Placed and carried teleporters are instances of this class.
Source location : /game/server/tf/tf_obj_teleporter.h
Linked entity : obj_teleporter
CObjectTeleporter
Name
|
Type
|
Description
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m_iState
|
Integer
|
What this teleporter is currently doing
Values
|
- 0 - TELEPORTER_STATE_BUILDING // Building, not active yet
- 1 - TELEPORTER_STATE_IDLE // Does not have a matching teleporter yet
- 2 - TELEPORTER_STATE_READY // Found match, charged and ready
- 3 - TELEPORTER_STATE_SENDING // Teleporter entrance teleporting a player away
- 4 - TELEPORTER_STATE_RECEIVING // Teleporter exit receiving a teleported player, before any game events are handled
- 5 - TELEPORTER_STATE_RECEIVING_RELEASE // Fired immediately after TELEPORTER_STATE_RECEIVING, this handles game events and resets some teleporter variables
- 6 - TELEPORTER_STATE_RECHARGING // Waiting for recharge
- 7 - TELEPORTER_STATE_UPGRADING
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|
m_flRechargeTime
|
Float
|
The timestamp for when this teleporter will be fully charged again after sending a player
|
m_flCurrentRechargeDuration
|
Float
|
The amount of time it takes for this teleporter to recharge
|
m_iTimesUsed
|
Integer
|
The amount of times this teleporter has teleported a player
|
m_flYawToExit
|
Float
|
For a teleporter entrance, this is the yaw angle pointing directly at the exit teleporter. This value seems to be calculated strangely however, as angle 0 begins directly down on the y axis, and the angle increments clockwise rather than counter clockwise.
|
m_bMatchBuilding
|
Boolean
|
|
CObjectTeleporter
Name
|
Type
|
Description
|
CObjectTeleporterTeleporterThink
|
|
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CObjectTeleporterTeleporterTouch
|
|
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m_iTeleportType
|
Integer
|
What type of teleporter this is
Values
|
- 0 - TTYPE_NONE
- 1 - TTYPE_ENTRANCE
- 2 - TTYPE_EXIT
|
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m_iszMatchingMapPlacedTeleporter
|
|
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