Overview
Placed and carried teleporters are instances of this class.
Source location : /game/server/tf/tf_obj_teleporter.h
Linked entity : obj_teleporter
SendProps
CObjectTeleporter
Name
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Type
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Description
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m_iState
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Integer
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What this teleporter is currently doing
Values
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- 0 - TELEPORTER_STATE_BUILDING // Building, not active yet
- 1 - TELEPORTER_STATE_IDLE // Does not have a matching teleporter yet
- 2 - TELEPORTER_STATE_READY // Found match, charged and ready
- 3 - TELEPORTER_STATE_SENDING // Teleporter entrance teleporting a player away
- 4 - TELEPORTER_STATE_RECEIVING // Teleporter exit receiving a teleported player, before any game events are handled
- 5 - TELEPORTER_STATE_RECEIVING_RELEASE // Fired immediately after TELEPORTER_STATE_RECEIVING, this handles game events and resets some teleporter variables
- 6 - TELEPORTER_STATE_RECHARGING // Waiting for recharge
- 7 - TELEPORTER_STATE_UPGRADING
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m_flRechargeTime
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Float
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The timestamp for when this teleporter will be fully charged again after sending a player
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m_flCurrentRechargeDuration
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Float
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The amount of time it takes for this teleporter to recharge
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m_iTimesUsed
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Integer
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The amount of times this teleporter has teleported a player
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m_flYawToExit
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Float
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For a teleporter entrance, this is the yaw angle pointing directly at the exit teleporter. This value seems to be calculated strangely however, as angle 0 begins directly down on the y axis, and the angle increments clockwise rather than counter clockwise.
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m_bMatchBuilding
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Boolean
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Entity DataMaps
CObjectTeleporter
Name
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Type
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Description
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CObjectTeleporterTeleporterThink
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CObjectTeleporterTeleporterTouch
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m_iTeleportType
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Integer
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What type of teleporter this is
Values
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- 0 - TTYPE_NONE
- 1 - TTYPE_ENTRANCE
- 2 - TTYPE_EXIT
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m_iszMatchingMapPlacedTeleporter
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