModelName''' | |||
| style="width: 15%;" |String | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_MoveCollide''' | |||
| style="width: 15%;" |Char | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_MoveType''' | |||
| style="width: 15%;" |Char | |||
| style="width: 35%;" | | |||
|- | |||
| colspan="3" style="padding: 0; margin: 0;" | | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="3" |m_Network | |||
|- | |||
| style="width: 50%;" |'''m_hParent''' | |||
| style="width: 15%;" |Handle | |||
| style="width: 35%;" | | |||
|} | |||
|- | |||
| style="width: 50%;" |'''m_OnUser1''' | |||
| style="width: 15%;" |Output | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnUser2''' | |||
| style="width: 15%;" |Output | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnUser3''' | |||
| style="width: 15%;" |Output | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnUser4''' | |||
| style="width: 15%;" |Output | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_ResponseContexts''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_aThinkFunctions''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_angAbsRotation''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" |The rotation vector of this entity relative to the world. | |||
|- | |||
| style="width: 50%;" |'''m_angRotation''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" |The rotation vector of this entity relative to it's parent. If it has no parent the vector will be relative to the world. | |||
|- | |||
| style="width: 50%;" |'''m_bAlternateSorting''' | |||
| style="width: 15%;" |Boolean | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bAnimatedEveryTick''' | |||
| style="width: 15%;" |Boolean | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bSimulatedEveryTick''' | |||
| style="width: 15%;" |Boolean | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_clrRender''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" |An integer representing the RGB render color of this entity. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" | Calculating The Value | |||
|- | |||
|RGB values can range from 0 to 255 individually, meaning the highest value can be represented by 8 bits. The integer used by this property is simply constructed from the bits of these values side by side. Starting from the right the first 8 bits (0-7) are used for blue, then the next 8 bits (8-15) are used by green, and finally the last 8 (16-23) are used by red. To convert your RGB color to an integer using this system, open the developer console in your browser by pressing F12, go to the Console tab, and type this: | |||
<pre> | |||
(red << 16) + (green << 8) + blue | |||
</pre> | |||
Where red green and blue are your RGB values, if a value is zero, you can just omit it, for example: | |||
(255 << 16) + 255 // = RGB(255, 0, 255) | |||
|} | |||
|- | |||
| style="width: 50%;" |'''m_debugOverlays''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_fEffects''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_fFlags''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flAnimTime''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flDesiredShadowCastDistance''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flElasticity''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flFriction''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flGravity''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" |A modifier for the gravity of this entity. 0 does not mean "zero gravity", but rather it means this datamap does not modify anything. 1 is normal gravity. | |||
|- | |||
| style="width: 50%;" |'''m_flGroundChangeTime''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flLocalTime''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flMoveDoneTime''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flNavIgnoreUntilTime''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flPrevAnimTime''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flShadowCastDistance''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flSimulationTime''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flSpeed''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flVPhysicsUpdateLocalTime''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_hDamageFilter''' | |||
| style="width: 15%;" |Handle | |||
| style="width: 35%;" |The entity used as a damage filter for this entity. | |||
|- | |||
| style="width: 50%;" |'''m_hEffectEntity''' | |||
| style="width: 15%;" |Handle | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_hGroundEntity''' | |||
| style="width: 15%;" |Handle | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_hMoveChild''' | |||
| style="width: 15%;" |Handle | |||
| style="width: 35%;" |The first immediate child of this entity in the movement hierarchy. | |||
|- | |||
| style="width: 50%;" |'''m_hMoveParent''' | |||
| style="width: 15%;" |Handle | |||
| style="width: 35%;" |The immediate parent of this entity in the movement hierarchy. | |||
|- | |||
| style="width: 50%;" |'''m_hMovePeer''' | |||
| style="width: 15%;" |Handle | |||
