Overview
The base class for half life NPCs.
Source location : /game/server/ai_basenpc.h
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CAI_BaseNPC
Name
|
Type
|
Description
|
m_lifeState
|
Integer
|
|
m_bPerformAvoidance
|
Boolean
|
|
m_bIsMoving
|
Boolean
|
|
m_bFadeCorpse
|
Boolean
|
|
m_iDeathPose
|
Integer
|
|
m_iDeathFrame
|
Integer
|
|
m_bSpeedModActive
|
Boolean
|
|
m_iSpeedModRadius
|
Integer
|
|
m_iSpeedModSpeed
|
Integer
|
|
m_bImportanRagdoll
|
Boolean
|
|
m_flTimePingEffect
|
Float
|
|
Entity DataMaps
CAI_BaseNPC
Name
|
Type
|
Description
|
CAI_BaseNPCCallNPCThink
|
|
|
CAI_BaseNPCCorpseFallThink
|
|
|
CAI_BaseNPCNPCInitThink
|
|
|
CAI_BaseNPCNPCUse
|
|
|
InputActivateSpeedModifier
|
|
|
InputBeginRappel
|
|
|
InputBreak
|
|
|
InputDisableSpeedModifier
|
|
|
InputForceInteractionWithNPC
|
|
|
InputForgetEntity
|
|
|
InputGagDisable
|
|
|
InputGagEnable
|
|
|
InputHolsterAndDestroyWeapon
|
|
|
InputHolsterWeapon
|
|
|
InputIgnoreDangerSounds
|
|
|
InputInsideTransition
|
|
|
InputOutsideTransition
|
|
|
InputSetEnemyFilter
|
|
|
InputSetHealth
|
|
|
InputSetRelationship
|
|
|
InputSetSpeedModifierRadius
|
|
|
InputSetSpeedModifierSpeed
|
|
|
InputSetSquad
|
|
|
InputStartScripting
|
|
|
InputStopScripting
|
|
|
InputUnholsterWeapon
|
|
|
InputUpdateEnemyMemory
|
|
|
InputWake
|
|
|
m_Activity
|
|
|
m_CheckOnGroundTimer
|
m_next
|
|
|
|
m_CommandMoveMonitor
|
m_flMarkTolerance
|
|
|
m_vMark
|
|
|
|
m_Efficiency
|
|
|
m_EnemiesSerialNumber
|
|
|
m_FailChooseEnemyTimer
|
m_next
|
|
|
|
m_GiveUpOnDeadEnemyTimer
|
m_fIsRunning
|
|
|
m_maxInterval
|
|
|
m_minInterval
|
|
|
m_next
|
|
|
|
m_IdealActivity
|
|
|
m_IdealNPCState
|
|
|
m_IdealSchedule
|
|
|
m_IdealTranslatedActivity
|
|
|
m_IdealWeaponActivity
|
|
|
m_MoveAndShootOverlay
|
m_bMovingAndShooting
|
|
|
m_bNoShootWhileMove
|
|
|
m_flSuspendUntilTime
|
|
|
m_initialDelay
|
|
|
|
m_MoveEfficiency
|
|
|
m_NPCState
|
|
|
m_OnDamaged
|
|
|
m_OnDamagedByPlayer
|
|
|
m_OnDamagedByPlayerSquad
|
|
|
m_OnDeath
|
|
|
m_OnDenyCommanderUse
|
|
|
m_OnForcedInteractionAborted
|
|
|
m_OnForcedInteractionFinished
|
|
|
m_OnForcedInteractionStarted
|
|
|
m_OnFoundEnemy
|
|
|
m_OnFoundPlayer
|
|
|
m_OnHalfHealth
|
|
|
m_OnHearCombat
|
|
|
m_OnHearPlayer
|
|
|
m_OnHearWorld
|
|
|
m_OnLostEnemy
|
|
|
m_OnLostEnemyLOS
|
|
|
m_OnLostPlayer
|
|
|
m_OnLostPlayerLOS
|
|
|
m_OnRappelTouchdown
