Name
|
Type
|
Description
|
CBaseEntitySUB_CallUseToggle
|
|
|
CBaseEntitySUB_DoNothing
|
|
|
CBaseEntitySUB_FadeOut
|
|
|
CBaseEntitySUB_Remove
|
|
|
CBaseEntitySUB_StartFadeOut
|
|
|
CBaseEntitySUB_StartFadeOutInstant
|
|
|
CBaseEntitySUB_Vanish
|
|
|
CBaseEntityShadowCastDistThink
|
|
|
InputAddContext
|
Input (String)
|
|
InputAddOutput
|
Input (String)
|
|
InputAlpha
|
Input (Integer)
|
|
InputAlternativeSorting
|
Input (Boolean)
|
|
InputClearContext
|
Input (String)
|
|
InputClearParent
|
Input (Void)
|
|
InputColor
|
Input (Color32)
|
|
InputDisableDamageForces
|
Input (Void)
|
|
InputDisableShadow
|
Input (Void)
|
|
InputDispatchEffect
|
Input (String)
|
|
InputDispatchResponse
|
Input (String)
|
|
InputEnableDamageForces
|
Input (Void)
|
|
InputEnableShadow
|
Input (Void)
|
|
InputFireUser1
|
Input (String)
|
|
InputFireUser2
|
Input (String)
|
|
InputFireUser3
|
Input (String)
|
|
InputFireUser4
|
Input (String)
|
|
InputKill
|
Input (Void)
|
|
InputKillHierarchy
|
Input (Void)
|
|
InputRemoveContext
|
Input (String)
|
|
InputSetDamageFilter
|
Input (String)
|
|
InputSetParent
|
Input (String)
|
|
InputSetParentAttachment
|
Input (String)
|
|
InputSetParentAttachmentMaintainOffset
|
Input (String)
|
|
InputSetTeam
|
Input (Integer)
|
|
InputUse
|
Input (Void)
|
|
m_Collision
|
m_bUniformTriggerBloat
|
Boolean
|
Not in source?
|
m_flRadius
|
Float
|
|
m_nSolidType
|
Char
|
|
m_nSurroundType
|
Char
|
|
m_triggerBloat
|
Char
|
|
m_usSolidFlags
|
Short
|
|
m_vecMaxs
|
Vector
|
The maxs coordinate point for the Collision bounding box of this entity after any changes are made to it, such as through the modelscale keyvalue.
|
m_vecMaxsPreScaled
|
Vector
|
The maxs coordinate point for the Collision bounding box of this entity before any changes are made to it, such as through the modelscale keyvalue.
|
m_vecMins
|
Vector
|
The mins coordinate point for the Collision bounding box of this entity after any changes are made to it, such as through the modelscale keyvalue.
|
m_vecMinsPreScaled
|
Vector
|
The mins coordinate point for the Collision bounding box of this entity before any changes are made to it, such as through the modelscale keyvalue.
|
m_vecSpecifiedSurroundingMaxs
|
Vector
|
|
m_vecSpecifiedSurroundingMaxsPreScaled
|
Vector
|
|
m_vecSpecifiedSurroundingMins
|
Vector
|
|
m_vecSpecifiedSurroundingMinsPreScaled
|
Vector
|
|
m_vecSurroundingMaxs
|
Vector
|
|
m_vecSurroundingMins
|
Vector
|
|
|
m_CollisionGroup
|
Integer
|
Modifies what this entity collides with.
Values
|
- 0 - None
- 1 - Collides with nothing but world and static stuff
- 2 - Same as debris, but hits triggers
- 3 - Collides with everything except other interactive debris or debris
- 4 - Collides with everything except interactive debris or debris
- 5 - COLLISION_GROUP_PLAYER,
- 6 - COLLISION_GROUP_BREAKABLE_GLASS,
- 7 - COLLISION_GROUP_VEHICLE,
- 8 - For HL2, same as Collision_Group_Player, for TF2, this filters out other players and CBaseObjects
- 9 - Generic NPC group
- 10 - for any entity inside a vehicle
- 11 - for any weapons that need collision detection
- 12 - vehicle clip brush to restrict vehicle movement
- 13 - Projectiles!
