Editing Additions to existing entities
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* You can target parent of specified entity by adding @p@. @p@!activator would target parent of the activator entity | * You can target parent of specified entity by adding @p@. @p@!activator would target parent of the activator entity | ||
* You can target children of specified entity by adding @c@ prefix. @c@!activator would target children of the activator entity | * You can target children of specified entity by adding @c@ prefix. @c@!activator would target children of the activator entity | ||
*Target all entities in a box by adding @bbxmin ymin zmin xmax ymax zmax@ prefix. @bb-100 -100 -100 100 100 100@prop_dynamic would target prop_dynamic entities inside -100 -100 -100 100 100 100 | *Target all entities in a box by adding @bbxmin ymin zmin xmax ymax zmax@ prefix. @bb-100 -100 -100 100 100 100@prop_dynamic would target prop_dynamic entities inside -100 -100 -100 100 100 100 box | ||
*Target entities matching the filter by adding @f@ prefix. @f@filtername@entityname would target all entityname that pass the filtername filter | *Target entities matching the filter by adding @f@ prefix. @f@filtername@entityname would target all entityname that pass the filtername filter | ||
*Target entity from datamap/sendprop by adding @e@ prefix. @e@m_hOwnerEntity@!activator would target the owner entity of !activator. You can also target in array with $. @e@m_hMyWeapons$1@!activator would target secondary weapon of !activator. | *Target entity from datamap/sendprop by adding @e@ prefix. @e@m_hOwnerEntity@!activator would target the owner entity of !activator. You can also target in array with $. @e@m_hMyWeapons$1@!activator would target secondary weapon of !activator. |