Editing Additions to existing entities

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*When tank starts deploying, and there is at least one PointTemplate assigned to it, "OnUser4" output is activated
*When tank starts deploying, and there is at least one PointTemplate assigned to it, "OnUser4" output is activated
=== Inputs ===
*$SetGravity <float>
**Set tank gravity. Only for wave spawned tanks
*$SetImmobile <1/0>
**Set if the tank is immobile. Only for wave spawned tanks
*$SetOffsetZ <1/0>
**Set tank offset Z. Only for wave spawned tanks
*$SetTurnRate <1/0>
**Set tank turn rate. Only for wave spawned tanks


=== Outputs===
=== Outputs===
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* $filter <entity>
* $filter <entity>
** Targetname of a filter that defines if entity should be pushed
** Targetname of a filter that defines if entity should be pushed
== Health kits / ammo packs ==
=== Keyvalues ===
* $ratio <float>
** Custom health/ammo restore ratio, instead of default 0.2/0.5/1
== point_populator_interface ==
=== Inputs ===
* $CollectCash
** Collects all dropped cash
*$FinishWave
**Finishes current wave immediately
*$FinishWaveNoUnspawnedMoney
**Finishes current wave and does not give money for unspawned bots
*$JumpToWave <int>
**Jumps to specified wave
*$JumpToWaveCalculateMoney <int>
**Jumps to specified wave and calculates wave money, without giving bonuses
*$PauseWavespawn <string>
**Pauses WaveSpawns with given name. Paused wave spawns don't consume bot slots
*$ResumeWavespawn <string>
**Resumes WaveSpawns with given name.
*$ReduceFromWavespawn$(wavespawn name) <int>
**Reduces specified amount of unspawned bots from given WaveSpawns and distributes its money
*$FinishWavespawn <string>
**Removes all unspawned bots from given WaveSpawns and distributes money
*$KillWavespawn <string>
**Removes all entities spawned by given WaveSpawns


==All entities ==
==All entities ==
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