CSpriteTrail
Overview[edit | edit source]
Constantly emits a sprite, which in turn will create a trail effect on movement.
Source location : /game/shared/SpriteTrail.h
Linked Entity : env_spritetrail
Class Structure[edit | edit source]
- CBaseEntity
- CSprite
- CSpriteTrail
- CSprite
SendProps[edit | edit source]
Name | Type | Description |
---|---|---|
m_flLifeTime | Float | |
m_flStartWidth | Float | |
m_flEndWidth | Float | |
m_flStartWidthVariance | Float | |
m_flTextureRes | Float | |
m_flMinFadeLength | Float | |
m_vecSkyboxOrigin | Vector | |
m_flSkyboxScale | Float |
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
m_bAnimate | ||
m_flEndWidth | ||
m_flLifeTime | ||
m_flMinFadeLength | ||
m_flSkyboxScale | ||
m_flStartWidth | ||
m_flStartWidthVariance | ||
m_flTextureRes | ||
m_iszSpriteName | ||
m_vecSkyboxOrigin |