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| All entities with models inherit from this class, even if they don't have any animations. | | All entities with models inherit from this class, even if they don't have any animations. |
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| '''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/baseanimating.h /game/server/baseanimating.h]''' | | '''Source Location : /game/server/baseanimating.h''' |
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| '''VScript : [https://developer.valvesoftware.com/wiki/Team_Fortress_2/Scripting/Script_Functions#CBaseAnimating Script_Functions#CBaseAnimating]'''
| | == Parent Structure == |
| | |
| == [[Classes|Class Structure]] == | |
|
| |
|
| * '''[[CBaseEntity]]''' | | * '''[[CBaseEntity]]''' |
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| == SendProps == | | == SendProps == |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
| |
| |+CBaseAnimating
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| |'''m_nForceBone'''
| |
| |Integer
| |
| |
| |
| |-
| |
| |'''m_vecForce'''
| |
| |Vector
| |
| |
| |
| |-
| |
| |'''m_nSkin'''
| |
| |Integer
| |
| |The skin for this entity's model. (For players, see: [[CTFPlayer]].m_nForcedSkin)
| |
| |-
| |
| |'''m_nBody'''
| |
| |Integer
| |
| |The active [https://developer.valvesoftware.com/wiki/$bodygroup Body Group]
| |
| |-
| |
| |'''m_nHitboxSet'''
| |
| |Integer
| |
| |The active [https://developer.valvesoftware.com/wiki/$hboxset Hitbox Set].
| |
| |-
| |
| |'''m_flModelScale'''
| |
| |Float
| |
| |The scale of this entity's model.
| |
| |-
| |
| | colspan="3" style="padding: 0; margin: 0;" |
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
| |
| ! colspan="3" |m_flPoseParameter
| |
| |-
| |
| | style="width: 50%;" |'''000'''
| |
| | style="width: 15%;" |Float
| |
| | style="width: 35%;" |[https://developer.valvesoftware.com/wiki/$poseparameter Pose Parameters]
| |
| |-
| |
| |'''001'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''002'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''003'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''004'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''005'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''006'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''007'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''008'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''009'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''010'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''011'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''012'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''013'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''014'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''015'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''016'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''017'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''018'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''019'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''020'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''021'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''022'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''023'''
| |
| |Float
| |
| |
| |
| |-
| |
| | colspan="3" style="padding: 0 auto; margin: 0 auto;" |
| |
| {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;"
| |
| ! colspan="3" style="background-color: rgb(45, 62, 97)" |
| |
| |}
| |
| |}
| |
| |-
| |
| |'''m_nSequence'''
| |
| |Integer
| |
| |The animation sequence this entity's model is playing. (For player viewmodel anims, see [[CBasePlayer]].m_hViewModel.m_nSequence)
| |
| |-
| |
| |'''m_flPlaybackRate'''
| |
| |Float
| |
| |Modifier for how fast this animation will play. (Default: 1)
| |
| Changing this value will change the animation point to where it would have been if it were playing at the new playback rate the entire time.
| |
| |-
| |
| | colspan="3" style="padding: 0; margin: 0;" |
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
| |
| ! colspan="3" |m_flEncodedController
| |
| |-
| |
| | style="width: 50%;" |'''000'''
| |
| | style="width: 15%;" |Float
| |
| | style="width: 35%;" |Bone controller setting (0..1)
| |
| |-
| |
| |'''001'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''002'''
| |
| |Float
| |
| |
| |
| |-
| |
| |'''003'''
| |
| |Float
| |
| |
| |
| |-
| |
| | colspan="3" style="padding: 0 auto; margin: 0 auto;" |
| |
| {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;"
| |
| ! colspan="3" style="background-color: rgb(45, 62, 97)" |
| |
| |}
| |
| |}
| |
| |-
| |
| |'''m_bClientSideAnimation'''
| |
| |Boolean
| |
| |Tells whether or not we're using client-side animation. (Useful for looping animation objects)
| |
| |-
| |
| |'''m_bClientSideFrameReset'''
| |
| |Boolean
| |
| |
| |
| |-
| |
| |'''m_nNewSequenceParity'''
| |
| |Integer
| |
| |
| |
| |-
| |
| |'''m_nResetEventsParity'''
| |
| |Integer
| |
| |
| |
| |-
| |
| |'''m_nMuzzleFlashParity'''
| |
| |Unsigned Char
| |
| |Incremented each time the entity is told to do a muzzle flash. The client picks up the change and draws the flash.
