CTrainingModeLogic
Overview[edit | edit source]
Handles logic for training mode; the entity does not function properly in multiplayer.
Source location : /game/shared/tf/tf_gamerules.h
Linked Entity : tf_logic_training_mode
Class Structure[edit | edit source]
- CBaseEntity
- CPointEntity
- CTrainingModeLogic
- CPointEntity
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
InputEndTraining | ||
InputForcePlayerSpawnAsClassOutput | ||
InputForcePlayerSwapToWeapon | ||
InputHideTrainingHUD | ||
InputKickAllBots | ||
InputPlaySoundOnPlayer | ||
InputSetNextMap | ||
InputShowTrainingHUD | ||
InputShowTrainingMsg | ||
InputShowTrainingObjective | ||
InputWaitForTimerOrKeypress | ||
m_nextMapName | ||
m_outputOnBotDied | ||
m_outputOnPlayerBuiltOutsideSuggestedArea | ||
m_outputOnPlayerDetonateBuilding | ||
m_outputOnPlayerDied | ||
m_outputOnPlayerSpawnAsDemoman | ||
m_outputOnPlayerSpawnAsEngineer | ||
m_outputOnPlayerSpawnAsHeavy | ||
m_outputOnPlayerSpawnAsMedic | ||
m_outputOnPlayerSpawnAsPyro | ||
m_outputOnPlayerSpawnAsScout | ||
m_outputOnPlayerSpawnAsSniper | ||
m_outputOnPlayerSpawnAsSoldier | ||
m_outputOnPlayerSpawnAsSpy | ||
m_outputOnPlayerSwappedToWeaponSlotBuilding | ||
m_outputOnPlayerSwappedToWeaponSlotMelee | ||
m_outputOnPlayerSwappedToWeaponSlotPDA | ||
m_outputOnPlayerSwappedToWeaponSlotPrimary | ||
m_outputOnPlayerSwappedToWeaponSlotSecondary |