Editing Additions to existing entities
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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*$maxlevel <int> | *$maxlevel <int> | ||
**Maximum level | **Maximum level | ||
*$rapidfire <1 | *$rapidfire <1.0> | ||
**Allow firing every tick, rather than after every 3rd tick | **Allow firing every tick, rather than after every 3rd tick | ||
*$ammomult <float> | *$ammomult <float> | ||
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**Sentry model prefix | **Sentry model prefix | ||
**Example: models/buildables/sentry | **Example: models/buildables/sentry | ||
=== Outputs === | === Outputs === | ||
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**Teleporter model prefix | **Teleporter model prefix | ||
**Example: models/buildables/teleporter | **Example: models/buildables/teleporter | ||
=== Outputs === | === Outputs === | ||
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**Dispenser model prefix | **Dispenser model prefix | ||
**Example: models/buildables/dispenser | **Example: models/buildables/dispenser | ||
==Weapon Mimic (tf_point_weapon_mimic)== | ==Weapon Mimic (tf_point_weapon_mimic)== | ||
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* $filter <entity> | * $filter <entity> | ||
** Targetname of a filter that defines if player can pick up the flag | ** Targetname of a filter that defines if player can pick up the flag | ||
== func_flagdetectionzone == | == func_flagdetectionzone == |