CBaseCombatWeapon: Difference between revisions

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== SendProps ==
== SendProps ==
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
|+CBaseCombatWeapon  
|+CBaseCombatWeapon  
! style="width: 50%; background-color: #303030; color: white" |Name  
! style="width: 50%; background-color: #303030; color: white" |Name  

Revision as of 20:37, 13 February 2022

Overview

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Source location : ...

Linked entity : ...

Class Structure

SendProps

CBaseCombatWeapon
Name Type Description
LocalWeaponData
m_iClip1 Integer
m_iClip2 Integer
m_iPrimaryAmmoType Integer
m_iSecondaryAmmoType Integer
m_nViewModelIndex Boolean
m_bFlipViewModel Integer
m_flAnimTime Integer
LocalActiveWeaponData
m_flNextPrimaryAttack Float
m_flNextSecondaryAttack Float
m_nNextThinkTick Integer
m_flTimeWeaponIdle Float
m_flAnimTime Integer
m_iViewModelIndex Integer
m_iWorldModelIndex Integer
m_iState Integer
m_hOwner Integer

Entity DataMaps

CBaseCombatWeapon
Name Type Description
CBaseCombatWeaponAttemptToMaterialize
CBaseCombatWeaponDefaultTouch
CBaseCombatWeaponDestroyItem
CBaseCombatWeaponFallThink
CBaseCombatWeaponHideThink
CBaseCombatWeaponMaterialize
CBaseCombatWeaponSetPickupTouch
InputHideWeapon
m_IdealActivity
m_OnCacheInteraction
m_OnNPCPickup
m_OnPlayerPickup
m_OnPlayerUse
m_bAltFireHudHintDisplayed
m_bAltFiresUnderwater
m_bFireOnEmpty
m_bFiresUnderwater
m_bInReload
m_bReloadHudHintDisplayed
m_bReloadsSingly
m_bRemoveable
m_fFireDuration
m_fMaxRange1
m_fMaxRange2
m_fMinRange1
m_fMinRange2
m_flHudHintMinDisplayTime
m_flHudHintPollTime
m_flNextPrimaryAttack
m_flNextSecondaryAttack
m_flTimeWeaponIdle
m_flUnlockTime
m_hLocker
m_hOwner
m_iAltFireHudHintCount
m_iClip1
m_iClip2
m_iPrimaryAmmoCount
m_iPrimaryAmmoType
m_iReloadHudHintCount
m_iSecondaryAmmoCount
m_iSecondaryAmmoType
m_iState
m_iSubType
m_iszName
m_nIdealSequence
m_nViewModelIndex
m_pConstraint