| style="width: 35%;" |The next immediate sibling (entity with the same parent) of this entity in the movement hierarchy. | |||
|- | |||
| style="width: 50%;" |'''m_hOwnerEntity''' | |||
| style="width: 15%;" |Handle | |||
| style="width: 35%;" |The owner of this entity, not to be confused with the parent (moveparent). A common example of ownership is players owning the projectiles that they fire. Some entities may not work properly if you create them without giving them an owner. | |||
|- | |||
| style="width: 50%;" |'''m_iClassname''' | |||
| style="width: 15%;" |String | |||
| style="width: 35%;" |The class name of this entity (not the C++ Class name). | |||
|- | |||
| style="width: 50%;" |'''m_iEFlags''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iGlobalname''' | |||
| style="width: 15%;" |String | |||
| style="width: 35%;" |A string used to preserve entity state between map changes. When a map change is initiated, this entity will have it's entity state transferred over to entities in the new map with global names matching this one. | |||
|- | |||
| style="width: 50%;" |'''m_iHammerID''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" |An ID unique to the entity type (if it's a brush it'll be unique between all brushes). An entity will only have a Hammer ID if it was compiled with the map (if it's not dynamically spawned). | |||
|- | |||
| style="width: 50%;" |'''m_iHealth''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" |The current health of this entity. | |||
|- | |||
| style="width: 50%;" |'''m_iInitialTeamNum''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" |The initial team this entity is a part of when it spawns. For players this is just 0. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" |Values | |||
|- | |||
| | |||
* 0 - None | |||
* 1 - Spectator | |||
* 2 - RED | |||
* 3 - BLU | |||
* 5 - Boss / Neutral | |||
|} | |||
|- | |||
| style="width: 50%;" |'''m_iMaxHealth''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" |The max health of this entity. | |||
|- | |||
| style="width: 50%;" |'''m_iName''' | |||
| style="width: 15%;" |String | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iParent''' | |||
| style="width: 15%;" |String | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iParentAttachment''' | |||
| style="width: 15%;" |Char | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iTeamNum''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" |The team this entity is a part of. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" |Values | |||
|- | |||
| | |||
* 0 - None | |||
* 1 - Spectator | |||
* 2 - RED | |||
* 3 - BLU | |||
* 5 - Boss / Neutral | |||
|} | |||
|- | |||
| style="width: 50%;" |'''m_iTextureFrameIndex''' | |||
| style="width: 15%;" |Char | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iszDamageFilterName''' | |||
| style="width: 15%;" |String | |||
| style="width: 35%;" |The name of the damage filter for this entity. | |||
|- | |||
| style="width: 50%;" |'''m_iszResponseContext''' | |||
| style="width: 15%;" |String | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_lifeState''' | |||
| style="width: 15%;" |Char | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nLastThinkTick''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nModelIndex''' | |||
| style="width: 15%;" |Short | |||
| style="width: 35%;" |The index for this entity's precached model. Changing this does nothing in TF2. | |||
|- | |||
| style="width: 50%;" |'''m_nModelIndexOverrides''' | |||
| style="width: 15%;" |Array (Integer) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nNextThinkTick''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nRenderFX''' | |||
| style="width: 15%;" |Char | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nRenderMode''' | |||
| style="width: 15%;" |Char | |||
| style="width: 35%;" |The mode in which this entity should attempt to be rendered. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" |Values | |||
|- | |||
| | |||
* 0 - Normal | |||
* 1 - Color | |||
* 2 - Texture | |||
* 3 - Glow | |||
* 4 - Solid/Alphatest | |||
* 5 - Additive | |||
* 6 - Removed, does nothing | |||
* 7 - Additive Fractional Frame | |||
* 8 - Alpha Add | |||
* 9 - World Space Glow | |||
* 10 - Don't Render | |||
|} | |||
|- | |||
| style="width: 50%;" |'''m_nSimulationTick''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nTransmitStateOwnedCounter''' | |||
| style="width: 15%;" |Char | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nWaterLevel''' | |||
| style="width: 15%;" |Char | |||
| style="width: 35%;" |How far this entity is submerged in water. For players, the values are like so: | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" |Values | |||
|- | |||
| | |||
* 0 - Not touching water. | |||
* 1 - Touching water, but our movement is unaffected. (Water at our feet) | |||
* 2 - Swimming, but our head isn't below the surface. (We can still breath) | |||
* 3 - Completely submerged in water. | |||
|} | |||
|- | |||
| style="width: 50%;" |'''m_nWaterType''' | |||
