CTEBloodStream
Overview
A blood particle entity, the texture of which seems to be missing as it uses the missing texture purple and black.
local origin = player:GetAbsOrigin();
origin.z = origin.z + 8;
tempents.Send("Blood Stream", {m_vecOrigin=origin,
                               r=255,
                               g=0,
                               b=0,
                               a=255,
                               m_nAmount=100,
                               m_vecDirection=Vector(0, 0, 0)}, nil);
Source location : /game/server/te_bloodstream.cpp
Class Structure
- CBaseTempEntity
- CTEParticleSystem
- CTEBloodStream
 
 
- CTEParticleSystem
SendProps
| Name | Type | Description | 
|---|---|---|
| m_vecDirection | Vector | The direction this particle will emit towards | 
| r | Integer | The red color value | 
| g | Integer | The green color value | 
| b | Integer | The blue color value | 
| a | Integer | The alpha value (transparency) | 
| m_nAmount | Integer | How much should be emitted |