- 14 - Blocks entities not permitted to get near moving doors
- 15 - Doors that the player shouldn't collide with
- 16 - Things that are dissolving are in this group
- 17 - Nonsolid on client and server, pushaway in player code
- 18 - Used so NPCs in scripts ignore the player.
- 19 - Used for NPCs in scripts that should not collide with each other
- 20 - TFCOLLISION_GROUP_SHIELD
- 21 - TFCOLLISION_GROUP_WEAPON
- 22 - TFCOLLISION_GROUP_GRENADE
- 23 - TFCOLLISION_GROUP_RESOURCE_CHUNK
- 24 - Combat objects (override for above)
- 25 - TFCOLLISION_GROUP_OBJECT
- 26 - TFCOLLISION_GROUP_OBJECT_SOLIDTOPLAYERMOVEMENT
|
|
m_ModelName
|
String
|
|
m_MoveCollide
|
Char
|
|
m_MoveType
|
Char
|
|
m_Network
|
m_hParent
|
Handle
|
|
|
m_OnUser1
|
Output
|
|
m_OnUser2
|
Output
|
|
m_OnUser3
|
Output
|
|
m_OnUser4
|
Output
|
|
m_ResponseContexts
|
Vector
|
|
m_aThinkFunctions
|
Vector
|
|
m_angAbsRotation
|
Vector
|
The rotation vector of this entity relative to the world.
|
m_angRotation
|
Vector
|
The rotation vector of this entity relative to it's parent. If it has no parent the vector will be relative to the world.
|
m_bAlternateSorting
|
Boolean
|
|
m_bAnimatedEveryTick
|
Boolean
|
|
m_bSimulatedEveryTick
|
Boolean
|
|
m_clrRender
|
Integer
|
An integer representing the RGB render color of this entity.
Calculating The Value
|
RGB values can range from 0 to 255 individually, meaning the highest value can be represented by 8 bits. The integer used by this property is simply constructed from the bits of these values side by side. Starting from the right the first 8 bits (0-7) are used for blue, then the next 8 bits (8-15) are used by green, and finally the last 8 (16-23) are used by red. To convert your RGB color to an integer using this system, open the developer console in your browser by pressing F12, go to the Console tab, and type this:
(red << 16) + (green << 8) + blue
Where red green and blue are your RGB values, if a value is zero, you can just omit it, for example:
(255 << 16) + 255 // = RGB(255, 0, 255)
|
|
m_debugOverlays
|
Integer
|
|
m_fEffects
|
Integer
|
|
m_fFlags
|
Integer
|
|
m_flAnimTime
|
Float
|
|
m_flDesiredShadowCastDistance
|
Float
|
|
m_flElasticity
|
Float
|
|
m_flFriction
|
Float
|
|
m_flGravity
|
Float
|
A modifier for the gravity of this entity. 0 does not mean "zero gravity", but rather it means this datamap does not modify anything. 1 is normal gravity.
|
m_flGroundChangeTime
|
Float
|
|
m_flLocalTime
|
Float
|
|
m_flMoveDoneTime
|
Float
|
|
m_flNavIgnoreUntilTime
|
Float
|
|
m_flPrevAnimTime
|
Float
|
|
m_flShadowCastDistance
|
Float
|
|
m_flSimulationTime
|
Float
|
|
m_flSpeed
|
Float
|
|
m_flVPhysicsUpdateLocalTime
|
Float
|
|
m_hDamageFilter
|
Handle
|
The entity used as a damage filter for this entity.
|
m_hEffectEntity
|
Handle
|
|
m_hGroundEntity
|
Handle
|
|
m_hMoveChild
|
Handle
|
The first immediate child of this entity in the movement hierarchy.
|
m_hMoveParent
|
Handle
|
The immediate parent of this entity in the movement hierarchy.
|
m_hMovePeer
|
Handle
|
The next immediate sibling (entity with the same parent) of this entity in the movement hierarchy.