| style="width: 15%;" |Char | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_pBlocker''' | |||
| style="width: 15%;" |Handle | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_pParent''' | |||
| style="width: 15%;" |Handle | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_pPhysicsObject''' | |||
| style="width: 15%;" |Handle | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_pfnBlocked''' | |||
| style="width: 15%;" |Function | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_pfnMoveDone''' | |||
| style="width: 15%;" |Function | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_pfnThink''' | |||
| style="width: 15%;" |Function | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_pfnTouch''' | |||
| style="width: 15%;" |Function | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_pfnUse''' | |||
| style="width: 15%;" |Function | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_rgflCoordinateFrame''' | |||
| style="width: 15%;" |Array (Float) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_spawnflags''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" |The spawnflags for this entity. | |||
|- | |||
| style="width: 50%;" |'''m_takedamage''' | |||
| style="width: 15%;" |Char | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_target''' | |||
| style="width: 15%;" |String | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_vecAbsOrigin''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" |The absolute position of this entity relative to the world. | |||
|- | |||
| style="width: 50%;" |'''m_vecAbsVelocity''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" |The absolute velocity of this entity relative to the world. | |||
|- | |||
| style="width: 50%;" |'''m_vecAngVelocity''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_vecBaseVelocity''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_vecOrigin''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" |The local position of this entity relative to it's parent. If this entity has no parent, the position is relative to the world | |||
|- | |||
| style="width: 50%;" |'''m_vecVelocity''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" |The local velocity of this entity relative to it's parent. If this entity has no parent, the velocity is relative to the world. | |||
|- | |||
| style="width: 50%;" |'''m_vecViewOffset''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''touchStamp''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" | | |||
|} | |} |
Revision as of 18:27, 13 November 2022
Overview
The class from which all entity types derive from. The only exceptions to this are TempEnts, which are temporary entities that are too simple to warrant the overhead of inheriting from CBaseEntity.
Source location : /game/server/baseentity.h
Go back to Classes
SendProps
Name | Type | Description | ||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||
m_flSimulationTime | Integer | |||||||||||||||||||||||||||||||||||||||||||||||
m_vecOrigin | Vector | The local position of this entity relative to it's parent. If this entity has no parent, the position is relative to the world origin. | ||||||||||||||||||||||||||||||||||||||||||||||
m_ubInterpolationFrame | Integer | |||||||||||||||||||||||||||||||||||||||||||||||
m_nModelIndex | Short | The index for this entity's precached model. Changing this does nothing in TF2. | ||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
m_nRenderFX | Unsigned Char | |||||||||||||||||||||||||||||||||||||||||||||||
m_nRenderMode | Unsigned Char | The mode in which this entity should attempt to be rendered.
| ||||||||||||||||||||||||||||||||||||||||||||||
m_fEffects | Integer | |||||||||||||||||||||||||||||||||||||||||||||||
m_clrRender | Integer | An integer representing the RGB render color of this entity.
| ||||||||||||||||||||||||||||||||||||||||||||||
m_iTeamNum | Integer | The team this entity is a part of.
| ||||||||||||||||||||||||||||||||||||||||||||||
m_CollisionGroup | Integer | Modifies what this entity collides with.
| ||||||||||||||||||||||||||||||||||||||||||||||
m_flElasticity | Float | |||||||||||||||||||||||||||||||||||||||||||||||
m_flShadowCastDistance | Float | |||||||||||||||||||||||||||||||||||||||||||||||
m_hOwnerEntity | Handle | The owner of this entity, not to be confused with the parent (moveparent). A common example of ownership is players owning the projectiles that they fire. Some entities may not work properly if you create them without giving them an owner. | ||||||||||||||||||||||||||||||||||||||||||||||
m_hEffectEntity | Handle | |||||||||||||||||||||||||||||||||||||||||||||||
moveparent | String | The immediate parent of this entity in the movement hierarchy. The targetname of the parent is used, rather than a Handle to the parent entity itsself. | ||||||||||||||||||||||||||||||||||||||||||||||
m_iParentAttachment | Unsigned Char | The attachment point on the parent entity which this entity is held to. | ||||||||||||||||||||||||||||||||||||||||||||||
movetype | Unsigned Char | Determines the movement behavior for this entity.
