CLogicRelay
Jump to navigation
Jump to search
Overview[edit | edit source]
An entity used to forward or "relay" a number of inputs to other entities. It's usage is similar to that of a function or subroutine in programming, when you have a number of inputs which you would like to send repeatedly across the logic of your map, you can package them into a logic_relay to be fired with a single input, rather than repeating large sections of logic redundantly.
Source location : /game/server/logicrelay.h
Linked Entity : logic_relay
Class Structure[edit | edit source]
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CLogicRelay
- CLogicalEntity
- CServerOnlyEntity
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
InputCancelPending | ||
InputDisable | ||
InputEnable | ||
InputEnableRefire | ||
InputToggle | ||
InputTrigger | ||
m_OnSpawn | ||
m_OnTrigger | ||
m_bDisabled | ||
m_bWaitForRefire |