Classes

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Revision as of 19:44, 29 January 2022 by 192.168.1.218 (talk) (Created page with "== Class Parent Hierarchy == * '''CBaseEntity''' ** '''CBaseAnimating''' <small><sub>(CBaseEntity)</sub></small> *** '''CBaseAnimatingOverlay''' <sub><small>(CBaseAnimating)<...")
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Class Parent Hierarchy

  • CBaseEntity
    • CBaseAnimating (CBaseEntity)
      • CBaseAnimatingOverlay (CBaseAnimating)
        • CEconEntity (CBaseAnimatingOverlay)
          • CBaseAttributableItem (CEconEntity)
          • CBaseCombatWeapon (CEconEntity)
            • CTFWeaponBase
              • CPasstimeGun
              • CTFWeaponBaseMelee
                • CTFBat
                  • CTFBat_Fish
                  • CTFBat_Wood
                    • CTFBat_Giftwrap
                • CTFBonesaw
                • CTFBreakableMelee
                  • CTFBottle
                  • CTFBreakableSign
                • CTFBreakableMelee
                • CTFBuffItem
                • CTFClub
                • CTFFireAxe
              • CTFWeaponBaseGun
                • CTFGrenadeLauncher
                  • CTFCannon
                • CTFSMG
                  • CTFChargedSMG
                • CTFWeaponJar
                  • CTFCleaver
                • CTFPipebombLauncher
                  • CTFCompoundBow
                • CTFRocketLauncher
                  • CTFCrossbow
                  • CTFRaygun
                    • CTFDRGPomson
          • CEconWearable
      • CBaseFlex (CBaseAnimating)
        • CBaseCombatCharacter (CBaseFlex)
          • CAI_BaseNPC (CBaseCombatCharacter)
          • CBaseObject (CBaseCombatCharacter)
            • CBaseObjectUpgrade (CBaseObject)
              • CObjectSapper
            • CObjectDispenser
              • CObjectCartDispenser
              • CPlayerDestructionDispenser
              • CRobotDispenser
            • CObjectSentrygun
            • CObjectTeleporter
          • CBasePlayer (CBaseCombatCharacter)
          • NextBotCombatCharacter
            • CEyeballBoss
            • CHeadlessHatman
            • CMerasmus
            • CTFBaseBoss
      • CBaseProjectile (CBaseAnimating)
        • CBaseGrenade (CBaseProjectile)
          • CTFWeaponBaseGrenadeProj
            • CTFGrenadePipebombProjectile
              • CTFStunball
                • CTFBall_Ornament
        • CTFBaseProjectile
          • CTFBaseRocket
      • CHalloweenPickup (CBaseAnimating)
        • CBonusDuckPickup (CCHalloweenPickup)
        • CHalloweenGiftPickup
      • CCurrencyPack
        • CBonusPack
      • CBreakableProp (CBaseAnimating)
        • CDynamicProp (CBreakableProp)
          • CBasePropDoor (CDynamicProp)
          • CTFItem
            • CCaptureFlag
        • CPhysicsProp
          • CPhysicsPropMultiplayer
      • CEnvParticleScript
      • CTeleportVortex
        • CHightower_TeleportVortex
      • CTFAmmoPack
      • CTFDroppedWeapon
      • CMerasmusDancer
      • CPasstimeBall
      • CPhysMagnet
      • CPointCommentaryNode
      • CPropVehicleDriveable
      • CRagdollProp
        • CRagdollPropAttached
    • CBaseDoor (CBaseEntity)
    • CBaseParticleEntity (CBaseEntity)
      • CEntityParticleTrail
      • CFireTrail
      • CSmokeStack
      • CSteamJet
    • CBoneFollower (CBaseEntity)
    • CBreakableSurface
    • CCaptureFlagReturnIcon
    • CCaptureZone
    • CDynamicLight
    • CEmbers
    • CEntityDissolve
    • CEntityFlame
    • CEnvProjectedTexture
    • CEnvQuadraticBeam
    • CEnvScreenEffect
    • CEnvScreenOverlay
    • CEnvTonemapController
    • CFireSmoke
    • CFunc_LOD
    • CFuncAreaPortalWindow
    • CFuncConveyor
    • CFuncForceField
    • CFuncLadder
    • CFuncMonitor
    • CFuncPasstimeGoal
    • CFuncReflectiveGlass
    • CFuncRespawnRoom
    • CFuncRespawnRoomVisualizer
    • CFuncRotating
    • CFuncSmokeVolume
    • CFuncTrackTrain
    • CHalloweenSoulPack
    • CHandleTest
    • CInfoLadderDismount
    • CInfoLightingRelative
    • CMannVsMachineStats
    • CMaterialModifyControl
    • CParticlePerformanceMonitor
    • CPhysBox
      • CPhysBoxMultiplayer
    • CPlasma
    • CPointCamera
    • CPoseController
    • CPrecipitation
    • CSlideshowDisplay
    • CSniperDot
      • CLaserDot
    • CSprite
      • CSpriteOriented
      • CSpriteTrail
    • CSpotlightEnd
    • CTeamTrainWatcher
    • CTesla
    • CTest_ProxyToggle_Networkable
    • CTFBotHintEngineerNest
  • CBaseTeamObjectiveResource
  • CBaseTempEntity
    • CTEParticleSystem
      • CTEBloodStream
      • CTEDust
      • CTEExplosion
      • CTEGaussExplosion
      • CTELargeFunnel
      • CTEShowLine
      • CTESparks
    • CTEBreakModel
    • CTEBSPDecal
    • CTEBubbles
    • CTEBubbleTrail
    • CTEClientProjectile
    • CTEDecal
    • CTEDynamicLight
    • CTEEffectDispatch
    • CTEFizz
    • CTEFootprintDecal
    • CTEGlowSprite
    • CTEImpact
    • CTEKillPlayerAttachments
    • CTEMuzzleFlash
    • CTEPhysicsProp
    • CTEPlayerDecal
    • CTEProjectedDecal
    • CTEShatterSurface
    • CTESmoke
    • CTESprite
    • CTESpriteSpray
    • CTETFBlood
    • CTETFExplosion
    • CTETFParticleEffect
    • CTEWorldDecal
  • CBeam
  • CBaseViewModel
  • CBonusRoundLogic
  • CColorCorrection
  • CColorCorrectionVolume
  • CEnvDetailController
  • CEnvWind
  • CFIsh
  • CFogController
  • CFunc_Dust
  • CFuncOccluder
  • CGameRulesProxy
    • CTeamplayRoundBasedRulesProxy
  • CInfoOverlayAccessor
  • CLightGlow
  • CMonsterResource
  • CParticleFire
  • CParticleSystem
  • CPlayerResource
  • CRagdollManager
  • CRopeKeyFrame
  • CSceneEntity
  • CShadowControl
  • CSun
  • CTeam
  • CTeamRoundTimer
  • CTEBaseBeam
    • CTEBeamEntPoint
    • CTEBeamEnts
    • CTEBeamFollow
    • CTEBeamLaser
    • CTEBeamPoints
    • CTEBeamRIng
    • CTEBeamRingPoint
  • CTEMetalSparks
    • CTEArmorRicochet
  • CTEBeamSpline
  • CTEBloodSprite
  • CTEEnergySplash
  • CTEFireBullets
  • CTEMetalSparks
  • CTEPlayerAnimEvent
  • CTestTraceline