CTrainingModeLogic
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Overview
Handles logic for training mode; the entity does not function properly in multiplayer.
Source location : /game/shared/tf/tf_gamerules.h
Linked Entity : tf_logic_training_mode
Class Structure
- CBaseEntity
- CPointEntity
- CTrainingModeLogic
- CPointEntity
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| InputEndTraining | ||
| InputForcePlayerSpawnAsClassOutput | ||
| InputForcePlayerSwapToWeapon | ||
| InputHideTrainingHUD | ||
| InputKickAllBots | ||
| InputPlaySoundOnPlayer | ||
| InputSetNextMap | ||
| InputShowTrainingHUD | ||
| InputShowTrainingMsg | ||
| InputShowTrainingObjective | ||
| InputWaitForTimerOrKeypress | ||
| m_nextMapName | ||
| m_outputOnBotDied | ||
| m_outputOnPlayerBuiltOutsideSuggestedArea | ||
| m_outputOnPlayerDetonateBuilding | ||
| m_outputOnPlayerDied | ||
| m_outputOnPlayerSpawnAsDemoman | ||
| m_outputOnPlayerSpawnAsEngineer | ||
| m_outputOnPlayerSpawnAsHeavy | ||
| m_outputOnPlayerSpawnAsMedic | ||
| m_outputOnPlayerSpawnAsPyro | ||
| m_outputOnPlayerSpawnAsScout | ||
| m_outputOnPlayerSpawnAsSniper | ||
| m_outputOnPlayerSpawnAsSoldier | ||
| m_outputOnPlayerSpawnAsSpy | ||
| m_outputOnPlayerSwappedToWeaponSlotBuilding | ||
| m_outputOnPlayerSwappedToWeaponSlotMelee | ||
| m_outputOnPlayerSwappedToWeaponSlotPDA | ||
| m_outputOnPlayerSwappedToWeaponSlotPrimary | ||
| m_outputOnPlayerSwappedToWeaponSlotSecondary |