CBreakableProp

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Revision as of 22:57, 10 August 2022 by Mince (talk | contribs)
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Overview

A base class for breakable props entities.

Source location : /game/server/props.h

Class Structure

Entity DataMaps

CBreakableProp
Name Type Description
CBreakablePropAnimateThink
CBreakablePropBreakThink
CBreakablePropBreakablePropTouch
CBreakablePropRampToDefaultFadeScale
InputAddHealth
InputBreak
InputDisablePhyscannonPickup
InputDisablePuntSound
InputEnablePhyscannonPickup
InputEnablePuntSound
InputRemoveHealth
InputSetHealth
m_OnBreak
m_OnHealthChanged
m_OnPhysCannonAnimatePostStarted
m_OnPhysCannonAnimatePreStarted
m_OnPhysCannonAnimatePullStarted
m_OnPhysCannonDetach
m_OnPhysCannonPullAnimFinished
m_OnTakeDamage
m_PerformanceMode
m_bBlockLOSSetByPropData
m_bIsWalkableSetByPropData
m_bOriginalBlockLOS
m_bUsePuntSound
m_createTick
m_explodeDamage
m_explodeRadius
m_flDefaultFadeScale
m_flDmgModBullet
m_flDmgModClub
m_flDmgModExplosive
m_flLastPhysicsInfluenceTime
m_flPressureDelay
m_hBreaker
m_hFlareEnt
m_hLastAttacker
m_hPhysicsAttacker
m_iBreakableCount
m_iBreakableSkin
m_iInteractions
m_iMaxBreakableSize
m_iMinHealthDmg
m_iNumBreakableChunks
m_impactEnergyScale
m_iszBasePropData
m_iszBreakModelMessage
m_iszBreakableModel
m_iszPhysicsDamageTableName
m_iszPuntSound
m_nPhysgunState
m_preferredCarryAngles