CTFPasstimeLogic

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Revision as of 15:54, 10 April 2022 by Mince (talk | contribs)
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Overview

The entity passtime_logic is an instance of this class. It is used to enable the Passtime gamemode.

Source location : /game/server/tf/tf_passtime_logic.h

Linked Entity : passtime_logic

Class Structure

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CTFPasstimeLogic
Name Type Description
m_hBall Integer
m_trackPoints Vector
m_trackPoints Array
m_iNumSections Integer
m_iCurrentSection Integer
m_flMaxPassRange Float
m_iBallPower Integer
m_flPackSpeed Float
m_bPlayerIsPackMember
000 Boolean
001 Boolean
002 Boolean
003 Boolean
004 Boolean
005 Boolean
006 Boolean
007 Boolean
008 Boolean
009 Boolean
010 Boolean
011 Boolean
012 Boolean
013 Boolean
014 Boolean
015 Boolean
016 Boolean
017 Boolean
018 Boolean
019 Boolean
020 Boolean
021 Boolean
022 Boolean
023 Boolean
024 Boolean
025 Boolean
026 Boolean
027 Boolean
028 Boolean
029 Boolean
030 Boolean
031 Boolean
032 Boolean
033 Boolean

Entity DataMaps

CTFPasstimeLogic
Name Type Description
InputJumpPadUsed
InputRoomTriggerOnTouch
InputSetSection
InputSpawnBall
InputSpeedBoostUsed
InputTimeUp
m_flMaxPassRange
m_iBallSpawnCountdownSec
m_iNumSections
m_onBallFree
m_onBallGetAny
m_onBallGetBlu
m_onBallGetRed
m_onBallPowerDown
m_onBallPowerUp
m_onBallRemoved
m_onScoreAny
m_onScoreBlu
m_onScoreRed
statica
staticb
staticc