| ||||||||||||||||||||||||||||||||||||||||||||||
movecollide | Unsigned Char | |||||||||||||||||||||||||||||||||||||||||||||||
m_angRotation | Vector | The rotation vector of this entity relative to it's parent. If this entity has no parent the vector is relative to the world. For players only Yaw is non zero. | ||||||||||||||||||||||||||||||||||||||||||||||
m_iTextureFrameIndex | Unsigned Char | |||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
m_bSimulatedEveryTick | Boolean | |||||||||||||||||||||||||||||||||||||||||||||||
m_bAnimatedEveryTick | Boolean | |||||||||||||||||||||||||||||||||||||||||||||||
m_bAlternateSorting | Boolean | |||||||||||||||||||||||||||||||||||||||||||||||
|
Entity DataMaps
Name | Type | Description | |||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CBaseEntitySUB_CallUseToggle | |||||||||||||||||||||||||||||||||||||||||||||||||||||
CBaseEntitySUB_DoNothing | |||||||||||||||||||||||||||||||||||||||||||||||||||||
CBaseEntitySUB_FadeOut | |||||||||||||||||||||||||||||||||||||||||||||||||||||
CBaseEntitySUB_Remove | |||||||||||||||||||||||||||||||||||||||||||||||||||||
CBaseEntitySUB_StartFadeOut | |||||||||||||||||||||||||||||||||||||||||||||||||||||
CBaseEntitySUB_StartFadeOutInstant | |||||||||||||||||||||||||||||||||||||||||||||||||||||
CBaseEntitySUB_Vanish | |||||||||||||||||||||||||||||||||||||||||||||||||||||
CBaseEntityShadowCastDistThink | |||||||||||||||||||||||||||||||||||||||||||||||||||||
InputAddContext | Input (String) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputAddOutput | Input (String) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputAlpha | Input (Integer) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputAlternativeSorting | Input (Boolean) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputClearContext | Input (String) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputClearParent | Input (Void) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputColor | Input (Color32) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputDisableDamageForces | Input (Void) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputDisableShadow | Input (Void) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputDispatchEffect | Input (String) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputDispatchResponse | Input (String) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputEnableDamageForces | Input (Void) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputEnableShadow | Input (Void) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputFireUser1 | Input (String) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputFireUser2 | Input (String) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputFireUser3 | Input (String) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputFireUser4 | Input (String) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputKill | Input (Void) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputKillHierarchy | Input (Void) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputRemoveContext | Input (String) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputSetDamageFilter | Input (String) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputSetParent | Input (String) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputSetParentAttachment | Input (String) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputSetParentAttachmentMaintainOffset | Input (String) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputSetTeam | Input (Integer) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
InputUse | Input (Void) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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m_CollisionGroup | Integer | Modifies what this entity collides with.
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m_ModelName | String | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_MoveCollide | Char | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_MoveType | Char | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||
m_OnUser1 | Output | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_OnUser2 | Output | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_OnUser3 | Output | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_OnUser4 | Output | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_ResponseContexts | Vector | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_aThinkFunctions | Vector | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_angAbsRotation | Vector | The rotation vector of this entity relative to the world. | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_angRotation | Vector | The rotation vector of this entity relative to it's parent. If it has no parent the vector will be relative to the world. | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_bAlternateSorting | Boolean | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_bAnimatedEveryTick | Boolean | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_bSimulatedEveryTick | Boolean | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_clrRender | Integer | An integer representing the RGB render color of this entity.
