Wave
CustomWaveNumber 419 [$SIGSEGV]
Display custom wave number. 511 is the max value
CustomMaxWaveNumber 0 [$SIGSEGV]
Display custom max wave number. 0 hides the max wave number
RedTeamWipeCausesWaveLoss 1 [$SIGSEGV]
If red team is wiped, it loses
BlueTeamWipeCausesWaveLoss 1 [$SIGSEGV]
If blue human team is wiped, it loses
FinishingWaveCausesWaveLoss 1 [$SIGSEGV]
If non support wavespawns are finished, wave is lost
FinishingWaveAndPlayerWipeCausesWaveLoss 1 [$SIGSEGV]
If non support wavespawns are finished, and all players are dead, wave is lost
Explanation [$SIGSEGV] //Dispayed once the wave is initialized {
Line "{blue}Sentry tanks will spawn this wave" Line "{red}Red sentries will help you win this wave!"
} PlayerAttributes [$SIGSEGV] //Add attributes to players when the wave is active {
"increased jump height" 0.5
} ItemAttributes [$SIGSEGV] //Adds attributes to specified item given to players {
ItemName "The Scottish Resistance" "reload time decreased" 0.25
} PlayerAddCond [$SIGSEGV] //Add condition to players when wave starts {
Index 56
} SpawnTemplate [$SIGSEGV] //spawn template once mission starts {
Name "Sentry" Origin "0 -800 500"
}