CSpriteTrail
Overview
Constantly emits a sprite. This will create a trail effect on movement.
Source location : /game/shared/SpriteTrail.h
Linked Entity : env_spritetrail
Class Structure
- CBaseEntity
- CSprite
- CSpriteTrail
- CSprite
SendProps
| Name | Type | Description |
|---|---|---|
| m_flLifeTime | Float | |
| m_flStartWidth | Float | |
| m_flEndWidth | Float | |
| m_flStartWidthVariance | Float | |
| m_flTextureRes | Float | |
| m_flMinFadeLength | Float | |
| m_vecSkyboxOrigin | Vector | |
| m_flSkyboxScale | Float |
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| m_bAnimate | ||
| m_flEndWidth | ||
| m_flLifeTime | ||
| m_flMinFadeLength | ||
| m_flSkyboxScale | ||
| m_flStartWidth | ||
| m_flStartWidthVariance | ||
| m_flTextureRes | ||
| m_iszSpriteName | ||
| m_vecSkyboxOrigin |