CSpriteTrail

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Revision as of 18:15, 10 August 2022 by Mince (talk | contribs)
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Overview

Constantly emits a sprite, which in turn will create a trail effect on movement.

Source location : /game/shared/SpriteTrail.h

Linked Entity : env_spritetrail

Class Structure

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CSpriteTrail
Name Type Description
m_flLifeTime Float
m_flStartWidth Float
m_flEndWidth Float
m_flStartWidthVariance Float
m_flTextureRes Float
m_flMinFadeLength Float
m_vecSkyboxOrigin Vector
m_flSkyboxScale Float

Entity DataMaps

CSpriteTrail
Name Type Description
m_bAnimate
m_flEndWidth
m_flLifeTime
m_flMinFadeLength
m_flSkyboxScale
m_flStartWidth
m_flStartWidthVariance
m_flTextureRes
m_iszSpriteName
m_vecSkyboxOrigin