CBreakableProp
Overview
A base class for breakable props entities.
Source location : /game/server/props.h
Class Structure
- CBaseEntity
- CBaseAnimating
- CBaseProp
- CBreakableProp
- CBaseProp
- CBaseAnimating
Entity DataMaps
Name | Type | Description |
---|---|---|
CBreakablePropAnimateThink | ||
CBreakablePropBreakThink | ||
CBreakablePropBreakablePropTouch | ||
CBreakablePropRampToDefaultFadeScale | ||
InputAddHealth | ||
InputBreak | ||
InputDisablePhyscannonPickup | ||
InputDisablePuntSound | ||
InputEnablePhyscannonPickup | ||
InputEnablePuntSound | ||
InputRemoveHealth | ||
InputSetHealth | ||
m_OnBreak | ||
m_OnHealthChanged | ||
m_OnPhysCannonAnimatePostStarted | ||
m_OnPhysCannonAnimatePreStarted | ||
m_OnPhysCannonAnimatePullStarted | ||
m_OnPhysCannonDetach | ||
m_OnPhysCannonPullAnimFinished | ||
m_OnTakeDamage | ||
m_PerformanceMode | ||
m_bBlockLOSSetByPropData | ||
m_bIsWalkableSetByPropData | ||
m_bOriginalBlockLOS | ||
m_bUsePuntSound | ||
m_createTick | ||
m_explodeDamage | ||
m_explodeRadius | ||
m_flDefaultFadeScale | ||
m_flDmgModBullet | ||
m_flDmgModClub | ||
m_flDmgModExplosive | ||
m_flLastPhysicsInfluenceTime | ||
m_flPressureDelay | ||
m_hBreaker | ||
m_hFlareEnt | ||
m_hLastAttacker | ||
m_hPhysicsAttacker | ||
m_iBreakableCount | ||
m_iBreakableSkin | ||
m_iInteractions | ||
m_iMaxBreakableSize | ||
m_iMinHealthDmg | ||
m_iNumBreakableChunks | ||
m_impactEnergyScale | ||
m_iszBasePropData | ||
m_iszBreakModelMessage | ||
m_iszBreakableModel | ||
m_iszPhysicsDamageTableName | ||
m_iszPuntSound | ||
m_nPhysgunState | ||
m_preferredCarryAngles |