Attribute information: Difference between revisions

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== lunchbox adds minicrits ==
== lunchbox adds minicrits ==
Information about "lunchbox adds minicrits" and other set_weapon_mode attributes can be found[https://gist.github.com/sigsegv-mvm/f72e3047c58dc2674493 here]
Information about "lunchbox adds minicrits" and other set_weapon_mode attributes can be found [https://gist.github.com/sigsegv-mvm/f72e3047c58dc2674493 here]


[[Category:References]]
[[Category:References]]

Revision as of 07:20, 21 February 2022

crit vs burning players

You can use a value different than 1, In this case, it will make the weapon deal critical damage on a different condition than if the player is burning. You can add the values together if you want to crit on multiple conditions

Condition Value
TF_COND_BURNING 1
TF_COND_AIMING 2
TF_COND_ZOOMED 4
TF_COND_DISGUISING 8
TF_COND_DISGUISED 16
TF_COND_STEALTHED 32
TF_COND_INVULNERABLE 64
TF_COND_TELEPORTED 128
TF_COND_TAUNTING 256
TF_COND_INVULNERABLE_WEARINGOFF 512
TF_COND_STEALTHED_BLINK 1024
TF_COND_SELECTED_TO_TELEPORT 2048
TF_COND_CRITBOOSTED 4096
TF_COND_TMPDAMAGEBONUS 8192
TF_COND_FEIGN_DEATH 16384
TF_COND_PHASE 32768
TF_COND_STUNNED 65536
TF_COND_HEALTH_BUFF 131072
TF_COND_HEALTH_OVERHEALED 262144
TF_COND_URINE 524288
TF_COND_ENERGY_BUFF 1048576

set item tint rgb

Credits: Gettysburg

Attribute values for each paint

Name Value Team
Indubitably Green 7511618
Zepheniah's Greed 4345659
Noble Hatter's Violet 5322826
Color No. 216-190-216 14204632
A Deep Commitment to Purple 8208497
Mann Co. Orange 13595446
Muskelmannbraun 10843461
Peculiarly Drab Tincture 12955537
Radigan Conagher Brown 6901050
Ye Olde Rustic Colour 8154199
Australium Gold 15185211
Aged Moustache Grey 8289918
An Abundance of Tinge 15132390
A Distinctive Lack of Hue 1315860
Pink as Hell 16738740
A Color Similar to Slate 3100495
Drably Olive 8421376
Taste of Defeat and Lime 3329330
Gentlemann's Business Pants 15787660
Dark Salmon Injustice 15308410
Mann's Mint 12377523
After Eight 2960676
Team Spirit 12073019 RED
5801378 BLU
Operator's Overalls 4732984 RED
3686984 BLU
Waterlogged Lab Coat 11049612 RED
8626083 BLU
Balaclavas are Forever 3874595 RED
1581885 BLU
An Air of Debonair 6637376 RED
2636109 BLU
The Value of Teamwork 8400928 RED
2452877 BLU
Cream Spirit 12807213 RED
12091445 BLU

Flame attributes

Credits: Jaka

"flame_up_speed"         - Changes how fast flames move upwards. Can be negative to move downward

"flame_speed"             - How fast flames move.

"flame_drag"            - How much resistance a flame faces durring flight. Lower values make flames travel further

"flame_gravity"            - Changes how fast flames move upwards, functions similarly to flame_up_speed

"flame_spread_degree"        - Flame angle deviation. Essentially "projectile spread angle penalty" for flamethrowers

"flame_reflect_on_collision"    - how hard a flame bounces off a surface

"redirected_flame_size_mult"    - flame particle size after bouncing off a surface

"flame_ignore_player_velocity"    - Flames no longer inherit the users velocity

"airblast_turn_projectile_to_ammo"     - spawns small ammopack on reflect

"airblast_give_teammate_speed_boost"     - replaces knockback with speed boost effect on teammates

"airblast_deflect_projectiles_disabled" - can not reflect projectiles

"airblast_put_out_teammate_disabled"     - can not extinguish teammates

"airblast_pushback_disabled"        - can not airblast players

"airblast_destroy_projectile"        - destroys projectiles instead of reflecting. Exactly like heavy deflection.

Default Attribute Values

"weapon_newflame"

        {

            "static_attrs"

            {

                "flame_gravity"                            "0"

                "flame_drag"                            "8.5"

                "flame_up_speed"                        "50"

                "flame_speed"                            "2450"

                "flame_spread_degree"                    "2.8"

                "flame_lifetime"                        "0.6"

                "flame_random_life_time_offset"            "0.1"

            }

        }

paintkit_proto_def_index

Credits: Ciaran

Used for warpaints in combination with set_item_texture_wear. Only works on potato servers

