CAI AssaultGoal: Difference between revisions

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! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
! style="width: 35%; background-color: #303030; color: white" |Description
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| style="width: 50%;" |'''CAI_GoalEntityDelayedRefresh'''
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| style="width: 50%;" |'''InputActivate'''
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| style="width: 50%;" |'''InputBeginAssault'''
| style="width: 50%;" |'''InputBeginAssault'''
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| style="width: 50%;" |'''InputDeactivate'''
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| style="width: 50%;" |'''m_RallySelectMethod'''
| style="width: 50%;" |'''m_RallySelectMethod'''
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| style="width: 50%;" |'''m_SearchType'''
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| style="width: 50%;" |'''m_actors'''
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| style="width: 50%;" |'''m_fStartActive'''
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| style="width: 50%;" |'''m_flags'''
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| style="width: 50%;" |'''m_hGoalEntity'''
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| style="width: 50%;" |'''m_iszActor'''
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| style="width: 50%;" |'''m_iszConceptModifiers'''
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| style="width: 50%;" |'''m_iszGoal'''
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Revision as of 01:28, 16 March 2022

Overview

...

Source location : /game/server/ai_behavior_assault.cpp

Linked entity : ai_goal_assault

Class Structure

delegate appropriate ent props to goalentity

Entity DataMaps

CAI_AssaultGoal
Name Type Description
InputBeginAssault
InputUpdateActors
m_AssaultCue
m_RallyPoint
m_RallySelectMethod