| |
| |-
| |
| |'''m_hLightingOrigin'''
| |
| |Handle
| |
| |An [https://developer.valvesoftware.com/wiki/Info_lighting info_lighting] or [https://developer.valvesoftware.com/wiki/Info_target info_target] from which to sample lighting (instead of the model's origin).
| |
| |-
| |
| |'''m_hLightingOriginRelative'''
| |
| |Handle
| |
| |Deprecated. The info_lighting_relative from which to sample lighting instead of the entity's origin. Use Lighting Origin instead.
| |
| |-
| |
| | colspan="3" style="padding: 0; margin: 0;" |
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
| |
| ! colspan="3" |serveranimdata
| |
| |-
| |
| | style="width: 50%;" |'''m_flCycle'''
| |
| | style="width: 15%;" |Float
| |
| | style="width: 35%;" |0 - 1 How far along is the animation, 1 being finished. Changing this does nothing.
| |
| |-
| |
| | colspan="3" style="padding: 0 auto; margin: 0 auto;" |
| |
| {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;"
| |
| ! colspan="3" style="background-color: rgb(45, 62, 97)" |
| |
| |}
| |
| |}
| |
| |-
| |
| |'''m_fadeMinDist'''
| |
| |Float
| |
| |Model distance fading. Point at which model is completely faded and ceases to be rendered.
| |
| |-
| |
| |'''m_fadeMaxDist'''
| |
| |Float
| |
| |Model distance fading. Point at which fading is inactive.
| |
| |-
| |
| |'''m_flFadeScale'''
| |
| |Float
| |
| |Model distance fading. Scale applied to m_fadeMinDist and m_fadeMaxDist.
| |
| |}
| |
|
| |
|
| == Entity DataMaps == | | ===== '''CBaseAnimating''' ===== |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| | '''m_nForceBone''' (CBaseAnimating) |
| |+CBaseAnimating
| | |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| | Type: integer |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| | |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| | Description: |
| |-
| | |
| | style="width: 50%;" |'''InputBecomeRagdoll'''
| | ------------ |
| | style="width: 15%;" |Input (Void)
| | |
| | style="width: 35%;" |
| | ..? |
| |-
| | |
| | style="width: 50%;" |'''InputIgnite'''
| | '''m_vecForce''' (CBaseAnimating) |
| | style="width: 15%;" |Input (Void)
| | |
| | style="width: 35%;" |
| | Type: vector |
| |-
| | |
| | style="width: 50%;" |'''InputIgniteHitboxFireScale'''
| | Description: |
| | style="width: 15%;" |Input (Void)
| | |
| | style="width: 35%;" |
| | ------------ |
| |-
| | |
| | style="width: 50%;" |'''InputIgniteLifetime'''
| | ..? |
| | style="width: 15%;" |Input (Void)
| | |
| | style="width: 35%;" |
| | '''m_nSkin''' (CBaseAnimating) |
| |-
| | |
| | style="width: 50%;" |'''InputIgniteNumHitboxFires'''
| | Type: integer |
| | style="width: 15%;" |Input (Void)
| | |
| | style="width: 35%;" |
| | Description: |
| |-
| | |
| | style="width: 50%;" |'''InputSetLightingOrigin'''
| | ------------ |
| | style="width: 15%;" |Input (Void)
| | |
| | style="width: 35%;" |
| | ..? |
| |-
| | |
| | style="width: 50%;" |'''InputSetLightingOriginRelative'''
