Editing Additions to existing entities
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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__NOEDITSECTION__ | __NOEDITSECTION__ | ||
== Targeting == | == Targeting == | ||
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*$rocketweapon <string> | *$rocketweapon <string> | ||
**Use a specific weapon name as rocket attack, can be a custom weapon | **Use a specific weapon name as rocket attack, can be a custom weapon | ||
*$sentrymodelprefix <string> | *$sentrymodelprefix <string> | ||
**Sentry model prefix | **Sentry model prefix | ||
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*When tank starts deploying, and there is at least one PointTemplate assigned to it, "OnUser4" output is activated | *When tank starts deploying, and there is at least one PointTemplate assigned to it, "OnUser4" output is activated | ||
=== Outputs=== | === Outputs=== | ||
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* $filter <entity> | * $filter <entity> | ||
** Targetname of a filter that defines if entity should be pushed | ** Targetname of a filter that defines if entity should be pushed | ||
==All entities == | ==All entities == | ||
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*$ShowToAll | *$ShowToAll | ||
**Shows previously hidden entity to all players | **Shows previously hidden entity to all players | ||
*$VScriptFunc$function | *$VScriptFunc$function | ||
**Executes a VScript function with a single parameter, equivalent to <code>runscriptcode function(param)</code> input | **Executes a VScript function with a single parameter, equivalent to <code>runscriptcode function(param)</code> input | ||
===Outputs=== | ===Outputs=== |