CBaseEntity.m nRenderFX
Overview
Entity alpha render effects.
Source location : /public/const.h#L367
VScript : Constants#ERenderFx
Lua : scripts/globals.lua#L566
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- 1 - Slow Pulse (varies alpha by ±16 over a period of 1.5 s)
- 2 - Fast Pulse (varies alpha by ±16 over a period of 0.4 s)
- 3 - Slow Wide Pulse (varies alpha by ±64 over a period of 1.5 s)
- 4 - Fast Wide Pulse (varies alpha by ±64 over a period of 0.4 s)
- 5 - Slow Fade Away (decreases alpha by -1 per frame, fades out over 4 s)
- 6 - Fast Fade Away (decreases alpha by -4 per frame, fades out over 1 s)
- 7 - Slow Become Solid (increases alpha by +1 per frame, fades in over 4 s)
- 8 - Fast Become Solid (increases alpha by +4 per frame, fades in over 1 s)
- 9 - Slow Strobe (transparent 0.8 s, visible 0.8 s, repeat)
- 10 - Fast Strobe (transparent 0.2 s, visible 0.2 s, repeat)
- 11 - Faster Strobe (transparent 0.09 s, visible 0.09 s, repeat)
- 12 - Slow Flicker (transparent 0.18 s, visible 1.5 s, repeat)
- 13 - Fast Flicker (transparent 0.14 s, visible 0.2 s, repeat)
- 14 - Constant Glow ("NoDissipation;" purpose uncertain—for sprites?)
- 15 - Distort (causes unnatural flickering and position shifting), Fade Out (instant; not very useful outside of code)
- 16 - Hologram (Distort + "distance fade"), Fade In (instant; not very useful outside of code)
- 17 - Scale Up ("Explode"/"scale up really big!" causes wild stretching of model parts), Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s)
- 18 - Glow Shell (purpose unclear)
- 19 - Clamp Minimum Scale ("keep this sprite from getting very small (SPRITES only!)")
- 20 - Environmental Rain ("for environmental rendermode, make rain")
- 21 - Environmental Snow ("for environmental rendermode, make snow")
- 22 - Spotlight FX ("TEST CODE for experimental spotlight")
- 23 - Ragdoll ("HACKHACK: TEST CODE for signalling death of a ragdoll character;" ragdolls an entity but doesn't kill it)
- 24 - Fade Wider Pulse (varies alpha by ±255 over a period of 0.26 s)