Editing CBaseEntity
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Latest revision | Your text | ||
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* <span style="color: #66b1fa">512</span> - Always assume that the parent entity is animating | * <span style="color: #66b1fa">512</span> - Always assume that the parent entity is animating | ||
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EF_BONEMERGE = 0x001, // Performs bone merge on client side | |||
EF_BRIGHTLIGHT = 0x002, // DLIGHT centered at entity origin | |||
EF_DIMLIGHT = 0x004, // player flashlight | |||
EF_NOINTERP = 0x008, // don't interpolate the next frame | |||
EF_NOSHADOW = 0x010, // Don't cast no shadow | |||
EF_NODRAW = 0x020, // don't draw entity | |||
EF_NORECEIVESHADOW = 0x040, // Don't receive no shadow | |||
EF_BONEMERGE_FASTCULL = 0x080, // For use with EF_BONEMERGE. If this is set, then it places this ent's origin at its | |||
// parent and uses the parent's bbox + the max extents of the aiment. | |||
// Otherwise, it sets up the parent's bones every frame to figure out where to place | |||
// the aiment, which is inefficient because it'll setup the parent's bones even if | |||
// the parent is not in the PVS. | |||
EF_ITEM_BLINK = 0x100, // blink an item so that the user notices it. | |||
EF_PARENT_ANIMATES = 0x200, // always assume that the parent entity is animating | |||
|- | |- | ||
|'''m_clrRender''' | |'''m_clrRender''' |