|
|
|
m_OnSleep
|
|
|
m_OnWake
|
|
|
m_ScheduleState
|
bScheduleWasInterrupted
|
|
|
bTaskRanAutomovement
|
|
|
bTaskUpdatedYaw
|
|
|
fTaskStatus
|
|
|
iCurTask
|
|
|
iTaskInterrupt
|
|
|
taskFailureCode
|
|
|
timeCurTaskStarted
|
|
|
timeStarted
|
|
|
|
m_ScriptArrivalActivity
|
|
|
m_ScriptedInteractions
|
|
|
m_ShotRegulator
|
m_bDisabled
|
|
|
m_bInRestInterval
|
|
|
m_flMaxBurstInterval
|
|
|
m_flMaxRestInterval
|
|
|
m_flMinBurstInterval
|
|
|
m_flMinRestInterval
|
|
|
m_flNextShotTime
|
|
|
m_nBurstShotsRemaining
|
|
|
m_nMaxBurstShots
|
|
|
m_nMinBurstShots
|
|
|
|
m_SleepFlags
|
|
|
m_SleepState
|
|
|
m_SquadName
|
|
|
m_UnreachableEnts
|
|
|
m_UpdateEnemyPosTimer
|
m_next
|
|
|
|
m_afCapability
|
|
|
m_afMemory
|
|
|
m_bCannotDieDuringInteraction
|
|
|
m_bCheckContacts
|
|
|
m_bConditionsGathered
|
|
|
m_bCrouchDesired
|
|
|
m_bDidDeathCleanup
|
|
|
m_bFadeCorpse
|
|
|
m_bForceConditionsGather
|
|
|
m_bForceCrouch
|
|
|
m_bHintGroupNavLimiting
|
|
|
m_bIgnoreUnseenEnemies
|
|
|
m_bImportanRagdoll
|
|
|
m_bInAScript
|
|
|
m_bIsCrouching
|
|
|
m_bIsMoving
|
|
|
m_bPerformAvoidance
|
|
|
m_bPlayerAvoidState
|
|
|
m_bSkippedChooseEnemy
|
|
|
m_bSpeedModActive
|
|
|
m_bUsingStandardThinkTime
|
|
|
m_bWakeSquad
|
|
|
m_cAmmoLoaded
|
|
|
m_fNoDamageDecal
|
|
|
m_fStoredPathFlags
|
|
|
m_failSchedule
|
|
|
m_flAcceptableTimeSeenEnemy
|
|
|
m_flDistTooFar
|
|
|
m_flEyeIntegRate
|
|
|
m_flForcedInteractionTimeout
|
|
|
m_flHeadPitch
|
|
|
m_flHeadYaw
|
|
|
m_flIgnoreDangerSoundsUntil
|
|
|
m_flInteractionYaw
|
|
|
m_flLastAttackTime
|
|
|
m_flLastDamageTime
|
|
|
m_flLastEnemyTime
|
|
|
m_flLastPlayerDamageTime
|
|
|
m_flLastRealThinkTime
|
|
|
m_flLastSawPlayerTime
|
|
|
m_flLastStateChangeTime
|
|
|
m_flMoveWaitFinished
|
|
|
m_flNextDecisionTime
|
|
|
m_flNextDodgeTime
|
|
|
m_flNextEyeLookTime
|
|
|
m_flNextFlinchTime
|
|
|
m_flNextWeaponSearchTime
|
|
|
m_flOriginalYaw
|
|
|
m_flSceneTime
|
|
|
m_flSoundWaitTime
|
|
|
m_flSumDamage
|
|
|
m_flTimeEnemyAcquired
|
|
|
m_flTimeLastMovement
|
|
|
m_flTimePingEffect
|
|
|
m_flWaitFinished
|
|
|
m_flWakeRadius
|
|
|
m_hCine
|
|
|
m_hEnemy
|
|
|
m_hEnemyFilter
|
|
|
m_hEnemyOccluder
|
|
|
m_hEyeLookTarget
|
|
|
m_hForcedInteractionPartner
|
|
|
m_hGoalEnt
|
|
|
m_hInteractionPartner
|
|
|
m_hLastInteractionTestTarget
|
|
|
m_hOpeningDoor
|
|
|
m_hStoredPathTarget
|
|
|
m_hTargetEnt
|
|
