WaveSchedule
Precache
PrecacheSound "weapons/rocket_directhit_shoot_crit.wav" [$SIGSEGV]
If your mission contains custom sounds that are used by pointtemplate entities or sound overrides, you must include those sounds with precachesound
PrecacheScriptSound "Weapon_RPG.Single" [$SIGSEGV]
Sound script version of precache sound
PrecacheModel "models/props_soho/bookstand002.mdl" [$SIGSEGV]
Precaches model. This might be required in some circumstances, such as "custom projectile model" attribute, or prop with custom model
PrecacheSentenceFile "scripts/sentences.txt" [$SIGSEGV]
Precache sentence file
PrecacheDecal "decals/tscorch" [$SIGSEGV]
Precache decal file
PrecacheGeneric "" [$SIGSEGV]
Precache generic file
PrecacheParticle "env_fire_large_smoke" [$SIGSEGV]
Precache particle
Precaching helps to ensure that the content used in the mission will be loaded propely and downloaded to the clients
Halloween
ForceHoliday 2 [$SIGSEGV]
Enforces Halloween mode, but does not enable wave 666 and zombie bots
NoThrillerTaunt 1 [$SIGSEGV]
No thriller taunt in halloween (default: 0)
NoCritPumpkin 1 [$SIGSEGV]
No crit pumpkin on player death drop in halloween (default: 0)
NoHolidayPickups 1 [$SIGSEGV]
If set, pickups will remain with default models (default: 0)
ZombiesNoWave666 1 [$SIGSEGV]
If set to 1, the game will not display wave 666 when EventPopFile is set (default: 0)
BotsDropSpells 1 [$SIGSEGV]
If set, bots will drop spells
GiantsDropRareSpells 1 [$SIGSEGV]
If set, giants will drop rare spells rather than common
SpellDropRateCommon 0.5 [$SIGSEGV]
Drop chance for common spell books, from 0 to 1
SpellDropRateGiant 0.5 [$SIGSEGV]
Drop chance for rare spell books, from 0 to 1
SpellDropForBotsInTeam Blue [$SIGSEGV]
When set, drop spells only if bots are from Red/Blue team
SpellBookNormalRoll [$SIGSEGV]
Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
{ "Healing Aura" 3 "Fireball" 3 "Ball O' Bats" 2 "Healing Aura" 3 "Pumpkin MIRV" 1 "Superjump" 4 "Invisibility" 2 "Teleport" 4 "Tesla Bolt" 3 "Minify" 1 "Meteor Shower" 5 "Summon Monoculus" 1 "Summon Skeletons" 4 } SpellBookRareRoll [$SIGSEGV]
Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
{ "Healing Aura" 3 "Fireball" 3 "Ball O' Bats" 2 "Healing Aura" 3 "Pumpkin MIRV" 1 "Superjump" 4 "Invisibility" 2 "Teleport" 4 "Tesla Bolt" 3 "Minify" 1 "Meteor Shower" 5 "Summon Monoculus" 1 "Summon Skeletons" 4 }
Reverse MvM
ReverseWinConditions 1 [$SIGSEGV]
Player team wins if bots deliver the bomb.
SetCreditTeam 3 [$SIGSEGV]
Sets which team can pickup money. Set to 3 to allow blu team to collect money instead
BluHumanFlagCapture 1 [$SIGSEGV]
Can blu humans capture the flag
BluHumanFlagPickup 1 [$SIGSEGV]
Can blu humans pickup flags
BluHumanInfiniteAmmo 0 [$SIGSEGV]
Enable infinite ammo for blu humans (default: 1)
BluHumanInfiniteCloak 1 [$SIGSEGV]
Enable infinite cloak for blu humans (default: 1)
AllowJoinTeamBlueMax 4 [$SIGSEGV]
How many players can join the blue team
AllowJoinTeamBlue 1 [$SIGSEGV]
If it is possible to join team blue
HumansMustJoinTeam blue [$SIGSEGV]
Set to blue to force players join the blu team
BluPlayersAreRobots 1 [$SIGSEGV]
If set, blu players use robot models
BotTeleportUberDuration 2 [$SIGSEGV]
How long should uber last for robots exiting engineer bot teleporter (default: 5)
BluHumanTeleportOnSpawn 1 [$SIGSEGV]
Should players get teleported to engineer bot teleport on spawn (default: 0)
BluHumanBotTeleporter 1 [$SIGSEGV]
Should player teleporters teleport players and bots on spawn (default: 0)
Upgrade Station
CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" [$SIGSEGV]
Custom upgrades file. File must be named mvm_upgrades_x.txt, then send to the server
DisableUpgradeStations 1 [$SIGSEGV]
Disable upgrade station
