CTEBloodStream
Overview
A blood particle entity, the texture of which seems to be missing as it uses the missing texture purple and black.
local origin = player:GetAbsOrigin(); origin.z = origin.z + 8; tempents.Send("Blood Stream", {m_vecOrigin=origin, r=255, g=0, b=0, a=255, m_nAmount=100, m_vecDirection=Vector(0, 0, 0)}, nil);
Source location : /game/server/te_bloodstream.cpp
Class Structure
- CBaseTempEntity
- CTEParticleSystem
- CTEBloodStream
- CTEParticleSystem
SendProps
Name | Type | Description |
---|---|---|
m_vecDirection | Vector | The direction this particle will emit towards |
r | Integer | The red color value |
g | Integer | The green color value |
b | Integer | The blue color value |
a | Integer | The alpha value (transparency) |
m_nAmount | Integer | How much should be emitted |