|
m_hOwnerEntity
|
Handle
|
The owner of this entity, not to be confused with the parent (moveparent). A common example of ownership is players owning the projectiles that they fire. Some entities may not work properly if you create them without giving them an owner.
|
m_iClassname
|
String
|
The class name of this entity (not the C++ Class name).
|
m_iEFlags
|
Integer
|
|
m_iGlobalname
|
String
|
A string used to preserve entity state between map changes. When a map change is initiated, this entity will have it's entity state transferred over to entities in the new map with global names matching this one.
|
m_iHammerID
|
Integer
|
An ID unique to the entity type (if it's a brush it'll be unique between all brushes). An entity will only have a Hammer ID if it was compiled with the map (if it's not dynamically spawned).
|
m_iHealth
|
Integer
|
The current health of this entity.
|
m_iInitialTeamNum
|
Integer
|
The initial team this entity is a part of when it spawns. For players this is just 0.
Values
|
- 0 - None
- 1 - Spectator
- 2 - RED
- 3 - BLU
- 5 - Boss / Neutral
|
|
m_iMaxHealth
|
Integer
|
The max health of this entity.
|
m_iName
|
String
|
|
m_iParent
|
String
|
|
m_iParentAttachment
|
Char
|
|
m_iTeamNum
|
Integer
|
The team this entity is a part of.
Values
|
- 0 - None
- 1 - Spectator
- 2 - RED
- 3 - BLU
- 5 - Boss / Neutral
|
|
m_iTextureFrameIndex
|
Char
|
|
m_iszDamageFilterName
|
String
|
The name of the damage filter for this entity.
|
m_iszResponseContext
|
String
|
|
m_lifeState
|
Char
|
|
m_nLastThinkTick
|
Integer
|
|
m_nModelIndex
|
Short
|
The index for this entity's precached model. Changing this does nothing in TF2.
|
m_nModelIndexOverrides
|
Array (Integer)
|
|
m_nNextThinkTick
|
Integer
|
|
m_nRenderFX
|
Char
|
|
m_nRenderMode
|
Char
|
The mode in which this entity should attempt to be rendered.
Values
|
- 0 - Normal
- 1 - Color
- 2 - Texture
- 3 - Glow
- 4 - Solid/Alphatest
- 5 - Additive
- 6 - Removed, does nothing
- 7 - Additive Fractional Frame
- 8 - Alpha Add
- 9 - World Space Glow
- 10 - Don't Render
|
|
m_nSimulationTick
|
Integer
|
|
m_nTransmitStateOwnedCounter
|
Char
|
|
m_nWaterLevel
|
Char
|
How far this entity is submerged in water. For players, the values are like so:
Values
|
- 0 - Not touching water.
- 1 - Touching water, but our movement is unaffected. (Water at our feet)
- 2 - Swimming, but our head isn't below the surface. (We can still breath)
- 3 - Completely submerged in water.
|
|
m_nWaterType
|
Char
|
|
m_pBlocker
|
Handle
|
|
m_pParent
|
Handle
|
|
m_pPhysicsObject
|
Handle
|
|
m_pfnBlocked
|
Function
|
|
m_pfnMoveDone
|
Function
|
|
m_pfnThink
|
Function
|
|
m_pfnTouch
|
Function
|
|
m_pfnUse
|
Function
|
|
m_rgflCoordinateFrame
|
Array (Float)
|
|
m_spawnflags
|
Integer
|
The spawnflags for this entity.
|
m_takedamage
|
Char
|
|
m_target
|
String
|
|
m_vecAbsOrigin
|
Vector
|
The absolute position of this entity relative to the world.
|
m_vecAbsVelocity
|
Vector
|
The absolute velocity of this entity relative to the world.
|
m_vecAngVelocity
|
Vector
|
|
m_vecBaseVelocity
|
Vector
|
|
m_vecOrigin
|
Vector
|
The local position of this entity relative to it's parent. If this entity has no parent, the position is relative to the world
|
m_vecVelocity
|
Vector
|
The local velocity of this entity relative to it's parent. If this entity has no parent, the velocity is relative to the world.
|
m_vecViewOffset
|
Vector
|
|
touchStamp
|
Integer
|
|