Overview
The base class for usable weapons.
Source location : /game/shared/basecombatweapon_shared.h
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CBaseCombatWeapon
Name
|
Type
|
Description
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LocalWeaponData
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m_iClip1
|
Integer
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m_iClip2
|
Integer
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m_iPrimaryAmmoType
|
Integer
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m_iSecondaryAmmoType
|
Integer
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m_nViewModelIndex
|
Boolean
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m_bFlipViewModel
|
Integer
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m_flAnimTime
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Integer
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LocalActiveWeaponData
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m_flNextPrimaryAttack
|
Float
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m_flNextSecondaryAttack
|
Float
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m_nNextThinkTick
|
Integer
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m_flTimeWeaponIdle
|
Float
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m_flAnimTime
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Integer
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m_iViewModelIndex
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Integer
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m_iWorldModelIndex
|
Integer
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m_iState
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Integer
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m_hOwner
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Integer
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Entity DataMaps
CBaseCombatWeapon
Name
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Type
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Description
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CBaseCombatWeaponAttemptToMaterialize
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CBaseCombatWeaponDefaultTouch
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CBaseCombatWeaponDestroyItem
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CBaseCombatWeaponFallThink
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CBaseCombatWeaponHideThink
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CBaseCombatWeaponMaterialize
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CBaseCombatWeaponSetPickupTouch
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InputHideWeapon
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m_IdealActivity
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m_OnCacheInteraction
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m_OnNPCPickup
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m_OnPlayerPickup
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m_OnPlayerUse
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m_bAltFireHudHintDisplayed
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m_bAltFiresUnderwater
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m_bFireOnEmpty
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m_bFiresUnderwater
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m_bInReload
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m_bReloadHudHintDisplayed
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m_bReloadsSingly
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m_bRemoveable
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m_fFireDuration
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m_fMaxRange1
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m_fMaxRange2
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m_fMinRange1
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m_fMinRange2
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m_flHudHintMinDisplayTime
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m_flHudHintPollTime
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m_flNextPrimaryAttack
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m_flNextSecondaryAttack
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m_flTimeWeaponIdle
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m_flUnlockTime
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m_hLocker
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m_hOwner
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m_iAltFireHudHintCount
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m_iClip1
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m_iClip2
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m_iPrimaryAmmoCount
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m_iPrimaryAmmoType
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m_iReloadHudHintCount
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m_iSecondaryAmmoCount
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m_iSecondaryAmmoType
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m_iState
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m_iSubType
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m_iszName
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m_nIdealSequence
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m_nViewModelIndex
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m_pConstraint
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