CLogicAuto
Overview
The entity logic_auto is an instance of this class. It fires outputs at certain times after or on map load, along with being able to check the global state to determine if it should fire outputs or not.
Source location : /game/server/logicauto.cpp
Linked Entity : logic_auto
Class Structure
- CBaseEntity
- CLogicAuto
Entity DataMaps
Name | Type | Description |
---|---|---|
m_OnBackgroundMap | ||
m_OnLoadGame | ||
m_OnMapSpawn | ||
m_OnMapTransition | ||
m_OnMultiNewMap | ||
m_OnMultiNewRound | ||
m_OnNewGame | ||
m_globalstate |