CAI BaseNPC

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Overview

The base class for half life NPCs.

Source location : /game/server/ai_basenpc.h

Class Structure

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CAI_BaseNPC
Name Type Description
m_lifeState Integer
m_bPerformAvoidance Boolean
m_bIsMoving Boolean
m_bFadeCorpse Boolean
m_iDeathPose Integer
m_iDeathFrame Integer
m_bSpeedModActive Boolean
m_iSpeedModRadius Integer
m_iSpeedModSpeed Integer
m_bImportanRagdoll Boolean
m_flTimePingEffect Float

Entity DataMaps

CAI_BaseNPC
Name Type Description
CAI_BaseNPCCallNPCThink
CAI_BaseNPCCorpseFallThink
CAI_BaseNPCNPCInitThink
CAI_BaseNPCNPCUse
InputActivateSpeedModifier
InputBeginRappel
InputBreak
InputDisableSpeedModifier
InputForceInteractionWithNPC
InputForgetEntity
InputGagDisable
InputGagEnable
InputHolsterAndDestroyWeapon
InputHolsterWeapon
InputIgnoreDangerSounds
InputInsideTransition
InputOutsideTransition
InputSetEnemyFilter
InputSetHealth
InputSetRelationship
InputSetSpeedModifierRadius
InputSetSpeedModifierSpeed
InputSetSquad
InputStartScripting
InputStopScripting
InputUnholsterWeapon
InputUpdateEnemyMemory
InputWake
m_Activity
m_CheckOnGroundTimer
m_next
m_CommandMoveMonitor
m_flMarkTolerance
m_vMark
m_Efficiency
m_EnemiesSerialNumber
m_FailChooseEnemyTimer
m_next
m_GiveUpOnDeadEnemyTimer
m_fIsRunning
m_maxInterval
m_minInterval
m_next
m_IdealActivity
m_IdealNPCState
m_IdealSchedule
m_IdealTranslatedActivity
m_IdealWeaponActivity
m_MoveAndShootOverlay
m_bMovingAndShooting
m_bNoShootWhileMove
m_flSuspendUntilTime
m_initialDelay
m_MoveEfficiency
m_NPCState
m_OnDamaged
m_OnDamagedByPlayer
m_OnDamagedByPlayerSquad
m_OnDeath
m_OnDenyCommanderUse
m_OnForcedInteractionAborted
m_OnForcedInteractionFinished
m_OnForcedInteractionStarted
m_OnFoundEnemy
m_OnFoundPlayer
m_OnHalfHealth
m_OnHearCombat
m_OnHearPlayer
m_OnHearWorld
m_OnLostEnemy
m_OnLostEnemyLOS
m_OnLostPlayer
m_OnLostPlayerLOS
m_OnRappelTouchdown
m_OnSleep
m_OnWake
m_ScheduleState
bScheduleWasInterrupted
bTaskRanAutomovement
bTaskUpdatedYaw
fTaskStatus
iCurTask
iTaskInterrupt
taskFailureCode
timeCurTaskStarted
timeStarted
m_ScriptArrivalActivity
m_ScriptedInteractions
m_ShotRegulator
m_bDisabled
m_bInRestInterval
m_flMaxBurstInterval
m_flMaxRestInterval
m_flMinBurstInterval
m_flMinRestInterval
m_flNextShotTime
m_nBurstShotsRemaining
m_nMaxBurstShots
m_nMinBurstShots
m_SleepFlags
m_SleepState
m_SquadName
m_UnreachableEnts
m_UpdateEnemyPosTimer
m_next
m_afCapability
m_afMemory
m_bCannotDieDuringInteraction
m_bCheckContacts
m_bConditionsGathered
m_bCrouchDesired
m_bDidDeathCleanup
m_bFadeCorpse
m_bForceConditionsGather
m_bForceCrouch
m_bHintGroupNavLimiting
m_bIgnoreUnseenEnemies
m_bImportanRagdoll
m_bInAScript
m_bIsCrouching
m_bIsMoving
m_bPerformAvoidance