|
m_iDeathFrame
|
|
|
m_iDeathPose
|
|
|
m_iDesiredWeaponState
|
|
|
m_iInteractionPlaying
|
|
|
m_iInteractionState
|
|
|
m_iMySquadSlot
|
|
|
m_iSpeedModRadius
|
|
|
m_iSpeedModSpeed
|
|
|
m_iszEnemyFilterName
|
|
|
m_iszPendingWeapon
|
|
|
m_iszSceneCustomMoveSeq
|
|
|
m_nIdealSequence
|
|
|
m_nSoundPriority
|
|
|
m_nStoredPathType
|
|
|
m_nWakeTick
|
|
|
m_pHintNode
|
|
|
|
m_pLockedBestSound
|
m_bHasOwner
|
|
|
m_bNoExpirationTime
|
|
|
m_flExpireTime
|
|
|
m_flOcclusionScale
|
|
|
m_hOwner
|
|
|
m_hTarget
|
|
|
m_iNext
|
|
|
m_iType
|
|
|
m_iVolume
|
|
|
m_ownerChannelIndex
|
|
|
m_vecOrigin
|
|
|
|
m_pMotor
|
m_IdealYaw
|
|
|
m_YawSpeed
|
|
|
m_bYawLocked
|
|
|
m_facingQueue
|
|
|
m_nDismountSequence
|
|
|
m_vecAngularVelocity
|
|
|
m_vecDismount
|
|
|
m_vecVelocity
|
|
|
|
m_pMoveProbe
|
m_bIgnoreTransientEntities
|
|
|
m_hLastBlockingEnt
|
|
|
|
m_pNavigator
|
m_bCalledStartMove
|
|
|
m_bForcedSimplify
|
|
|
m_bLastNavFailed
|
|
|
m_bLocalSucceedOnWithinTolerance
|
|
|
m_bNoPathcornerPathfinds
|
|
|
m_bNotOnNetwork
|
|
|
m_bValidateActivitySpeed
|
|
|
m_fNavComplete
|
|
|
m_fRememberStaleNodes
|
|
|
m_flLastSuccessfulSimplifyTime
|
|
|
m_flNextSimplifyTime
|
|
|
m_flTimeLastAvoidanceTriangulate
|
|
|
m_hBigStepGroundEnt
|
|
|
m_hLastBlockingEnt
|
|
|
m_navType
|
|
|
m_pPath
|
m_activity
|
|
|
m_arrivalActivity
|
|
|
m_arrivalSequence
|
|
|
m_bGoalPosSet
|
|
|
m_bGoalTypeSet
|
|
|
m_goalDirection
|
|
|
m_goalDirectionTarget
|
|
|
m_goalFlags
|
|
|
m_goalPos
|
|
|
m_goalSpeed
|
|
|
m_goalSpeedTarget
|
|
|
m_goalStoppingDistance
|
|
|
m_goalTolerance
|
|
|
m_goalType
|
|
|
m_routeStartTime
|
|
|
m_sequence
|
|
|
m_target
|
|
|
m_vecTargetOffset
|
|
|
m_waypointTolerance
|
|
|
|
m_timePathRebuildDelay
|
|
|
m_timePathRebuildFail
|
|
|
m_timePathRebuildMax
|
|
|
m_timePathRebuildNext
|
|
|
|
m_pPathfinder
|
m_flLastStaleLinkCheckTime
|
|
|
|
m_pSenses
|
m_LastLookDist
|
|
|
m_LookDist
|
|
|
m_SeenHighPriority
|
|
|
m_SeenMisc
|
|
|
m_SeenNPCs
|
|
|
m_TimeLastLook
|
|
|
m_TimeLastLookHighPriority
|
|
|
m_TimeLastLookMisc
|
|
|
m_TimeLastLookNPCs
|
|
|
m_iSensingFlags
|
|
|
|
m_pTacticalServices
|
m_bAllowFindLateralLos
|
|
|
|
m_scriptState
|
|
|
m_spawnEquipment
|
|
|
m_strHintGroup
|
|
|
m_strScriptArrivalSequence
|
|
|
m_translatedActivity
|
|
|
m_vCurEyeTarget
|
|
|
m_vDefaultEyeOffset
|
|
|
m_vEyeLookTarget
|
|
|
