Editing Additions to existing entities
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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* $attributeoverride <1/0> | * $attributeoverride <1/0> | ||
** | ** Overrides player attributes with keyvalues below. If not set, and the building has a builder, keyvalues below are ignored | ||
*$fireratemult <float> | *$fireratemult <float> | ||
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**Teleport bots from specified botspawn name. It is possible to add multiple TeleportWhere keys. "all" name will teleport all bots, "small" will teleport all small bots, "giants" will teleport giants and their squad | **Teleport bots from specified botspawn name. It is possible to add multiple TeleportWhere keys. "all" name will teleport all bots, "small" will teleport all small bots, "giants" will teleport giants and their squad | ||
*$attributeoverride <1/0> | *$attributeoverride <1/0> | ||
** | ** Overrides player attributes with keyvalues below. If not set, and the building has a builder, keyvalues below are ignored | ||
*$bidirectional <1/0> | *$bidirectional <1/0> | ||
**If the teleport can be used in both directions | **If the teleport can be used in both directions | ||
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* $attributeoverride <1/0> | * $attributeoverride <1/0> | ||
** | ** Overrides player attributes with keyvalues below. If not set, and the building has a builder, keyvalues below are ignored | ||
*$radiusmult <float> | *$radiusmult <float> |