Value Name
0 Red Rock Roscoe
100 100: (Unused) Red Rock Roscoe
101 101: (Unused) Sand Cannon
102 Wrapped Reviver Mk.II
103 103: (Unused) Psychedelic Slugger
104 Carpet Bomber Mk.II
105 Masked Mender Mk.II
106 Woodland Warrior Mk.II
107 107: (Unused) Purple Range
108 108: (Unused) Sudden Flurry
109 Forest Fire Mk.II
10 King of the Jungle
112 Backwoods Boomstick Mk.II
113 Woodsy Widowmaker Mk.II
114 Night Owl Mk.II
117 117: (Unused) Barn Burner
11 Night Terror
120 Iron Wood Mk.II
122 Plaid Potshotter Mk.II
12 Backwoods Boomstick
130 Bovine Blazemaker Mk.II
139 Civil Servant Mk.II
13 Woodsy Widowmaker
143 Smalltown Bringdown Mk.II
144 Civic Duty Mk.II
145 145: (Unused) Liquid Asset
148 148: (Unused) Pink Elephant
14 Night Owl
151 Dead Reckoner Mk.II
15 Tartan Torpedo
160 Autumn Mk.II
161 Nutcracker Mk.II
163 Macabre Web Mk.II
16 Rustic Ruiner
17 Barn Burner
18 Homemade Heater
19 Lumber From Down Under
1 Sand Cannon
200 Bloom Buffed
201 Quack Canvassed
202 Bank Rolled
203 Merc Stained
204 Kill Covered
205 Fire Glazed
206 Pizza Polished
207 Bonk Varnished
208 Star Crossed
209 Clover Camo'd
20 Iron Wood
210 Freedom Wrapped
211 Cardboard Boxed
212 Dream Piped
213 Miami Element
214 Neo Tokyo
215 Geometrical Teams
217 Bomber Soul
218 Uranium
21 Country Crusher
220 Cabin Fevered
221 Polar Surprise
223 Hana
224 Dovetailed
225 Cosmic Calamity
226 Hazard Warning
228 Mosaic
22 Plaid Potshotter
230 Jazzy
232 Alien Tech
234 Damascus & Mahogany
235 Skull Study
236 Haunted Ghosts
237 Spectral Shimmered
238 Spirit of Halloween
239 Horror Holiday
23 Shot in the Dark
240 Totally Boned
241 Electroshocked
242 Ghost Town
243 Tumor Toasted
244 Calavera Canvas
24 Blasted Bombardier
25 Reclaimed Reanimator
26 Antique Annihilator
27 Old Country
28 American Pastoral
29 Backcountry Blaster
2 Wrapped Reviver
300 Yeti Coated
301 Park Pigmented
302 Mannana Peeled
303 Macaw Masked
304 Sax Waxed
305 Anodized Aloha
306 Bamboo Brushed
307 Tiger Buffed
308 Croc Dusted
309 PiĂąa Polished
30 Bovine Blazemaker
310 Leopard Printed
31 War Room
32 Treadplate Tormenter
33 Bogtrotter
34 Earth, Sky and Fire
35 Hickory Hole-Puncher
36 Spruce Deuce
37 Team Sprayer
38 Rooftop Wrangler
390 Dragon Slayer
391 Smissmas Sweater
39 Civil Servant
3 Psychedelic Slugger
40 Citizen Pain
41 Local Hero
42 Mayor
43 Smalltown Bringdown
44 Civic Duty
458 Wrapped Reviver Mk.II
45 Liquid Asset
46 Black Dahlia
47 Lightning Rod
48 Pink Elephant
49 Flash Fryer
4 Carpet Bomber
50 Spark of Life
51 Dead Reckoner
52 Shell Shocker
53 Current Event
54 Turbine Torcher
55 Brick House
56 Sandstone Special
57 Aqua Marine
58 Low Profile
59 Thunderbolt
5 Masked Mender
60 Autumn
61 Nutcracker
62 Pumpkin Patch
63 Macabre Web
64 Boneyard
65 Wildwood
66 Balloonicorn
67 Rainbow
68 Sweet Dreams
69 Blue Mew
6 Woodland Warrior
70 Brain Candy
71 Stabbed to Hell
72 Flower Power
73 Mister Cuddles
74 Shot to Hell
75 Torqued to Hell
76 Coffin Nail
77 Top Shelf
78 Dressed to Kill
79 High Roller's
7 Purple Range
80 Warhawk
81 Blitzkrieg
82 Airwolf
83 Corsair
84 Butcher Bird
85 Killer Bee
86 Red Bear
8 Sudden Flurry
91 Rainbow
92 Killer Bee
93 Coffin Nail
97 97: wearblend
98 98: dirt/blood/scratches
99 99: ao/dirt/blood/scratches
9 Forest Fire

set_item_texture_wear

Used to set warpaint wear. "set_item_texture_wear" 0.2 sets paint wear to factory new

override projectile type

Credits: Braindawg

Can be used to change projectile fired by the weapon. Possible values:

Value Projectile
1 Bullet
2 Rocket ("mini rockets" 1 for air strike, "no self blast dmg" 2 for rocket jumper)
3 Pipebomb
4 Stickybomb
5 Syringe
6 Flare ( "lunchbox adds minicrits" determines flare type)
8 Huntsman Arrow
11 Crusader's Crossbow Bolt
12 Cow Mangler Particle
13 Bison/Pomson ("energy weapon penetration" 1/0 to switch)
14 Stickybomb (Sticky Jumper)
17 Loose Cannon
18 Rescue Ranger Claw
19 Festive Huntsman Arrow
22 Festive Jarate
23 Festive Crusader's Crossbow Bolt
26 Grappling hook

Will only work with their respective non-reskinned versions:

Value Projectile
24 Self Aware Beauty Mark (Jarate)
25 Mutated Milk (Mad Milk)

is_passive_weapon

If set to 1, the weapon is worn by the player passiviely, it will be used together with the active weapon. There can be only one passive weapon. The passive weapon is invisible, but it's animations will override the animations of the active weapon

lunchbox adds minicrits

Information about "lunchbox adds minicrits" and other set_weapon_mode attributes can be found here