| | '''m_nBody''' (CBaseAnimating) |
| | style="width: 15%;" |Input (Void)
| | |
| | style="width: 35%;" |
| | Type: integer |
| |-
| | |
| | style="width: 50%;" |'''InputSetModel'''
| | Description: |
| | style="width: 15%;" |Input (Void)
| | |
| | style="width: 35%;" |
| | ------------ |
| |-
| | |
| | style="width: 50%;" |'''InputSetModelScale'''
| | ..? |
| | style="width: 15%;" |Input (Void)
| | |
| | style="width: 35%;" |
| | '''m_nHitboxSet''' (CBaseAnimating) |
| |-
| | |
| | style="width: 50%;" |'''InputSetCycle'''
| | Type: integer |
| | style="width: 15%;" |Input (Void)
| | |
| | style="width: 35%;" |
| | Description: |
| |-
| | |
| | style="width: 50%;" |'''InputSetPlaybackRate'''
| | ------------ |
| | style="width: 15%;" |Input (Void)
| | |
| | style="width: 35%;" |
| | ..? |
| |-
| | |
| | style="width: 50%;" |'''m_OnIgnite'''
| | '''m_flModelScale''' (CBaseAnimating) |
| | style="width: 15%;" |Output
| | |
| | style="width: 35%;" |
| | Type: float |
| |-
| | |
| | style="width: 50%;" |'''m_bClientSideAnimation'''
| | Description: |
| | style="width: 15%;" |Boolean
| | |
| | style="width: 35%;" |Tells whether or not we're using client-side animation. (Useful for looping animation objects)
| | ------------ |
| |-
| | |
| | style="width: 50%;" |'''m_bClientSideFrameReset'''
| | ..? |
| | style="width: 15%;" |Boolean
| | |
| | style="width: 35%;" |
| | '''m_flPoseParameter''' (CBaseAnimating) |
| |-
| | |
| | style="width: 50%;" |'''m_bSequenceFinished'''
| | 000 (m_flPoseParameter) |
| | style="width: 15%;" |Boolean
| | |
| | style="width: 35%;" |Flag set when StudioAdvanceFrame moves across a frame boundry
| | Type: float |
| |-
| | |
| | style="width: 50%;" |'''m_bSequenceLoops'''
| | Description: |
| | style="width: 15%;" |Boolean
| | |
| | style="width: 35%;" |Does our sequence loop?
| | ------------ |
| |-
| | |
| | style="width: 50%;" |'''m_fBoneCacheFlags'''
| | ..? |
| | style="width: 15%;" |Unsigned short
| | |
| | style="width: 35%;" |Used for bone cache state on model
| | '''001''' (m_flPoseParameter) |
| |-
| | |
| | style="width: 50%;" |'''m_fadeMaxDist'''
| | Type: float |
| | style="width: 15%;" |Float
| | |
| | style="width: 35%;" |Model distance fading. Point at which fading is inactive.
| | Description: |
| |-
| | |
| | style="width: 50%;" |'''m_fadeMinDist'''
| | ------------ |
| | style="width: 15%;" |Float
| | |
| | style="width: 35%;" |Model distance fading. Point at which model is completely faded and ceases to be rendered.
| | ..? |
| |-
| | |
| | style="width: 50%;" |'''m_flCycle'''
| | '''002''' (m_flPoseParameter) |
| | style="width: 15%;" |Float
| | |
| | style="width: 35%;" |0 - 1 How far along is the animation, 1 being finished. Changing this does nothing.
| | Type: float |
| |-
| | |
| | style="width: 50%;" |'''m_flDissolveStartTime'''
| | Description: |
| | style="width: 15%;" |Float
| | |
| | style="width: 35%;" |When did we start dissolving?
