CObjectTeleporter
		
		
		
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Overview
Placed and carried teleporters are instances of this class.
Source location : /game/server/tf/tf_obj_teleporter.h
Linked entity : obj_teleporter
Class Structure
- CBaseEntity
- CBaseAnimating
- CBaseAnimatingOverlay
- CBaseFlex
- CBaseCombatCharacter
- CBaseObject
- CObjectTeleporter
 
 
 - CBaseObject
 
 - CBaseCombatCharacter
 
 - CBaseFlex
 
 - CBaseAnimatingOverlay
 
 - CBaseAnimating
 
SendProps
| Name | Type | Description | ||
|---|---|---|---|---|
| m_iState | Integer | What this teleporter is currently doing
  | ||
| m_flRechargeTime | Float | The timestamp for when this teleporter will be fully charged again after sending a player | ||
| m_flCurrentRechargeDuration | Float | The amount of time it takes for this teleporter to recharge | ||
| m_iTimesUsed | Integer | The amount of times this teleporter has teleported a player | ||
| m_flYawToExit | Float | For a teleporter entrance, this is the yaw angle pointing directly at the exit teleporter. This value seems to be calculated strangely however, as angle 0 begins directly down on the y axis, and the angle increments clockwise rather than counter clockwise. | ||
| m_bMatchBuilding | Boolean | 
Entity DataMaps
| Name | Type | Description | ||
|---|---|---|---|---|
| CObjectTeleporterTeleporterThink | ||||
| CObjectTeleporterTeleporterTouch | ||||
| m_iTeleportType | Integer | What type of teleporter this is
  | ||
| m_iszMatchingMapPlacedTeleporter |