| |||||||||||||||||||||||||||||||||||||||||||||||||||
m_debugOverlays | Integer | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_fEffects | Integer | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_fFlags | Integer | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_flAnimTime | Float | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_flDesiredShadowCastDistance | Float | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_flElasticity | Float | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_flFriction | Float | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_flGravity | Float | A modifier for the gravity of this entity. 0 does not mean "zero gravity", but rather it means this datamap does not modify anything. 1 is normal gravity. | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_flGroundChangeTime | Float | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_flLocalTime | Float | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_flMoveDoneTime | Float | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_flNavIgnoreUntilTime | Float | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_flPrevAnimTime | Float | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_flShadowCastDistance | Float | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_flSimulationTime | Float | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_flSpeed | Float | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_flVPhysicsUpdateLocalTime | Float | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_hDamageFilter | Handle | The entity used as a damage filter for this entity. | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_hEffectEntity | Handle | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_hGroundEntity | Handle | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_hMoveChild | Handle | The first immediate child of this entity in the movement hierarchy. | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_hMoveParent | Handle | The immediate parent of this entity in the movement hierarchy. | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_hMovePeer | Handle | The next immediate sibling (entity with the same parent) of this entity in the movement hierarchy. | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_hOwnerEntity | Handle | The owner of this entity, not to be confused with the parent (moveparent). A common example of ownership is players owning the projectiles that they fire. Some entities may not work properly if you create them without giving them an owner. | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_iClassname | String | The class name of this entity (not the C++ Class name). | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_iEFlags | Integer | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_iGlobalname | String | A string used to preserve entity state between map changes. When a map change is initiated, this entity will have it's entity state transferred over to entities in the new map with global names matching this one. | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_iHammerID | Integer | An ID unique to the entity type (if it's a brush it'll be unique between all brushes). An entity will only have a Hammer ID if it was compiled with the map (if it's not dynamically spawned). | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_iHealth | Integer | The current health of this entity. | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_iInitialTeamNum | Integer | The initial team this entity is a part of when it spawns. For players this is just 0.
| |||||||||||||||||||||||||||||||||||||||||||||||||||
m_iMaxHealth | Integer | The max health of this entity. | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_iName | String | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_iParent | String | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_iParentAttachment | Char | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_iTeamNum | Integer | The team this entity is a part of.
| |||||||||||||||||||||||||||||||||||||||||||||||||||
m_iTextureFrameIndex | Char | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_iszDamageFilterName | String | The name of the damage filter for this entity. | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_iszResponseContext | String | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_lifeState | Char | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_nLastThinkTick | Integer | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_nModelIndex | Short | The index for this entity's precached model. Changing this does nothing in TF2. | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_nModelIndexOverrides | Array (Integer) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_nNextThinkTick | Integer | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_nRenderFX | Char | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_nRenderMode | Char | The mode in which this entity should attempt to be rendered.
| |||||||||||||||||||||||||||||||||||||||||||||||||||
m_nSimulationTick | Integer | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_nTransmitStateOwnedCounter | Char | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_nWaterLevel | Char | How far this entity is submerged in water. For players, the values are like so:
| |||||||||||||||||||||||||||||||||||||||||||||||||||
m_nWaterType | Char | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_pBlocker | Handle | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_pParent | Handle | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_pPhysicsObject | Handle | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_pfnBlocked | Function | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_pfnMoveDone | Function | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_pfnThink | Function | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_pfnTouch | Function | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_pfnUse | Function | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_rgflCoordinateFrame | Array (Float) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_spawnflags | Integer | The spawnflags for this entity. | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_takedamage | Char | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_target | String | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_vecAbsOrigin | Vector | The absolute position of this entity relative to the world. | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_vecAbsVelocity | Vector | The absolute velocity of this entity relative to the world. | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_vecAngVelocity | Vector | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_vecBaseVelocity | Vector | ||||||||||||||||||||||||||||||||||||||||||||||||||||
m_vecOrigin | Vector | The local position of this entity relative to it's parent. If this entity has no parent, the position is relative to the world | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_vecVelocity | Vector | The local velocity of this entity relative to it's parent. If this entity has no parent, the velocity is relative to the world. | |||||||||||||||||||||||||||||||||||||||||||||||||||
m_vecViewOffset | Vector | ||||||||||||||||||||||||||||||||||||||||||||||||||||
touchStamp | Integer |