m_vInterruptSavePosition
|
|
|
m_vSavePosition
|
|
|
m_vecCommandGoal
|
|
|
m_vecForcedWorldPosition
|
|
|
m_vecLastPosition
|
|
|
m_vecStoredPathGoal
|
|
|
cycler_actor
Name
|
Type
|
Description
|
InputSetExpressionOverride
|
|
|
m_FlexweightBodyRightLeft
|
|
|
m_FlexweightChestRightLeft
|
|
|
m_FlexweightGestureRightLeft
|
|
|
m_FlexweightGestureUpDown
|
|
|
m_FlexweightHeadForwardBack
|
|
|
m_FlexweightHeadRightLeft
|
|
|
m_FlexweightHeadTilt
|
|
|
m_FlexweightHeadUpDown
|
|
|
m_ParameterBodyYaw
|
|
|
m_ParameterGestureHeight
|
|
|
m_ParameterGestureWidth
|
|
|
m_ParameterHeadPitch
|
|
|
m_ParameterHeadRoll
|
|
|
m_ParameterHeadYaw
|
|
|
m_ParameterNeckTrans
|
|
|
m_ParameterSpineYaw
|
|
|
m_bDontUseSemaphore
|
|
|
m_blinktime
|
|
|
m_fLatchedPositions
|
|
|
m_flAccumYawDelta
|
|
|
m_flAccumYawScale
|
|
|
m_flBlinktime
|
|
|
m_flNextRandomExpressionTime
|
|
|
m_flNextRandomLookTime
|
|
|
m_flexnum
|
|
|
m_flextarget
|
|
|
m_flextime
|
|
|
m_goalBodyYaw
|
|
|
m_goalHeadCorrection
|
|
|
m_goalHeadDirection
|
|
|
m_goalHeadInfluence
|
|
|
m_goalSpineYaw
|
|
|
m_hExpressionSceneEnt
|
|
|
m_hLookTarget
|
|
|
m_istalking
|
|
|
m_iszAlertExpression
|
|
|
m_iszCombatExpression
|
|
|
m_iszDeathExpression
|
|
|
m_iszExpressionOverride
|
|
|
m_iszExpressionScene
|
|
|
m_iszIdleExpression
|
|
|
m_iszSentence
|
|
|
m_latchedEyeDirection
|
|
|
m_latchedEyeOrigin
|
|
|
m_latchedHeadDirection
|
|
|
m_lookQueue
|
|
|
m_lookTarget
|
|
|
m_looktime
|
|
|
m_pExpresser
|
m_ConceptHistories
|
|
|
m_flBlockedTalkTime
|
|
|
m_flLastTimeAcceptedSpeak
|
|
|
m_flStopTalkTime
|
|
|
m_flStopTalkTimeWithoutDelay
|
|
|
m_voicePitch
|
|
|
|
m_phoneme
|
|
|
m_randomLookQueue
|
|
|
m_sentence
|
|
|
m_speaktime
|
|
|
m_strHullName
|
|
|
m_syntheticLookQueue
|
|
|
generic_actor
Name
|
Type
|
Description
|
InputSetExpressionOverride
|
|
|
m_FlexweightBodyRightLeft
|
|
|
m_FlexweightChestRightLeft
|
|
|
m_FlexweightGestureRightLeft
|
|
|
m_FlexweightGestureUpDown
|
|
|
m_FlexweightHeadForwardBack
|
|
|
m_FlexweightHeadRightLeft
|
|
|
m_FlexweightHeadTilt
|
|
|
m_FlexweightHeadUpDown
|
|
|
m_ParameterBodyYaw
|
|
|
m_ParameterGestureHeight
|
|
|
m_ParameterGestureWidth
|
|
|
m_ParameterHeadPitch
|
|
|
m_ParameterHeadRoll
|
|
|
m_ParameterHeadYaw
|
|
|
m_ParameterNeckTrans
|
|
|
m_ParameterSpineYaw
|
|
|
m_bDontUseSemaphore
|
|
|
m_fLatchedPositions
|
|
|
m_flAccumYawDelta
|
|
|
