CTEBloodStream
Overview
...
local origin = player:GetAbsOrigin();
origin.z = origin.z + 8;
tempents.Send("Blood Stream", {m_vecOrigin=origin,
r=255,
g=255,
b=0,
a=255,
m_nAmount=100,
m_vecDirection=Vector(0, 0, 0)}, nil);
Source location : /game/server/te_bloodstream.cpp
Class Structure
- CBaseTempEntity
- CTEParticleSystem
- CTEBloodStream
- CTEParticleSystem
SendProps
| Name | Type | Description |
|---|---|---|
| m_vecDirection | Vector | |
| r | Integer | |
| g | Integer | |
| b | Integer | |
| a | Integer | |
| m_nAmount | Integer |