Editing Additions to existing entities

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*$maxlevel <int>
*$maxlevel <int>
**Maximum level
**Maximum level
*$rapidfire <1/0>
*$rapidfire <1.0>
**Allow firing every tick, rather than after every 3rd tick
**Allow firing every tick, rather than after every 3rd tick
*$ammomult <float>
*$ammomult <float>
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**Sentry model prefix
**Sentry model prefix
**Example: models/buildables/sentry
**Example: models/buildables/sentry
*$projspeedmult <float>
**Sentry rocket speed multiplier
*$cannotbesapped <1/0>
**This building cannot be sapped


=== Outputs ===
=== Outputs ===
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**Teleporter model prefix
**Teleporter model prefix
**Example: models/buildables/teleporter
**Example: models/buildables/teleporter
*$cannotbesapped <1/0>
**This building cannot be sapped


=== Outputs ===
=== Outputs ===
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**Dispenser model prefix
**Dispenser model prefix
**Example: models/buildables/dispenser
**Example: models/buildables/dispenser
*$cannotbesapped <1/0>
**This building cannot be sapped


==Weapon Mimic (tf_point_weapon_mimic)==
==Weapon Mimic (tf_point_weapon_mimic)==
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* $filter <entity>
* $filter <entity>
** Targetname of a filter that defines if player can pick up the flag
** Targetname of a filter that defines if player can pick up the flag
*$disablebuffs <1/0>
**If bomb buffs should be disabled
=== Outputs ===
*$OnPickup
**OnPickup but with player as activator
*$OnDrop
**OnDrop but with player as activator
*$OnBombUpgradeLevel1
**Called when the bomb is upgraded to level 1
*$OnBombUpgradeLevel2
**Called when the bomb is upgraded to level 2
*$OnBombUpgradeLevel3
**Called when the bomb is upgraded to level 3


== func_flagdetectionzone ==
== func_flagdetectionzone ==
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