m_flAccumYawScale
|
|
|
m_flBlinktime
|
|
|
m_flNextRandomExpressionTime
|
|
|
m_flNextRandomLookTime
|
|
|
m_flextarget
|
|
|
m_goalBodyYaw
|
|
|
m_goalHeadCorrection
|
|
|
m_goalHeadDirection
|
|
|
m_goalHeadInfluence
|
|
|
m_goalSpineYaw
|
|
|
m_hExpressionSceneEnt
|
|
|
m_hLookTarget
|
|
|
m_iszAlertExpression
|
|
|
m_iszCombatExpression
|
|
|
m_iszDeathExpression
|
|
|
m_iszExpressionOverride
|
|
|
m_iszExpressionScene
|
|
|
m_iszIdleExpression
|
|
|
m_latchedEyeDirection
|
|
|
m_latchedEyeOrigin
|
|
|
m_latchedHeadDirection
|
|
|
m_lookQueue
|
|
|
m_pExpresser
|
m_ConceptHistories
|
|
|
m_flBlockedTalkTime
|
|
|
m_flLastTimeAcceptedSpeak
|
|
|
m_flStopTalkTime
|
|
|
m_flStopTalkTimeWithoutDelay
|
|
|
m_voicePitch
|
|
|
|
m_randomLookQueue
|
|
|
m_strHullName
|
|
|
m_syntheticLookQueue
|
|
|
monster_furniture
Name
|
Type
|
Description
|
InputDisablePlayerCollision
|
|
|
InputEnablePlayerCollision
|
|
|
InputSetExpressionOverride
|
|
|
m_BoneFollowerManager
|
m_iNumBones
|
|
|
m_physBones
|
|
|
|
m_FlexweightBodyRightLeft
|
|
|
m_FlexweightChestRightLeft
|
|
|
m_FlexweightGestureRightLeft
|
|
|
m_FlexweightGestureUpDown
|
|
|
m_FlexweightHeadForwardBack
|
|
|
m_FlexweightHeadRightLeft
|
|
|
m_FlexweightHeadTilt
|
|
|
m_FlexweightHeadUpDown
|
|
|
m_ParameterBodyYaw
|
|
|
m_ParameterGestureHeight
|
|
|
m_ParameterGestureWidth
|
|
|
m_ParameterHeadPitch
|
|
|
m_ParameterHeadRoll
|
|
|
m_ParameterHeadYaw
|
|
|
m_ParameterNeckTrans
|
|
|
m_ParameterSpineYaw
|
|
|
m_bDontUseSemaphore
|
|
|
m_fLatchedPositions
|
|
|
m_flAccumYawDelta
|
|
|
m_flAccumYawScale
|
|
|
m_flBlinktime
|
|
|
m_flNextRandomExpressionTime
|
|
|
m_flNextRandomLookTime
|
|
|
m_flextarget
|
|
|
m_goalBodyYaw
|
|
|
m_goalHeadCorrection
|
|
|
m_goalHeadDirection
|
|
|
m_goalHeadInfluence
|
|
|
m_goalSpineYaw
|
|
|
m_hExpressionSceneEnt
|
|
|
m_hLookTarget
|
|
|
m_iszAlertExpression
|
|
|
m_iszCombatExpression
|
|
|
m_iszDeathExpression
|
|
|
m_iszExpressionOverride
|
|
|
m_iszExpressionScene
|
|
|
m_iszIdleExpression
|
|
|
m_latchedEyeDirection
|
|
|
m_latchedEyeOrigin
|
|
|
m_latchedHeadDirection
|
|
|
m_lookQueue
|
|
|
m_pExpresser
|
m_ConceptHistories
|
|
|
m_flBlockedTalkTime
|
|
|
m_flLastTimeAcceptedSpeak
|
|
|
m_flStopTalkTime
|
|
|
m_flStopTalkTimeWithoutDelay
|
|
|
m_voicePitch
|
|
|
|
m_randomLookQueue
|
|
|
m_syntheticLookQueue
|
|
|
npc_furniture
Name
|
Type
|