m_bPlayerAvoidState
m_bSkippedChooseEnemy
m_bSpeedModActive
m_bUsingStandardThinkTime
m_bWakeSquad
m_cAmmoLoaded
m_fNoDamageDecal
m_fStoredPathFlags
m_failSchedule
m_flAcceptableTimeSeenEnemy
m_flDistTooFar
m_flEyeIntegRate
m_flForcedInteractionTimeout
m_flHeadPitch
m_flHeadYaw
m_flIgnoreDangerSoundsUntil
m_flInteractionYaw
m_flLastAttackTime
m_flLastDamageTime
m_flLastEnemyTime
m_flLastPlayerDamageTime
m_flLastRealThinkTime
m_flLastSawPlayerTime
m_flLastStateChangeTime
m_flMoveWaitFinished
m_flNextDecisionTime
m_flNextDodgeTime
m_flNextEyeLookTime
m_flNextFlinchTime
m_flNextWeaponSearchTime
m_flOriginalYaw
m_flSceneTime
m_flSoundWaitTime
m_flSumDamage
m_flTimeEnemyAcquired
m_flTimeLastMovement
m_flTimePingEffect
m_flWaitFinished
m_flWakeRadius
m_hCine
m_hEnemy
m_hEnemyFilter
m_hEnemyOccluder
m_hEyeLookTarget
m_hForcedInteractionPartner
m_hGoalEnt
m_hInteractionPartner
m_hLastInteractionTestTarget
m_hOpeningDoor
m_hStoredPathTarget
m_hTargetEnt
m_iDeathFrame
m_iDeathPose
m_iDesiredWeaponState
m_iInteractionPlaying
m_iInteractionState
m_iMySquadSlot
m_iSpeedModRadius
m_iSpeedModSpeed
m_iszEnemyFilterName
m_iszPendingWeapon
m_iszSceneCustomMoveSeq
m_nIdealSequence
m_nSoundPriority
m_nStoredPathType
m_nWakeTick
m_pHintNode
m_pLocalNavigator
m_pLockedBestSound
m_bHasOwner
m_bNoExpirationTime
m_flExpireTime
m_flOcclusionScale
m_hOwner
m_hTarget
m_iNext
m_iType
m_iVolume
m_ownerChannelIndex
m_vecOrigin
m_pMotor
m_IdealYaw
m_YawSpeed
m_bYawLocked
m_facingQueue
m_nDismountSequence
m_vecAngularVelocity
m_vecDismount
m_vecVelocity
m_pMoveProbe
m_bIgnoreTransientEntities
m_hLastBlockingEnt
m_pNavigator
m_bCalledStartMove
m_bForcedSimplify
m_bLastNavFailed
m_bLocalSucceedOnWithinTolerance
m_bNoPathcornerPathfinds
m_bNotOnNetwork
m_bValidateActivitySpeed
m_fNavComplete
m_fRememberStaleNodes
m_flLastSuccessfulSimplifyTime
m_flNextSimplifyTime
m_flTimeLastAvoidanceTriangulate
m_hBigStepGroundEnt
m_hLastBlockingEnt
m_navType
m_pPath
m_activity
m_arrivalActivity
m_arrivalSequence
m_bGoalPosSet
m_bGoalTypeSet
m_goalDirection
m_goalDirectionTarget
m_goalFlags
m_goalPos
m_goalSpeed
m_goalSpeedTarget
m_goalStoppingDistance
m_goalTolerance
m_goalType
m_routeStartTime
m_sequence
m_target
m_vecTargetOffset
m_waypointTolerance
m_timePathRebuildDelay
m_timePathRebuildFail
m_timePathRebuildMax
m_timePathRebuildNext
m_pPathfinder
m_flLastStaleLinkCheckTime
m_pSenses
m_LastLookDist
m_LookDist
m_SeenHighPriority
m_SeenMisc
m_SeenNPCs
m_TimeLastLook
m_TimeLastLookHighPriority
m_TimeLastLookMisc
m_TimeLastLookNPCs
m_iSensingFlags
m_pTacticalServices
m_bAllowFindLateralLos
m_scriptState
m_spawnEquipment
m_strHintGroup
m_strScriptArrivalSequence
m_translatedActivity
m_vCurEyeTarget
m_vDefaultEyeOffset
m_vEyeLookTarget
m_vInterruptSavePosition
m_vSavePosition