DisallowUpgrade "fire rate bonus" [$SIGSEGV]
Disallow upgrade. You can use the position on the upgrade list instead, starting from 1
UpgradeStationKeepWeapons 1 [$SIGSEGV]
Prevent upgrading from changing weapons to current loadout items (default: 0)
ExtendedUpgradesOnly 1 [$SIGSEGV]
Do not display regular upgrade menu, only show extended upgrades (default: 0)
RespecEnabled 0 [$SIGSEGV]
Set to 0 to disable refunds
RespecLimit 1 [$SIGSEGV]
How many times the player can use refunds
Bot Behavior
MedigunShieldDamage 1 [$SIGSEGV]
If set to 1, bot medigun shields will damage players. Use "dmg penalty vs players" attribute to control damage dealt (default: 0)
StandableHeads 1 [$SIGSEGV]
If set, robots will not push the players of their heads (default: 0)
NoRomevisionCosmetics 1 [$SIGSEGV]
If set, robots will not wear romevision cosmetics unless forced to (default: 0)
BotsRandomCrit 1 [$SIGSEGV]
If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0)
AimTrackingIntervalMultiplier 3 [$SIGSEGV]
Scale of robot aim tracking interval (default: 1)
SniperAllowHeadshots 1 [$SIGSEGV]
If set, bot snipers can headshot (and amby spy) (default: 0)
ImprovedAirblast 1 [$SIGSEGV]
If set, bot pyros can deflect arrows grenades and stickybombs (default: 0)
NoSapUnownedBuildings 1 [$SIGSEGV]
If set, spies will not target unowned buildings (default: 0)
SentryBusterFriendlyFire 0 [$SIGSEGV]
If set to 0, buster will not damage robots (default: 1)
BotPushaway 0 [$SIGSEGV]
Should bots push each other away (default: 1)
SandmanStun 0 [$SIGSEGV]
Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1)
SniperHideLasers 1 [$SIGSEGV]
If set, snipers will not display lasers when aiming
ForceRobotBleed 1 [$SIGSEGV]
If set to 1, robots bleed (default: 0)
Cash
BonusRatioHalf 0.75 [$SIGSEGV]
The ratio of collected cash required to be awarded 50 bonus credits. (default: 0.95)
BonusRatioFull 0.8 [$SIGSEGV]
The ratio of collected cash required to be awarded 100 bonus credits. (default: 1)
FixedBuybacks 1 [$SIGSEGV]
If set, the player can only use a number of free buybacks, as specified in BuybacksPerWave
BuybacksPerWave 6 [$SIGSEGV]
How many buybacks can a player use, when FixedBuybacks is set to 1 (default: 0)
DeathPenalty 100 [$SIGSEGV]
Player will lose this many credits after dying
Bomb
FlagCarrierMovementPenalty 0.4 [$SIGSEGV]
Overrides flag carrier movement penalty (default: 0.5)
FlagEscortCountOffset 5 [$SIGSEGV]
Allow for this many additional flag escorts (default: 0)
AllowFlagCarrierToFight 1 [$SIGSEGV]
Allow bomb carrier to fight (default: 1)
Models and Animations
PlayerRobotsUsePlayerAnimation 1 [$SIGSEGV]
Use player animations instead of robot ones
FixSetCustomModelInput 1 [$SIGSEGV]
Fixes lack of player animations after firing setcustommodel input on player
BotsAreHumans 1 [$SIGSEGV]
Bots use human models by default. If set to 1, bots can't be sapped, if set to 2, they can
BodyPartScaleSpeed 2 [$SIGSEGV]
How fast do "head scale" "torso scale" "hand scale" attributes scale the bot body parts (default: 1)
Gameplay
ConchHealthOnHit 0.77 [$SIGSEGV]
Health on hit percentage for conch (default: 0.35)
MarkedForDeathLifetime 1 [$SIGSEGV]
Marked for death duration (default: 15)
VacNumCharges 16 [$SIGSEGV]
Number of charges for Vaccinator (default: 4)
DoubleDonkWindow 99 [$SIGSEGV]
Max time for double donk to register (default: 0.5)
ConchSpeedBoost 10 [$SIGSEGV]
Speed boost provided by the Conch, limited to 40% total speed increase (default: 105)
StealthDamageReduction 0.1 [$SIGSEGV]
Damage reduction provided by invis watch (default: 0.8)
HealOnKillOverhealMelee 1 [$SIGSEGV]
Heal on kill with melee weapons overheal (default: 1)
Movement
BunnyHop 1 [$SIGSEGV]
Allow bunnyhopping. 1 enables auto bhop. 2 disables auto bhop (default: 0)
