Wave

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Revision as of 06:34, 21 February 2022 by 172.70.34.50 (talk) (Created page with " CustomWaveNumber 419 [$SIGSEGV] Display custom wave number. 511 is the max value CustomMaxWaveNumber 0 [$SIGSEGV] Display custom max wave number. 0 hides the max wave numb...")
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CustomWaveNumber 419 [$SIGSEGV]

Display custom wave number. 511 is the max value

CustomMaxWaveNumber 0 [$SIGSEGV]

Display custom max wave number. 0 hides the max wave number

RedTeamWipeCausesWaveLoss 1 [$SIGSEGV]

If red team is wiped, it loses

BlueTeamWipeCausesWaveLoss 1 [$SIGSEGV]

If blue human team is wiped, it loses

FinishingWaveCausesWaveLoss 1 [$SIGSEGV]

If non support wavespawns are finished, wave is lost

FinishingWaveAndPlayerWipeCausesWaveLoss 1 [$SIGSEGV]

If non support wavespawns are finished, and all players are dead, wave is lost

Explanation [$SIGSEGV]  //Dispayed once the wave is initialized
{

Line "{blue}Sentry tanks will spawn this wave" Line "{red}Red sentries will help you win this wave!"

}
PlayerAttributes [$SIGSEGV] //Add attributes to players when the wave is active
{

"increased jump height" 0.5

}
ItemAttributes [$SIGSEGV] //Adds attributes to specified item given to players
{

ItemName "The Scottish Resistance" "reload time decreased" 0.25

}
PlayerAddCond [$SIGSEGV] //Add condition to players when wave starts
{

Index 56

}
SpawnTemplate [$SIGSEGV] //spawn template once mission starts
{

Name "Sentry" Origin "0 -800 500"

}