An Introduction to Squirrel
Overview
This is a relatively brief beginner's guide to the Squirrel language (v3.2) aimed at people with no programming experience interested in trying their hand at VScript. While this guide is not technically specific to any Source game in particular, it is for version 3.2 which is unique to TF2's version of Squirrel (L4D2, Portal, etc. run on older versions of Squirrel), so in practice this guide is directed at TF2 players.
If you already have experience with C-like languages or programming in general I would recommend you visit the Squirrel Reference Manual for a more expedited learning experience.
Getting Started
While it's possible to compile the Squirrel source code into binaries so that you can test your code outside of a Source game, it's really not too much trouble to launch TF2 and