Editing Additions to existing entities

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* $attributeoverride <1/0>
* $attributeoverride <1/0>
** Ignores player attributes and uses keyvalues below instead
** Overrides player attributes with keyvalues below. If not set, and the building has a builder, keyvalues below are ignored


*$fireratemult <float>
*$fireratemult <float>
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**Teleport bots from specified botspawn name. It is possible to add multiple TeleportWhere keys. "all" name will teleport all bots, "small" will teleport all small bots, "giants" will teleport giants and their squad
**Teleport bots from specified botspawn name. It is possible to add multiple TeleportWhere keys. "all" name will teleport all bots, "small" will teleport all small bots, "giants" will teleport giants and their squad
*$attributeoverride <1/0>
*$attributeoverride <1/0>
** Ignores player attributes and uses keyvalues below instead
** Overrides player attributes with keyvalues below. If not set, and the building has a builder, keyvalues below are ignored
*$bidirectional <1/0>
*$bidirectional <1/0>
**If the teleport can be used in both directions
**If the teleport can be used in both directions
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* $attributeoverride <1/0>
* $attributeoverride <1/0>
** Ignores player attributes and uses keyvalues below instead
** Overrides player attributes with keyvalues below. If not set, and the building has a builder, keyvalues below are ignored


*$radiusmult <float>
*$radiusmult <float>
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