Overview
...
Source location : /game/server/doors.h
Linked Entities :
* func_door
* func_water
SendProps
CBaseDoor
Name
|
Type
|
Description
|
m_flWaveHeight
|
Float
|
|
Entity DataMaps
CBaseDoor
Name
|
Type
|
Description
|
CBaseDoorCloseAreaPortalsThink
|
|
|
CBaseDoorDoorGoDown
|
|
|
CBaseDoorDoorGoUp
|
|
|
CBaseDoorDoorHitBottom
|
|
|
CBaseDoorDoorHitTop
|
|
|
CBaseDoorDoorTouch
|
|
|
CBaseDoorMovingSoundThink
|
|
|
InputClose
|
|
|
InputLock
|
|
|
InputOpen
|
|
|
InputSetSpeed
|
|
|
InputSetToggleState
|
|
|
InputToggle
|
|
|
InputUnlock
|
|
|
m_ChainTarget
|
|
|
m_NoiseArrived
|
|
|
m_NoiseArrivedClosed
|
|
|
m_NoiseMoving
|
|
|
m_NoiseMovingClosed
|
|
|
m_OnBlockedClosing
|
|
|
m_OnBlockedOpening
|
|
|
m_OnClose
|
|
|
m_OnFullyClosed
|
|
|
m_OnFullyOpen
|
|
|
m_OnLockedUse
|
|
|
m_OnOpen
|
|
|
m_OnUnblockedClosing
|
|
|
m_OnUnblockedOpening
|
|
|
m_bDoorGroup
|
|
|
m_bForceClosed
|
|
|
m_bIgnoreDebris
|
|
|
m_bLocked
|
|
|
m_bLockedSentence
|
|
|
m_bLoopMoveSound
|
|
|
m_bUnlockedSentence
|
|
|
m_eSpawnPosition
|
|
|
m_flBlockDamage
|
|
|
m_flHeight
|
|
|
m_flLip
|
|
|
m_flMoveDistance
|
|
|
m_flWait
|
|
|
m_flWaveHeight
|
|
|
m_hActivator
|
|
|
m_ls.sLockedSound
|
|
|
m_ls.sUnlockedSound
|
|
|
m_movementType
|
|
|
m_sMaster
|
|
|
m_toggle_state
|
|
|
m_vecAngle1
|
|
|
m_vecAngle2
|
|
|
m_vecFinalAngle
|
|
|
m_vecFinalDest
|
|
|
m_vecMoveAng
|
|
|
m_vecMoveDir
|
|
|
m_vecPosition1
|
|
|
m_vecPosition2
|
|
|