CTEDynamicLight
Overview
A temporary light entity.
Source location : /game/server/te_dynamiclight.cpp
Class Structure
- CBaseTempEntity
- CTEDynamicLight
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Name | Type | Description |
---|---|---|
m_vecOrigin | Vector | The origin of the light |
r | Integer | The red value |
g | Integer | The green value |
b | Integer | The blue value |
exponent | Integer | The brightness. 1 - 10 is a good range, past around the 20 mark the light begins to cease to function properly. |
m_fRadius | Float | The radius or range in Hammer Units that the light casts |
m_fTime | Float | How long in seconds this light will remain on |
m_fDecay | Float | How fast should this light fade away (does not interact with or consider m_fTime). Specifying a negative value does not make the light "grow" |