Overview
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Source location : /game/server/vehicle_base.h
Linked Entity : prop_vehicle_driveable
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CPropVehicleDriveable
Name
|
Type
|
Description
|
m_hPlayer
|
Integer
|
|
m_nSpeed
|
Integer
|
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m_nRPM
|
Integer
|
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m_flThrottle
|
Float
|
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m_nBoostTimeLeft
|
Integer
|
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m_nHasBoost
|
Boolean
|
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m_nScannerDisabledWeapons
|
Boolean
|
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m_nScannerDisabledVehicle
|
Boolean
|
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m_bEnterAnimOn
|
Boolean
|
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m_bExitAnimOn
|
Boolean
|
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m_bUnableToFire
|
Boolean
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m_vecEyeExitEndpoint
|
Vector
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m_bHasGun
|
Boolean
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m_vecGunCrosshair
|
Vector
|
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Entity DataMaps
CPropVehicleDriveable
Name
|
Type
|
Description
|
InputAction
|
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InputHandBrakeOff
|
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InputHandBrakeOn
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InputLock
|
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InputSteering
|
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InputThrottle
|
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InputTurnOff
|
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InputTurnOn
|
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InputUnlock
|
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m_VehiclePhysics
|
m_actionScale
|
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m_actionSpeed
|
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m_actionValue
|
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m_bIsOn
|
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m_bLastBoost
|
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m_bLastSkid
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m_bLastThrottle
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m_controls.bHasBrakePedal
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m_controls.boost
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m_controls.brake
|
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m_controls.brakepedal
|
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m_controls.handbrake
|
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m_controls.handbrakeLeft
|
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m_controls.handbrakeRight
|
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m_controls.steering
|
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m_controls.throttle
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m_debugRadius
|
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m_fLastBoost
|
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m_flMaxRevThrottle
|
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m_flMaxSpeed
|
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m_flVehicleVolume
|
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m_maxThrottle
|
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m_nBoostTimeLeft
|
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m_nHasBoost
|
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m_nLastSpeed
|
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m_nRPM
|
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m_nSpeed
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m_poseParameters
|
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m_throttleActiveTime
|
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m_throttleRate
|
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m_throttleStartTime
|
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m_turboTimer
|
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m_wheelBaseHeight
|
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|
m_wheelCount
|
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m_wheelPosition
|
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m_wheelRotation
|
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m_wheelTotalHeight
|
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m_VehiclePhysics.m_pVehicle
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m_VehiclePhysics.m_pWheels
|
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m_attack2axis
|
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m_attackaxis
|
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m_bEngineLocked
|
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m_bEnterAnimOn
|
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m_bExitAnimOn
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m_bHasGun
|
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m_bLocked
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m_bUnableToFire
|
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m_flLastPhysicsInfluenceTime
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m_flMinimumSpeedToEnterExit
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m_flThrottle
|
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m_flTurnOffKeepUpright
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m_hKeepUpright
|
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m_hNPCDriver
|
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m_hPhysicsAttacker
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m_hPlayer
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m_nBoostTimeLeft
|
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m_nHasBoost
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m_nRPM
|
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m_nScannerDisabledVehicle
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m_nScannerDisabledWeapons
|
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m_nSpeed
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m_nVehicleType
|
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m_pServerVehicle
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m_PassengerInfo
|
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m_ViewSmoothing
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bRunningEnterExit
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bWasRunningAnim
|
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flEnterExitDuration
|
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flEnterExitStartTime
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flFOV
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vecAngleDiffMin
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vecAngleDiffSaved
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vecAnglesSaved
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vecOriginSaved
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m_chPreviousTextureType
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m_flSpeedPercentage
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m_flTurnDegrees
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m_flVehicleVolume
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m_hExitBlocker
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m_iCurrentExitAnim
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m_iSoundGear
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m_lastSpeed
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m_nNPCButtons
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m_nPrevNPCButtons
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m_pStateSound
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m_pStateSoundFade
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m_savedViewOffset
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m_soundState
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m_soundStateStartTime
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m_vecCurrentExitEndPoint
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m_vehicleSounds
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crashSounds
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iszSound
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iszStateSounds
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minStateTime
|
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pGears
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m_playerOff
|
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m_playerOn
|
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m_pressedAttack
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m_pressedAttack2
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m_vecEyeExitEndpoint
|
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m_vecGunCrosshair
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m_vecSmoothedVelocity
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m_vehicleScript
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