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| This page lists a number of additions to existing entities, including inputs, outputs, and keyvalues, as well as changes to the Input/Output system as a whole. Not to be confused with [[Custom Entities]], which are entirely new entities.
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| == Targeting == | | == Targeting == |
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| *When tank starts deploying, and there is at least one PointTemplate assigned to it, "OnUser4" output is activated | | *When tank starts deploying, and there is at least one PointTemplate assigned to it, "OnUser4" output is activated |
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| === Inputs ===
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| *$SetGravity <float>
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| **Set tank gravity. Only for wave spawned tanks
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| *$SetImmobile <1/0>
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| **Set if the tank is immobile. Only for wave spawned tanks
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| *$SetOffsetZ <1/0>
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| **Set tank offset Z. Only for wave spawned tanks
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| *$SetTurnRate <1/0>
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| **Set tank turn rate. Only for wave spawned tanks
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| === Outputs=== | | === Outputs=== |
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| * $filter <entity> | | * $filter <entity> |
| ** Targetname of a filter that defines if entity should be pushed | | ** Targetname of a filter that defines if entity should be pushed |
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| == Health kits / ammo packs ==
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| === Keyvalues ===
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| * $ratio <float>
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| ** Custom health/ammo restore ratio, instead of default 0.2/0.5/1
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| == point_populator_interface ==
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| === Inputs ===
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| * $CollectCash
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| ** Collects all dropped cash
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| *$FinishWave
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| **Finishes current wave immediately
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| *$FinishWaveNoUnspawnedMoney
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| **Finishes current wave and does not give money for unspawned bots
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| *$JumpToWave <int>
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| **Jumps to specified wave
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| *$JumpToWaveCalculateMoney <int>
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| **Jumps to specified wave and calculates wave money, without giving bonuses
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| *$PauseWavespawn <string>
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| **Pauses WaveSpawns with given name. Paused wave spawns don't consume bot slots
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| *$ResumeWavespawn <string>
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| **Resumes WaveSpawns with given name.
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| *$ReduceFromWavespawn$(wavespawn name) <int>
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| **Reduces specified amount of unspawned bots from given WaveSpawns and distributes its money
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| *$FinishWavespawn <string>
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| **Removes all unspawned bots from given WaveSpawns and distributes money
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| *$KillWavespawn <string>
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| **Removes all entities spawned by given WaveSpawns
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| ==All entities == | | ==All entities == |