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| == Overview == | | == Overview == |
| The base class for usable weapons.
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| '''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/shared/basecombatweapon_shared.h /game/shared/basecombatweapon_shared.h]''' | | '''Source location : ...''' |
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| '''VScript : [https://developer.valvesoftware.com/wiki/Team_Fortress_2/Scripting/Script_Functions#CBaseCombatWeapon Script_Functions#CBaseCombatWeapon]''' | | '''Linked entity : ...''' |
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| ==[[Classes|Class Structure]]== | | ==[[SendProps|Class Structure]]== |
| *'''[[CBaseEntity]]''' | | *'''[[CBaseEntity]]''' |
| **'''[[CBaseAnimating]]''' | | **'''[[CBaseAnimating]]''' |
| ***'''[[CEconEntity]]''' | | ***'''[[CBaseAnimatingOverlay]]''' |
| ****'''CBaseCombatWeapon''' | | ****'''[[CBaseFlex]]''' |
| | *****'''[[CBaseCombatCharacter]]''' |
| | ******'''[[CBasePlayer]]''' |
| | *******'''CTFPlayer''' |
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| == SendProps == | | == SendProps == |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | | {| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;" |
| |+CBaseCombatWeapon | | |+CBaseCombatWeapon |
| ! style="width: 50%; background-color: #303030; color: white" |Name | | ! style="width: 50%; background-color: #303030; color: white" |Name |
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| | style="width: 50%;" |'''m_hOwner''' | | | style="width: 50%;" |'''m_hOwner''' |
| | style="width: 15%;" |Integer | | | style="width: 15%;" |Integer |
| | style="width: 35%;" |
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| |}
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| == Entity DataMaps ==
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| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
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| |+CBaseCombatWeapon
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| ! style="width: 50%; background-color: #303030; color: white" |Name
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| ! style="width: 15%; background-color: #303030; color: white" |Type
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| ! style="width: 35%; background-color: #303030; color: white" |Description
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| |-
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| | style="width: 50%;" |'''CBaseCombatWeaponAttemptToMaterialize'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''CBaseCombatWeaponDefaultTouch'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''CBaseCombatWeaponDestroyItem'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''CBaseCombatWeaponFallThink'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''CBaseCombatWeaponHideThink'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''CBaseCombatWeaponMaterialize'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''CBaseCombatWeaponSetPickupTouch'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputHideWeapon'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_IdealActivity'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_OnCacheInteraction'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_OnNPCPickup'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_OnPlayerPickup'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_OnPlayerUse'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_bAltFireHudHintDisplayed'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_bAltFiresUnderwater'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_bFireOnEmpty'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_bFiresUnderwater'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_bInReload'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_bReloadHudHintDisplayed'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_bReloadsSingly'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_bRemoveable'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_fFireDuration'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_fMaxRange1'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_fMaxRange2'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_fMinRange1'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_fMinRange2'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_flHudHintMinDisplayTime'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_flHudHintPollTime'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_flNextPrimaryAttack'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_flNextSecondaryAttack'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_flTimeWeaponIdle'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_flUnlockTime'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_hLocker'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_hOwner'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_iAltFireHudHintCount'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_iClip1'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_iClip2'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_iPrimaryAmmoCount'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_iPrimaryAmmoType'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_iReloadHudHintCount'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_iSecondaryAmmoCount'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_iSecondaryAmmoType'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| | style="width: 50%;" |'''m_iState'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_iSubType'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_iszName'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_nIdealSequence'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_nViewModelIndex'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_pConstraint'''
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| | style="width: 15%;" |
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| | style="width: 35%;" | | | | style="width: 35%;" | |
| |} | | |} |