m_vecCommandGoal
m_vecForcedWorldPosition
m_vecLastPosition
m_vecStoredPathGoal
aitesthull
Name Type Description
cycler_actor
Name Type Description
InputSetExpressionOverride
m_FlexweightBodyRightLeft
m_FlexweightChestRightLeft
m_FlexweightGestureRightLeft
m_FlexweightGestureUpDown
m_FlexweightHeadForwardBack
m_FlexweightHeadRightLeft
m_FlexweightHeadTilt
m_FlexweightHeadUpDown
m_ParameterBodyYaw
m_ParameterGestureHeight
m_ParameterGestureWidth
m_ParameterHeadPitch
m_ParameterHeadRoll
m_ParameterHeadYaw
m_ParameterNeckTrans
m_ParameterSpineYaw
m_bDontUseSemaphore
m_blinktime
m_fLatchedPositions
m_flAccumYawDelta
m_flAccumYawScale
m_flBlinktime
m_flNextRandomExpressionTime
m_flNextRandomLookTime
m_flexnum
m_flextarget
m_flextime
m_goalBodyYaw
m_goalHeadCorrection
m_goalHeadDirection
m_goalHeadInfluence
m_goalSpineYaw
m_hExpressionSceneEnt
m_hLookTarget
m_istalking
m_iszAlertExpression
m_iszCombatExpression
m_iszDeathExpression
m_iszExpressionOverride
m_iszExpressionScene
m_iszIdleExpression
m_iszSentence
m_latchedEyeDirection
m_latchedEyeOrigin
m_latchedHeadDirection
m_lookQueue
m_lookTarget
m_looktime
m_pExpresser
m_ConceptHistories
m_flBlockedTalkTime
m_flLastTimeAcceptedSpeak
m_flStopTalkTime
m_flStopTalkTimeWithoutDelay
m_voicePitch
m_phoneme
m_randomLookQueue
m_sentence
m_speaktime
m_strHullName
m_syntheticLookQueue
generic_actor
Name Type Description
InputSetExpressionOverride
m_FlexweightBodyRightLeft
m_FlexweightChestRightLeft
m_FlexweightGestureRightLeft
m_FlexweightGestureUpDown
m_FlexweightHeadForwardBack
m_FlexweightHeadRightLeft
m_FlexweightHeadTilt
m_FlexweightHeadUpDown
m_ParameterBodyYaw
m_ParameterGestureHeight
m_ParameterGestureWidth
m_ParameterHeadPitch
m_ParameterHeadRoll
m_ParameterHeadYaw
m_ParameterNeckTrans
m_ParameterSpineYaw
m_bDontUseSemaphore
m_fLatchedPositions
m_flAccumYawDelta
m_flAccumYawScale
m_flBlinktime
m_flNextRandomExpressionTime
m_flNextRandomLookTime
m_flextarget
m_goalBodyYaw
m_goalHeadCorrection
m_goalHeadDirection
m_goalHeadInfluence
m_goalSpineYaw
m_hExpressionSceneEnt
m_hLookTarget
m_iszAlertExpression
m_iszCombatExpression
m_iszDeathExpression
m_iszExpressionOverride
m_iszExpressionScene
m_iszIdleExpression
m_latchedEyeDirection
m_latchedEyeOrigin
m_latchedHeadDirection
m_lookQueue
m_pExpresser
m_ConceptHistories
m_flBlockedTalkTime
m_flLastTimeAcceptedSpeak
m_flStopTalkTime
m_flStopTalkTimeWithoutDelay
m_voicePitch
m_randomLookQueue
m_strHullName
m_syntheticLookQueue
monster_furniture
Name Type Description
InputDisablePlayerCollision
InputEnablePlayerCollision
InputSetExpressionOverride
m_BoneFollowerManager
m_iNumBones
m_physBones
m_FlexweightBodyRightLeft
m_FlexweightChestRightLeft
m_FlexweightGestureRightLeft
m_FlexweightGestureUpDown
m_FlexweightHeadForwardBack
