CLogicRelay
Overview
An entity used to relay or forward a number of inputs to other entities. It's use is similar to that of a function or subroutine in programming, when you have a number of inputs which you would like to send repeatedly across the logic of your map, you can package them into a logic_relay to be fired with a single input, rather than repeating large sections of logic redundantly.
Source location : /game/server/logicrelay.h
Linked Entity : logic_relay
Class Structure
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CLogicRelay
- CLogicalEntity
- CServerOnlyEntity
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| InputCancelPending | ||
| InputDisable | ||
| InputEnable | ||
| InputEnableRefire | ||
| InputToggle | ||
| InputTrigger | ||
| m_OnSpawn | ||
| m_OnTrigger | ||
| m_bDisabled | ||
| m_bWaitForRefire |