Accelerate 100 [$SIGSEGV]
Acceleration rate (default: 10)
AirAccelerate 100 [$SIGSEGV]
Air Acceleration (turning) rate (default: 10)
Teleporters
BotTeleportUberDuration 2 [$SIGSEGV]
How long should uber last for robots exiting engineer bot teleporter (default: 5)
BotsUsePlayerTeleporters 0 [$SIGSEGV]
Should bots use player teleporter entrances (default: 1)
Miscellaneous
NoReanimators 1 [$SIGSEGV]
Disable reanimators
NoMvMDeathTune 1 [$SIGSEGV]
Disable distinctive sound played when a player is killed
RemoveGrapplingHooks 1 [$SIGSEGV]
Grappling hooks are destroyed after specified amount of seconds
MedievalMode 1 [$SIGSEGV]
Players can only use melee weapons. Bots are not weapon restricted
GrapplingHook 1 [$SIGSEGV]
Enables grappling hook for a mission
DisableSound "Weapon_Shotgun.Single" [$SIGSEGV]
Disable sound. Note that client side sounds cannot be disabled. Must use sound script unless there is only a raw version of the sound
RobotLimit 26 [$SIGSEGV]
Sets a robot limit. You can increase or decrease it, but increasing it will reduce max spectator and player count (you need to set MaxSpectators below 4) (default: 22)
EnableDominations 1 [$SIGSEGV]
Should enable player to bot dominations
SendBotsToSpectatorImmediately 1 [$SIGSEGV]
Should the bots be transferred to spectator team immediately after dying. Use this if your mission consists of lots of easy to kill enemies (default: 0)
NoHolidayPickups 1 [$SIGSEGV]
If set, pickups will remain with default models (default: 0)
MaxSpectators 0 [$SIGSEGV]
Set max spectator count (default: infinite)
MaxRedPlayers 6 [$SIGSEGV]
Override max red player count (default: 6)
DisplayRobotDeathNotice 1 [$SIGSEGV]
If set, regular robot death is mentioned in the kill feed (default: 0)
TextPrintTime 7 [$SIGSEGV]
How fast a line from the wave description is displayed in the middle of the screen. Use 0 to disable (default: 4)
MaxSpeedLimit 521 [$SIGSEGV]
Max speed limit override. Values above 520 enchance giant scout movement. Values above 521 disable jumping on stuck (default: 520)
MaxEntitySpeed 10000 [$SIGSEGV]
Max entity speed limit override (default: 3500)
NoMissionInfo 0 [$SIGSEGV]
Disable !missioninfo command (default: 0)
MaxActiveSkeletons 999 [$SIGSEGV]
Max active skeletons at once (default: 30)
WaveStartCountdown 9 [$SIGSEGV]
Wave start countdown duration once all players are ready. Values below 10 disable announcer, values below 9 disable starting music (default: 10)
FastNPCUpdate 1 [$SIGSEGV]
If set to 1, NPCs such as halloween bosses will update every tick (default: 0)
NoJoinMidwave 1 [$SIGSEGV]
If set to 1, players that joined the server midwave cannot spawn, unless they buyback (default: 0)
MinibossSentrySingleKill 1 [$SIGSEGV]
If set to 1, minibosses count as single kill for the sentry (default: 0)
BotHumansHaveRobotVoice 1 [$SIGSEGV]
If set to 1, bots with human models have robot voice (default: 0)
BotHumansHaveEyeGlow 1 [$SIGSEGV]
If set to 1, bots with human models have eye glow (default: 0)
CustomEyeParticle "eye_powerup_green_lvl_4" [$SIGSEGV]
Custom eye glow particle (default: "")
NoSkeletonSplit 1 [$SIGSEGV]
Do not split medium skeletons after death (default: 0)
StuckTimeMultiplier 1 [$SIGSEGV]
Multiplier of how fast the bot detects stuck. 3 means bot detect stuck 3 times faster than normal (staying for 4s in 100hu area) (default: 1)
NoCreditsVelocity 1 [$SIGSEGV]
If set credits spawn with no velocity (default: 0)
RestoreNegativeDamageHealing 1 [$SIGSEGV]
Allow negative damage to overheal (default: 0)
TurboPhysics 0 [$SIGSEGV]
Turn off to allow players interacting with physics objects like vehicles (default: 1)
CustomNavFile "mvm_bigrock_somecustomnav" [$SIGSEGV]
Custom nav file name