Description
|
InputDisablePlayerCollision
|
|
|
InputEnablePlayerCollision
|
|
|
InputSetExpressionOverride
|
|
|
m_BoneFollowerManager
|
m_iNumBones
|
|
|
m_physBones
|
|
|
|
m_FlexweightBodyRightLeft
|
|
|
m_FlexweightChestRightLeft
|
|
|
m_FlexweightGestureRightLeft
|
|
|
m_FlexweightGestureUpDown
|
|
|
m_FlexweightHeadForwardBack
|
|
|
m_FlexweightHeadRightLeft
|
|
|
m_FlexweightHeadTilt
|
|
|
m_FlexweightHeadUpDown
|
|
|
m_ParameterBodyYaw
|
|
|
m_ParameterGestureHeight
|
|
|
m_ParameterGestureWidth
|
|
|
m_ParameterHeadPitch
|
|
|
m_ParameterHeadRoll
|
|
|
m_ParameterHeadYaw
|
|
|
m_ParameterNeckTrans
|
|
|
m_ParameterSpineYaw
|
|
|
m_bDontUseSemaphore
|
|
|
m_fLatchedPositions
|
|
|
m_flAccumYawDelta
|
|
|
m_flAccumYawScale
|
|
|
m_flBlinktime
|
|
|
m_flNextRandomExpressionTime
|
|
|
m_flNextRandomLookTime
|
|
|
m_flextarget
|
|
|
m_goalBodyYaw
|
|
|
m_goalHeadCorrection
|
|
|
m_goalHeadDirection
|
|
|
m_goalHeadInfluence
|
|
|
m_goalSpineYaw
|
|
|
m_hExpressionSceneEnt
|
|
|
m_hLookTarget
|
|
|
m_iszAlertExpression
|
|
|
m_iszCombatExpression
|
|
|
m_iszDeathExpression
|
|
|
m_iszExpressionOverride
|
|
|
m_iszExpressionScene
|
|
|
m_iszIdleExpression
|
|
|
m_latchedEyeDirection
|
|
|
m_latchedEyeOrigin
|
|
|
m_latchedHeadDirection
|
|
|
m_lookQueue
|
|
|
m_pExpresser
|
m_ConceptHistories
|
|
|
m_flBlockedTalkTime
|
|
|
m_flLastTimeAcceptedSpeak
|
|
|
m_flStopTalkTime
|
|
|
m_flStopTalkTimeWithoutDelay
|
|
|
m_voicePitch
|
|
|
|
m_randomLookQueue
|
|
|
m_syntheticLookQueue
|
|
|
npc_vehicledriver
Name
|
Type
|
Description
|
InputGotoPathCorner
|
|
|
InputSetDriversMaxSpeed
|
|
|
InputSetDriversMinSpeed
|
|
|
InputStartFiring
|
|
|
InputStartForward
|
|
|
InputStop
|
|
|
InputStopFiring
|
|
|
m_flDistanceAlongSpline
|
|
|
m_flDriversMaxSpeed
|
|
|
m_flDriversMinSpeed
|
|
|
m_flGoalSpeed
|
|
|
m_flMaxSpeed
|
|
|
m_flSteering
|
|
|
m_hVehicleEntity
|
|
|
m_iszVehicleName
|
|
|
m_vecDesiredPosition
|
|
|
m_vecDesiredVelocity
|
|
|
m_vecPostPoint
|
|
|
m_vecPostPostPoint
|
|
|
m_vecPrevPoint
|
|
|
m_vecPrevPrevPoint
|
|
|
scripted_target
Name
|
Type
|
Description
|
CScriptedTargetScriptThink
|
|
|
InputDisable
|
|
|
InputEnable
|
|
|
m_AtTarget
|
|
|
m_LeaveTarget
|
|
|
m_flEffectDuration
|
|
|
m_flPauseDoneTime
|
|
|
m_flPauseDuration
|
|
|
m_flRadius
|
|
|
m_iDisabled
|
|
|
m_iszEntity
|
|
|
m_nMoveSpeed
|
|
|
m_vLastPosition
|
|
|