| | ------------ |
| |-
| | |
| | style="width: 50%;" |'''m_flEncodedController'''
| | ..? |
| | style="width: 15%;" |Array (Float)
| | |
| | style="width: 35%;" |Bone controller setting (0..1)
| | '''003''' (m_flPoseParameter) |
| |-
| | |
| | style="width: 50%;" |'''m_flFadeScale'''
| | Type: float |
| | style="width: 15%;" |Float
| | |
| | style="width: 35%;" |Model distance fading. Scale applied to m_fadeMinDist and m_fadeMaxDist.
| | Description: |
| |-
| | |
| | style="width: 50%;" |'''m_flGroundSpeed'''
| | ------------ |
| | style="width: 15%;" |Float
| | |
| | style="width: 35%;" |Computed linear movement rate for current sequence
| | ..? |
| |-
| | |
| | style="width: 50%;" |'''m_flLastEventCheck'''
| | '''004''' (m_flPoseParameter) |
| | style="width: 15%;" |Float
| | |
| | style="width: 35%;" |Cycle index of when events were last checked
| | Type: float |
| |-
| | |
| | style="width: 50%;" |'''m_flModelScale'''
| | Description: |
| | style="width: 15%;" |Float
| | |
| | style="width: 35%;" |The scale of this entity's model.
| | ------------ |
| |-
| | |
| | style="width: 50%;" |'''m_flPlaybackRate'''
| | ..? |
| | style="width: 15%;" |Float
| | |
| | style="width: 35%;" |Modifier for how fast this animation will play. (Default: 1)
| | '''005''' (m_flPoseParameter) |
| Changing this value will change the animation point to where it would have been if it were playing at the new playback rate the entire time.
| | |
| |-
| | Type: float |
| | style="width: 50%;" |'''m_flPoseParameter'''
| | |
| | style="width: 15%;" |Array (Float)
| | Description: |
| | style="width: 35%;" |[https://developer.valvesoftware.com/wiki/$poseparameter Pose Parameters]
| | |
| |-
| | ------------ |
| | style="width: 50%;" |'''m_hLightingOrigin'''
| | |
| | style="width: 15%;" |Handle
| | ..? |
| | style="width: 35%;" |An [https://developer.valvesoftware.com/wiki/Info_lighting info_lighting] or [https://developer.valvesoftware.com/wiki/Info_target info_target] from which to sample lighting (instead of the model's origin).
| | |
| |-
| | '''006''' (m_flPoseParameter) |
| | style="width: 50%;" |'''m_hLightingOriginRelative'''
| | |
| | style="width: 15%;" |Handle
| | Type: float |
| | style="width: 35%;" |Deprecated. The info_lighting_relative from which to sample lighting instead of the entity's origin. Use Lighting Origin instead.
| | |
| |-
| | Description: |
| | style="width: 50%;" |'''m_iIKCounter'''
| | |
| | style="width: 15%;" |Integer
| | ------------ |
| | style="width: 35%;" |
| | |
| |-
| | ..? |
| | style="width: 50%;" |'''m_iszLightingOrigin'''
| | |
| | style="width: 15%;" |String
| | '''007''' (m_flPoseParameter) |
| | style="width: 35%;" |Targetname for the m_hLightingOrigin entity.
| | |
| |-
| | Type: float |
| | style="width: 50%;" |'''m_iszLightingOriginRelative'''
| | |
| | style="width: 15%;" |String
| | Description: |
| | style="width: 35%;" |Targetname for the m_hLightingOriginRelative entity.
