Entity Modules
rotator
Rotates itself in order to face a specified entity
Inputs
- RotateTowards <string>
- Start rotating towards the specified entity
- StopRotateTowards
- Stop rotating
Keyvalues
- lookat <string> (Default: eyes)
- Decides at what part of the target the entity should look exactly. Possible values: eyes, origin, center, aim (at what the target is looking at)
- projectilespeed <number> (Default: 0)
- The speed of the projectile that would be fired from rotator position. This allows the rotator to lead its aim
- aimoffset <number> (Default: 0)
- Account for gravity by adjusting the rotator by this many degrees for every unit away from the target
- velocitymode <1/0> (Default: 0)
- Set angular velocity instead of setting angles directly. Only works on some entities
- rotationspeedx <number> (Default: 0)
- Rotation speed in x (pitch, up/down) axis
- rotationspeedy <number> (Default: 0)
- Rotation speed in y (yaw, left/right) axis
- rotationlimitx <number> (Default: 0)
- If set to value other than 0, the rotator cannot rotate above this angle in x axis (pitch, up/down)
- rotationlimity <number> (Default: 0
- If set to value other than 0, the rotator cannot rotate above this angle in y axis (yaw, left/right)