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==Flame attributes== "flame_up_speed" - Changes how fast flames move upwards. Can be negative to move downward "flame_speed" - How fast flames move. "flame_drag" - How much resistance a flame faces durring flight. Lower values make flames travel further "flame_gravity" - Changes how fast flames move upwards, functions similarly to flame_up_speed "flame_spread_degree" - Flame angle deviation. Essentially "projectile spread angle penalty" for flamethrowers "flame_reflect_on_collision" - how hard a flame bounces off a surface "redirected_flame_size_mult" - flame particle size after bouncing off a surface "flame_ignore_player_velocity" - Flames no longer inherit the users velocity "airblast_turn_projectile_to_ammo" - spawns small ammopack on reflect "airblast_give_teammate_speed_boost" - replaces knockback with speed boost effect on teammates "airblast_deflect_projectiles_disabled" - can not reflect projectiles "airblast_put_out_teammate_disabled" - can not extinguish teammates "airblast_pushback_disabled" - can not airblast players "airblast_destroy_projectile" - destroys projectiles instead of reflecting. Exactly like heavy deflection. ===Default Attribute Values=== <pre style="min-width:30em;max-width:40em;tab-size:4;"> "static_attrs" { "flame_gravity" "0" "flame_drag" "8.5" "flame_up_speed" "50" "flame_speed" "2450" "flame_spread_degree" "2.8" "flame_lifetime" "0.6" "flame_random_life_time_offset" "0.1" } </pre>
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