CTEBloodStream

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Revision as of 01:27, 25 November 2022 by Mince (talk | contribs)
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Overview

...

local origin = player:GetAbsOrigin(); origin.z = origin.z + 8; tempents.Send("Blood Stream", {m_vecOrigin=origin,

                              r=255,
                              g=255,
                              b=0,
                              a=255,
                              m_nAmount=100,
                              m_vecDirection=Vector(0, 0, 0)}, nil);

Source location : /game/server/te_bloodstream.cpp

Class Structure

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CTEBloodStream
Name Type Description
m_vecDirection Vector
r Integer
g Integer
b Integer
a Integer
m_nAmount Integer