WaveSchedule
Precache
PrecacheSound "weapons/rocket_directhit_shoot_crit.wav" [$SIGSEGV] //If your mission contains custom sounds that are used by pointtemplate entities or sound overrides, you must include those sounds with precachesound
PrecacheScriptSound "Weapon_RPG.Single" [$SIGSEGV] //Sound script version of precache sound
PrecacheModel "models/props_soho/bookstand002.mdl" [$SIGSEGV] //Precaches model. This might be required in some circumstances, such as "custom projectile model" attribute, or prop with custom model
PrecacheSentenceFile "scripts/sentences.txt" [$SIGSEGV] //Precache sentence file
PrecacheDecal "decals/tscorch" [$SIGSEGV] //Precache decal file
PrecacheGeneric "" [$SIGSEGV] //Precache generic file
PrecacheParticle "env_fire_large_smoke" [$SIGSEGV] //Precache particle
Precaching helps to ensure that the content used in the mission will be loaded propely and downloaded to the clients
Halloween
ForceHoliday 2 [$SIGSEGV] //Enforces Halloween mode, but does not enable wave 666 and zombie bots NoThrillerTaunt 1 [$SIGSEGV] // No thriller taunt in halloween (default: 0) NoCritPumpkin 1 [$SIGSEGV] // No crit pumpkin on player death drop in halloween (default: 0) NoHolidayPickups 1 [$SIGSEGV] // If set, pickups will remain with default models (default: 0) ZombiesNoWave666 1 [$SIGSEGV] // If set to 1, the game will not display wave 666 when EventPopFile is set (default: 0) BotsDropSpells 1 [$SIGSEGV] //If set, bots will drop spells GiantsDropRareSpells 1 [$SIGSEGV] //If set, giants will drop rare spells rather than common SpellDropRateCommon 0.5 [$SIGSEGV] //Drop chance for common spell books, from 0 to 1 SpellDropRateGiant 0.5 [$SIGSEGV] //Drop chance for rare spell books, from 0 to 1 SpellDropForBotsInTeam Blue [$SIGSEGV] // When set, drop spells only if bots are from Red/Blue team SpellBookNormalRoll [$SIGSEGV] // Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance { "Healing Aura" 3 "Fireball" 3 "Ball O' Bats" 2 "Healing Aura" 3 "Pumpkin MIRV" 1 "Superjump" 4 "Invisibility" 2 "Teleport" 4 "Tesla Bolt" 3 "Minify" 1 "Meteor Shower" 5 "Summon Monoculus" 1 "Summon Skeletons" 4 } SpellBookRareRoll [$SIGSEGV] // Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance { "Healing Aura" 3 "Fireball" 3 "Ball O' Bats" 2 "Healing Aura" 3 "Pumpkin MIRV" 1 "Superjump" 4 "Invisibility" 2 "Teleport" 4 "Tesla Bolt" 3 "Minify" 1 "Meteor Shower" 5 "Summon Monoculus" 1 "Summon Skeletons" 4 }
Reverse MvM
ReverseWinConditions 1 [$SIGSEGV] //Player team wins if bots deliver the bomb. Half broken SetCreditTeam 3 [$SIGSEGV] //Sets which team can pickup money. Set to 3 to allow blu team to collect money instead BluHumanFlagCapture 1 [$SIGSEGV] //Can blu humans capture the flag BluHumanFlagPickup 1 [$SIGSEGV] //Can blu humans pickup flags BluHumanInfiniteAmmo 0 [$SIGSEGV] //Enable infinite ammo for blu humans (default: 1) BluHumanInfiniteCloak 1 [$SIGSEGV] //Enable infinite cloak for blu humans (default: 1) AllowJoinTeamBlueMax 4 [$SIGSEGV] //How many players can join the blue team AllowJoinTeamBlue 1 [$SIGSEGV] //If it is possible to join team blue HumansMustJoinTeam blue [$SIGSEGV] //Set to blue to force players join the blu team BluPlayersAreRobots 1 [$SIGSEGV] //If set, blu players use robot models BotTeleportUberDuration 2 [$SIGSEGV] // How long should uber last for robots exiting engineer bot teleporter (default: 5) BluHumanTeleportOnSpawn 1 [$SIGSEGV] // Should players get teleported to engineer bot teleport on spawn (default: 0) BluHumanBotTeleporter 1 [$SIGSEGV] // Should player teleporters teleport players and bots on spawn (default: 0)