CPhysBallSocket
Overview[edit | edit source]
A physically simulated ball socket joint. The associated physics object(s) will rotate freely in 360 degree motion around the position of this entity.
Source location : /game/server/physconstraint.cpp
Linked Entity : phys_ballsocket
Class Structure[edit | edit source]
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CPhysConstraint
- CPhysBallSocket
- CPhysConstraint
- CLogicalEntity
- CServerOnlyEntity