Editing Additions to existing entities

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*You can execute an input immediately rather than with at least 1 tick delay by setting input delay to -1. This allows you to access !activator of $OnKilled entity
*You can execute an input immediately rather than with at least 1 tick delay by setting input delay to -1. This allows you to access !activator of $OnKilled entity
== [[Expressions]] ==
[[Expressions]] can be used to calculate input parameters without the need of extra logic entities


==point_viewcontrol==
==point_viewcontrol==
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