m_FlexweightHeadRightLeft
m_FlexweightHeadTilt
m_FlexweightHeadUpDown
m_ParameterBodyYaw
m_ParameterGestureHeight
m_ParameterGestureWidth
m_ParameterHeadPitch
m_ParameterHeadRoll
m_ParameterHeadYaw
m_ParameterNeckTrans
m_ParameterSpineYaw
m_bDontUseSemaphore
m_fLatchedPositions
m_flAccumYawDelta
m_flAccumYawScale
m_flBlinktime
m_flNextRandomExpressionTime
m_flNextRandomLookTime
m_flextarget
m_goalBodyYaw
m_goalHeadCorrection
m_goalHeadDirection
m_goalHeadInfluence
m_goalSpineYaw
m_hExpressionSceneEnt
m_hLookTarget
m_iszAlertExpression
m_iszCombatExpression
m_iszDeathExpression
m_iszExpressionOverride
m_iszExpressionScene
m_iszIdleExpression
m_latchedEyeDirection
m_latchedEyeOrigin
m_latchedHeadDirection
m_lookQueue
m_pExpresser
m_ConceptHistories
m_flBlockedTalkTime
m_flLastTimeAcceptedSpeak
m_flStopTalkTime
m_flStopTalkTimeWithoutDelay
m_voicePitch
m_randomLookQueue
m_syntheticLookQueue
monster_generic
Name Type Description
npc_furniture
Name Type Description
InputDisablePlayerCollision
InputEnablePlayerCollision
InputSetExpressionOverride
m_BoneFollowerManager
m_iNumBones
m_physBones
m_FlexweightBodyRightLeft
m_FlexweightChestRightLeft
m_FlexweightGestureRightLeft
m_FlexweightGestureUpDown
m_FlexweightHeadForwardBack
m_FlexweightHeadRightLeft
m_FlexweightHeadTilt
m_FlexweightHeadUpDown
m_ParameterBodyYaw
m_ParameterGestureHeight
m_ParameterGestureWidth
m_ParameterHeadPitch
m_ParameterHeadRoll
m_ParameterHeadYaw
m_ParameterNeckTrans
m_ParameterSpineYaw
m_bDontUseSemaphore
m_fLatchedPositions
m_flAccumYawDelta
m_flAccumYawScale
m_flBlinktime
m_flNextRandomExpressionTime
m_flNextRandomLookTime
m_flextarget
m_goalBodyYaw
m_goalHeadCorrection
m_goalHeadDirection
m_goalHeadInfluence
m_goalSpineYaw
m_hExpressionSceneEnt
m_hLookTarget
m_iszAlertExpression
m_iszCombatExpression
m_iszDeathExpression
m_iszExpressionOverride
m_iszExpressionScene
m_iszIdleExpression
m_latchedEyeDirection
m_latchedEyeOrigin
m_latchedHeadDirection
m_lookQueue
m_pExpresser
m_ConceptHistories
m_flBlockedTalkTime
m_flLastTimeAcceptedSpeak
m_flStopTalkTime
m_flStopTalkTimeWithoutDelay
m_voicePitch
m_randomLookQueue
m_syntheticLookQueue
npc_vehicledriver
Name Type Description
InputGotoPathCorner
InputSetDriversMaxSpeed
InputSetDriversMinSpeed
InputStartFiring
InputStartForward
InputStop
InputStopFiring
m_flDistanceAlongSpline
m_flDriversMaxSpeed
m_flDriversMinSpeed
m_flGoalSpeed
m_flMaxSpeed
m_flSteering
m_hVehicleEntity
m_iszVehicleName
m_vecDesiredPosition
m_vecDesiredVelocity
m_vecPostPoint
m_vecPostPostPoint
m_vecPrevPoint
m_vecPrevPrevPoint
scripted_target
Name Type Description
CScriptedTargetScriptThink
InputDisable
InputEnable
m_AtTarget
m_LeaveTarget
m_flEffectDuration
m_flPauseDoneTime
m_flPauseDuration
m_flRadius
m_iDisabled
m_iszEntity
m_nMoveSpeed
m_vLastPosition