| | |
| |-
| | ------------ |
| | style="width: 50%;" |'''m_nBody'''
| | |
| | style="width: 15%;" |Integer
| | ..? |
| | style="width: 35%;" |The active [https://developer.valvesoftware.com/wiki/$bodygroup Body Group]
| | |
| |-
| | '''008''' (m_flPoseParameter) |
| | style="width: 50%;" |'''m_nHitboxSet'''
| | |
| | style="width: 15%;" |Integer
| | Type: float |
| | style="width: 35%;" |The active [https://developer.valvesoftware.com/wiki/$hboxset Hitbox Set]
| | |
| |-
| | Description: |
| | style="width: 50%;" |'''m_nMuzzleFlashParity'''
| | |
| | style="width: 15%;" |Unsigned Char
| | ------------ |
| | style="width: 35%;" |Incremented each time the entity is told to do a muzzle flash. The client picks up the change and draws the flash.
| | |
| |-
| | ..? |
| | style="width: 50%;" |'''m_nNewSequenceParity'''
| | |
| | style="width: 15%;" |Unsigned Char
| | '''009''' (m_flPoseParameter) |
| | style="width: 35%;" |
| | |
| |-
| | Type: float |
| | style="width: 50%;" |'''m_nResetEventsParity'''
| | |
| | style="width: 15%;" |Unsigned Char
| | Description: |
| | style="width: 35%;" |
| | |
| |-
| | ------------ |
| | style="width: 50%;" |'''m_nSequence'''
| | |
| | style="width: 15%;" |Integer
| | ..? |
| | style="width: 35%;" |The animation sequence this entity's model is playing. (For player viewmodel anims, see [[CBasePlayer]].m_hViewModel.m_nSequence)
| | |
| |-
| | '''010''' (m_flPoseParameter) |
| | style="width: 50%;" |'''m_nSkin'''
| | |
| | style="width: 15%;" |Integer
| | Type: float |
| | style="width: 35%;" |The skin for this entity's model. (For players, see: [[CTFPlayer]].m_nForcedSkin)
| | |
| |-
| | Description: |
| | style="width: 50%;" |'''m_pIk'''
| | |
| | style="width: 15%;" |CIKContext
| | ------------ |
| | style="width: 35%;" |
| | |
| |}
| | ..? |
| | |
| | '''011''' (m_flPoseParameter) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''012''' (m_flPoseParameter) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''013''' (m_flPoseParameter) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''014''' (m_flPoseParameter) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''015''' (m_flPoseParameter) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''016''' (m_flPoseParameter) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''017''' (m_flPoseParameter) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''018''' (m_flPoseParameter) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''019''' (m_flPoseParameter) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''020''' (m_flPoseParameter) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''021''' (m_flPoseParameter) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''022''' (m_flPoseParameter) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''023''' (m_flPoseParameter) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''m_nSequence''' (CBaseAnimating) |
| | |
| | Type: integer |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''m_flPlaybackRate''' (CBaseAnimating) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''m_flEncodedController''' (CBaseAnimating) |
| | |
| | 000 (m_flEncodedController) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''001''' (m_flEncodedController) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''002''' (m_flEncodedController) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''003''' (m_flEncodedController) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''m_bClientSideAnimation''' (CBaseAnimating) |
| | |
| | Type: boolean |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''m_bClientSideFrameReset''' (CBaseAnimating) |
| | |
| | Type: boolean |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''m_nNewSequenceParity''' (CBaseAnimating) |
| | |
| | Type: integer |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''m_nResetEventsParity''' (CBaseAnimating) |
| | |
| | Type: integer |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''m_nMuzzleFlashParity''' (CBaseAnimating) |
| | |
| | Type: integer |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''m_hLightingOrigin''' (CBaseAnimating) |
| | |
| | Type: integer |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''m_hLightingOriginRelative''' (CBaseAnimating) |
| | |
| | Type: integer |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''serveranimdata''' (CBaseAnimating) |
| | |
| | m_flCycle (serveranimdata) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''m_fadeMinDist''' (CBaseAnimating) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''m_fadeMaxDist''' (CBaseAnimating) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |
| | |
| | '''m_flFadeScale''' (CBaseAnimating) |
| | |
| | Type: float |
| | |
| | Description: |
| | |
| | ------------ |
| | |
| | ..? |