CSceneEntity
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Overview[edit | edit source]
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Source location : /game/server/sceneentity.cpp
VScript : Script_Functions#CSceneEntity
Linked Entity : logic_choreographed_scene
Class Structure[edit | edit source]
- CBaseEntity
- CPointEntity
- CSceneEntity
- CPointEntity
SendProps[edit | edit source]
Name | Type | Description | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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m_nSceneStringIndex | Integer | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_bIsPlayingBack | Boolean | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_bPaused | Boolean | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_bMultiplayer | Boolean | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_flForceClientTime | Float | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
InputCancelAtNextInterrupt | ||
InputCancelPlayback | ||
InputInterjectResponse | ||
InputPausePlayback | ||
InputPitchShiftPlayback | ||
InputResumePlayback | ||
InputScriptPlayerDeath | ||
InputStartPlayback | ||
InputStopWaitingForActor | ||
InputTriggerEvent | ||
InputSetTarget1 | ||
InputSetTarget2 | ||
InputSetTarget3 | ||
InputSetTarget4 | ||
InputSetTarget5 | ||
InputSetTarget6 | ||
InputSetTarget7 | ||
InputSetTarget8 | ||
m_BusyActor | ||
m_OnCanceled | ||
m_OnCompletion | ||
m_OnStart | ||
m_OnTrigger1 | ||
m_OnTrigger10 | ||
m_OnTrigger11 | ||
m_OnTrigger12 | ||
m_OnTrigger13 | ||
m_OnTrigger14 | ||
m_OnTrigger15 | ||
m_OnTrigger16 | ||
m_OnTrigger2 | ||
m_OnTrigger3 | ||
m_OnTrigger4 | ||
m_OnTrigger5 | ||
m_OnTrigger6 | ||
m_OnTrigger7 | ||
m_OnTrigger8 | ||
m_OnTrigger9 | ||
m_bAutomated | ||
m_bBreakOnNonIdle | ||
m_bCancelAtNextInterrupt | ||
m_bCompletedEarly | ||
m_bGenerated | ||
m_bInterruptSceneFinished | ||
m_bInterrupted | ||
m_bInterruptedActorsScenes | ||
m_bIsPlayingBack | ||
m_bMultiplayer | ||
m_bPaused | ||
m_bPausedViaInput | ||
m_bWaitingForActor | ||
m_bWaitingForInterrupt | ||
m_bWaitingForResumeScene | ||
m_fPitch | ||
m_flAutomationDelay | ||
m_flAutomationTime | ||
m_flCurrentTime | ||
m_flForceClientTime | ||
m_flFrameTime | ||
m_hActivator | ||
m_hActor | ||
m_hActorList | ||
m_hInterruptScene | ||
m_hListManagers | ||
m_hNotifySceneCompletion | ||
m_hRemoveActorList | ||
m_hTarget1 | ||
m_hTarget2 | ||
m_hTarget3 | ||
m_hTarget4 | ||
m_hTarget5 | ||
m_hTarget6 | ||
m_hTarget7 | ||
m_hTarget8 | ||
m_hWaitingForThisResumeScene | ||
m_iPlayerDeathBehavior | ||
m_iszResumeSceneFile | ||
m_iszSceneFile | ||
m_iszSoundName | ||
m_iszTarget1 | ||
m_iszTarget2 | ||
m_iszTarget3 | ||
m_iszTarget4 | ||
m_iszTarget5 | ||
m_iszTarget6 | ||
m_iszTarget7 | ||
m_iszTarget8 | ||
m_nAutomatedAction | ||
m_nInterruptCount |