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== [https://sigwiki.potato.tf/index.php?title=An_Introduction_to_Squirrel Overview] == | == [https://sigwiki.potato.tf/index.php?title=An_Introduction_to_Squirrel Overview] == | ||
This is a relatively brief beginner's guide to the Squirrel language (v3.2) aimed at people with | This is a relatively brief beginner's guide to the Squirrel language (v3.2) aimed at people with no programming experience interested in trying their hand at [https://developer.valvesoftware.com/wiki/VScript VScript]. The only prerequisite knowledge you are expected to have is basic knowledge of the Source engine. While in theory this guide is not technically specific to any Source game in particular, it is for version 3.2 which is unique as TF2's version of Squirrel. L4D2, Portal, and other Source games run on older versions, so in practice this guide is directed at TF2 players. If you're following this guide for another Source game that's perfectly fine, just be aware that some features may not function, or they might behave differently in your game's version of Squirrel. You'll also need to store your .nut files in the appropriate place of whatever game you're using, rather than the tf/scripts/vscripts folder. | ||
If you already have experience with C-like languages or programming in general I would recommend you visit the [http://squirrel-lang.org/squirreldoc/reference/index.html Squirrel Reference Manual] for a more expedient learning experience aimed at developers. | If you already have experience with C-like languages or programming in general I would recommend you visit the [http://squirrel-lang.org/squirreldoc/reference/index.html Squirrel Reference Manual] for a more expedient learning experience more aimed at developers. | ||
== [https://sigwiki.potato.tf/index.php?title=An_Introduction_to_Squirrel Getting Started] == | == [https://sigwiki.potato.tf/index.php?title=An_Introduction_to_Squirrel Getting Started] == | ||
While it's possible to compile the Squirrel source code into binaries with which you can test your code outside of a Source game, simply launching a game and executing your script is much simpler and allows | While it's possible to compile the Squirrel source code into binaries with which you can test your code outside of a Source game, simply launching a game and executing your script is much simpler and allows us to test game specific code, so that's what we'll do for the duration of the guide. For guides on VScript itself, the VDC has an excellent collection: | ||
* [https://developer.valvesoftware.com/wiki/VScript_Fundamentals VScript Fundamentals] | * [https://developer.valvesoftware.com/wiki/VScript_Fundamentals VScript Fundamentals] | ||
* [https://developer.valvesoftware.com/wiki/Entity_Scripts Entity Scripts] | * [https://developer.valvesoftware.com/wiki/Entity_Scripts Entity Scripts] | ||
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* [https://developer.valvesoftware.com/wiki/Team_Fortress_2/Scripting/VScript_Examples/en VScript Examples] | * [https://developer.valvesoftware.com/wiki/Team_Fortress_2/Scripting/VScript_Examples/en VScript Examples] | ||
To get set up, navigate to your tf/ directory and add a scripts/vscripts folder if it doesn't already exist and create a file with any name with the extension .nut. | To get set up, navigate to your tf/ directory and add a scripts/vscripts folder if it doesn't already exist and create a file with any name with the extension .nut. | ||
You should have a location something like this: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\scripts\vscripts\testing.nut | |||
You should have a location something like this: | |||
Go ahead and launch your favorite Source game which supports VScript and load into any map on a local server, then bind any key to "script_execute testing". | |||
For example: bind 5 "script_execute testing" | |||
Tab out of your game, open your .nut file and type: | Tab out of your game, open your .nut file and type: | ||
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printl("Hello World!"); | printl("Hello World!"); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" | {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" | ||
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| colspan="1" style="padding: 0; margin: 0; width: 100%;" | | | colspan="1" style="padding: 0; margin: 0; width: 100%;" | | ||
{| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0; border: none;" | ||
! colspan="1" style="border: 1px solid black; padding-right:64px; background-color: #606060; color: #111111; height: 35px;" | [https://sigwiki.potato.tf/index.php/Squirrel_Classes | ! colspan="1" style="border: 1px solid black; padding-right:64px; background-color: #606060; color: #111111; height: 35px;" | [https://sigwiki.potato.tf/index.php/Squirrel_Classes] | ||
|} | |} | ||
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